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HaiVision's MAKO-HD Telepresence Codec Transmits First Live Stereoscopic 3D High Definition Surgical Procedure Using IP Video
3D-News Posted: Wednesday, June 25, 2008 (2:21 UTC) | Posted By: Webmaster


HaiVision Systems Inc., the world's leading vendor of performance H.264 network video codecs, announces that today at the annual meeting of the Canadian Urology Association (CUA) in Edmonton, Canada, the industry leading MAKO-HD video encoder/decoder technology is being used to transmit live surgical stereoscopic 3D high definition 1080i video from Intuitive Surgical's daVinci S robotic surgical system.

Orchestrated by Capital Health's Centre for the Advancement of Minimally Invasive Surgery and BEAM Regional Telehealth, attendees at the CUA meeting at the Shaw Conference Center are witnessing a comparison between robotic and traditional approaches to a urology procedure (radical prostatectomy). In this unique event, both traditional and robotic surgeries are being performed simultaneously within advanced Stryker equipped operating rooms at the hospital and are being broadcast live to the conference center for comparative purposes. The conference center is 2 kilometers from where the surgeries are taking place. In order for attendees to fully experience the 3D technology employed by the surgical robot, the two high definition sources from the surgical robot (necessary for the 3D effect) are being transmitted over a high speed network using HaiVision's MAKO-HD codec technology. Attendees are viewing the 3D surgery using polarized glasses and Lightspeed Design, Inc's DepthQ stereoscopic processing and systems integration technology.

"The stereo high definition video that we are receiving at the conference center is stunning," states Gayle Burnett, Regional Director for Capital Health's Centre for the Advancement of Minimally Invasive Surgery. "Most important for the effort was to retain synchronization between the video streams so that the stereo effect is maintained. HaiVision's technology accomplishes this absolutely and with imperceptible latency."

HaiVision has a long history of enabling remote viewing of medical video, as HaiVision codecs were first used for the transmission of standard definition stereo video from the daVinci system for live telerobotic surgery demonstrations at the American Telemedicine Associate conference in 2005. HaiVision's newest codec, the MAKO-HD, is ideal for medical applications, supporting the highest resolution and the lowest latency (70 milliseconds) available with the latest H.264 video compression technology. HaiVision has as well introduced SHARE-HD, a network video recording system designed for medical applications capable of recording and replaying multiple synchronous high definition video streams.

The MAKO-HD is the high definition video encoder/decoder available within the hai1000 network video system and supports up to 1080p resolution. The hai1000 multi-stream system, integrated within the systems of HaiVision's OEM clients, is the world's leading codec for telepresence.

For complete information on the MAKO-HD and hai1000 products, please visit HaiVision's download center at http://www.haivision.com/account/downloads

Mechdyne Introduces 3D Interactive Visualization Solution for Workstation-Based Design, Engineering Applications
3D-News Posted: Wednesday, June 25, 2008 (2:19 UTC) | Posted By: Webmaster


Mechdyne Corporation introduced the 3D Review Station, an integrated computing, display and software system that uses new 3D-ready HD televisions to make interactive 3D more accessible in technical application environments. These new televisions leverage a unique DLP® smooth picture, diagonal sub-frame sampling format to display stereoscopic images. Mechdyne's Conduit software is one of the only means by which images created in popular commercial applications for manufacturing, design, geophysical mapping, medical imaging and other technical fields can be displayed in fully interactive stereoscopic 3D on these televisions.

The 3D Review Station is a compact, roll-about visualization system for individual and small team collaboration in offices, research labs and conference rooms. The system includes a 61" HD resolution screen, a high-powered 3D graphics workstation, a height adjustable, wheeled cart, LCD monitor, 3D glasses and a common hand-held game controller for interaction. Customers can add on application support through Mechdyne's Conduit software to suit their needs. Available Conduit modules include support for: ProENGINEER; Solidworks; the V5 releases of CATIA, ENOVIA and DELMIA; SolidEdge; ArcGIS; ArcGlobe; Google Earth; Google SketchUp; Blender; and Autodesk's Maya, AliasStudio, Showcase, and 3ds Max.

The display switches easily between 2D and 3D stereoscopic modes for maximum versatility. During review meetings, switching from presentation slides to spreadsheets to stereoscopic models can be done quickly. The rear projected display is only eleven inches (11") deep. The entire system, including optical tracking system, fits on the cart and will easily roll through a standard sized door. This very bright display uses an LED (light emitting diode) light source that has an incredible 20,000 hour or more life expectancy, which equates to almost seven years of eight hour per day use.

The included Windows workstation is configured with dual core processors, 8 GB RAM and dual GPUs to handle large simulations and 3D models. The 3D shutter glasses are a new design with sunglasses-styling and built-in rechargeable batteries.

The Conduit software that enables stereoscopic images on this unique format display also enables virtual-reality interaction. An optional, camera based motion tracking system allows users to move freely in front of the display while the perspective of the displayed image is viewed as if it was real. If a viewer moves to the side or ducks to look 'under' a model, the position is monitored and the model reacts in real time to show the appropriate viewpoint. The tracking system also allows a hand-held game controller to be used for navigation, model rotations, zoom and other capabilities.

"We developed the 3D Review Station solution so individuals and small teams can have access to powerful visualization capabilities at a cost effective price," said Kurt Hoffmeister, VP of R&D for Mechdyne Corporation. "Our software capabilities give us the unique ability to offer this new display technology to designers and researchers and others who may not otherwise be able to take advantage of its unique format and price point."

Pricing for the 3D Review Station varies by which Conduit module(s) are chosen and whether or not optional tracking is included. The system is available now, and additional information on the 3D Review Station can be found at http://www.mechdyne.com

BSK & TECH Announces Initial $1.8M 3-D Chip Order with LCD Panel Supplier KDC
3D-News Posted: Wednesday, June 25, 2008 (2:14 UTC) | Posted By: Webmaster


BSK and Technologies announced that the company has received an initial purchase order for its stereoscopic 3D chips from Korean Digital Communications Corp (KDC) for cell phones.

The initial contract from KDC will supply Boda Electronics with 600,000 3D chips for the LCD panels wherein the proprietary 3D chips are integrated for applications on mobile phones. The initial 600,000 chip order represents apx. $1.8 M and will deliver 15,000 chips forthwith. These stereoscopic 3D chips are priced at $5 however in larger runs average apx. $3 per chip.

In addition to the KDC initial purchase order, sales orders of around 2 million units are anticipated in the near term from other companies requiring the stereoscopic 3D image processing chips. The subsequent orders would bring total sales estimated to be $6 million (US) in this very early stage of marketing and initial introduction to the market this quarter.

The advanced construction of the 3D chips is a breakthrough in modern technology and future prospects from related industry companies are increasingly likely. The 3D chip set market is only one component of BSK's product line up and we invite you to see our entire product lineup on our website.

It should be noted that the global market for various displays is significant considering the sheer number of LCD displays used in cell phones, PC computers, home entertainment, laptops, PMP's etc. Each of these disparate mediums employ various forms of entertainment and other media that will benefit from the introduction of 3D capability and display without glasses on their LCD displays.

Mitsubishi Digital Electronics America Announces New Relationship With NVIDIA Corporation and Aspen Media Products
3D-News Posted: Wednesday, June 25, 2008 (2:11 UTC) | Posted By: Webmaster


Mitsubishi Digital Electronics America, Inc. announced a new relationship with NVIDIA(R) Corporation and Aspen Media Products, LLC, to provide the first complete 3D solution for the home entertainment market. For the first time ever, high-value 3D content will become available to the consumer at home in one convenient package.

"Mitsubishi, a leader in large screen HDTV, NVIDIA, a major force in the entertainment graphics market and Aspen Media Products, an innovator in media server technology, have each developed unique technologies that take us to the next level in realizing the dream of 3D home entertainment," said David Naranjo, director of product development, Mitsubishi Digital Electronics America. By combining the strengths of these three market leading companies, 3D in the home is now ready to become an exciting reality."

For years, NVIDIA's successful GeForce FX Go series of graphics processing units (GPUs) have delivered breakthrough 3D imagery primarily for the PC Gamer. Its GeForce 3D stereoscopic technology is a driver for Windows Vista(R), which renders two views for stereoscopic display systems to show depth with Microsoft(R) DirectX(R) games. The 3D stereoscopic driver is compatible with all GeForce 7 series and higher GPUs, which in turn are compatible with Mitsubishi's 3D-ready Home Theater TVs.

"NVIDIA is extremely excited about its new relationship with Mitsubishi and Aspen Media Products, and is fully committed to bringing 3D technology to the home entertainment market," said Ujesh Desai, general manager, NVIDIA Corporation. "This is an unparalleled industry first, and we are proud to play a key role in providing a complete 3D home entertainment solution to the consumer."

Aspen Media Products focus is on the integration of best-of-breed products and services that enhance the user experience, and the delivery of best-in-class technology to marry entertainment with simplicity.

"The Aspen Media Server has delivered on-demand music, movies and other entertainment programming to the home since its introduction. Now with the increased production of 3D content such as movies, live events, concerts and sports, the Aspen Media server provides an ideal platform to deliver the latest in 3D entertainment technology to the consumer," said John Oliver, chief executive officer, Aspen Media Products. "We are excited to work with two great industry leaders, Mitsubishi Digital Electronics America and NVIDIA, to bring this amazing new solution to consumers."

Mitsubishi's entire product line of Home Theater TVs feature 3D-ready technology. The company continues to lead the competition with the largest Home Theater HDTV available at 73". This year's product line includes three new 73" models along with 60" and 65" sizes - all featuring thinner frames, increased brightness and 3D-ready capability. Mitsubishi's 1080p Home Theater TVs provide unparalleled picture quality that far exceeds competitive displays, and deliver an optimal experience to enjoy the new generation of 3D home entertainment.

Mantello Brothers' First Feature Film 'OCEANS 3D' Enters Digital 3D Post-Production Phase
3D-News Posted: Wednesday, June 25, 2008 (2:08 UTC) | Posted By: Webmaster


Filmmakers Jean-Jacques and Francois Mantello (the Mantello Brothers) are announced their first feature-length film, "OCEANS 3D: Voyage of a Turtle" (working title). The film entered the digital 3D post-production phase last week. The 85-minute long feature is expected to be completed this September for an anticipated domestic release during the first half of 2009.

"OCEANS 3D" tells the story of Aris the sea turtle who embarks on a journey across the oceans in search of the origin of mysterious, far away calls. As moviegoers experience the beauty and diversity of the oceans in stunning 3D, Aris encounters both her friends and her predators. What she finally discovers is that the greatest threat to the fate of ocean life doesn't lie beneath the waves, but in the hands of the people from above.

"OCEANS 3D" is produced by 3D Entertainment and McKinney Underwater Productions, and is supported by the United Nations Environment Programme. The film is directed by Jean-Jacques Mantello and produced by Francois Mantello with underwater cinematography by Gavin McKinney. The film is based on an original script developed by Jacques Attali and written by Pierre Alain de Garrigues and Dr. Elisabeth Mantello. It will feature an original score by Christophe Jacquelin.

"After six years of production and 25 expeditions at some of the most remote locations on earth, we are more than thrilled to see our multi-million dollar film moving in the right direction," said Francois Mantello, chairman of 3D Entertainment. "Discussions are already underway with numerous US studios and we hope to announce a distribution agreement for the US theatrical market in the coming weeks. OCEANS 3D is set to become the first feature- length documentary ever to be both filmed and released in Digital 3D."

"Audiences will feel like divers, completely immersed in this magnificent marine world with giant manta rays, hammerhead sharks, humpback whales, orcas, scorpion fish, Spanish dancers and seahorses, to name a few, revealed for the very first time in Digital 3D," said Jean-Jacques Mantello. "It was also an unprecedented technological adventure for our production crew because we constantly had to re-invent ourselves and adapt our filming habits, and proprietary Digital 3D camera rigs to the extreme conditions we encountered."

Director of Photography Gavin McKinney added, "We spent over 1200 hours in the water to capture 200 hours of what we believe is exceptional footage. The task of framing the image in 3D with animals in the wild is particularly challenging but the experience we have acquired over nearly 10 years shooting underwater films in stereoscopy allowed us to achieve our goal."

In 2001, 3D Entertainment and McKinney Underwater Productions developed an ambitious plan to produce a feature-length documentary film and a 3D "edutainment" film series for IMAX(R) theatres exclusively focused on life beneath the ocean's surface. The three installments already released at IMAX(R) theatres, including this year's "DOLPHINS AND WHALES 3D: Tribes of the Ocean" presented by Jean-Michel Cousteau and narrated by Daryl Hannah, have proven highly successful, cumulatively generating in excess of USD 60 million and counting at the box office.

Magnetic's Enabl3D(TM) Makes Giant Splash at InfoComm 2008
3D-News Posted: Tuesday, June 24, 2008 (3:14 UTC) | Posted By: Webmaster


Magnetic Media Holdings Inc. (http://www.magnetic3D.com), New York, announced that it will showcase several new glasses-free 3D LCD Displays. "Magnetic's Enabl3D™ solution is really starting to take off," said Brad Bent, the Company's Chief Technology Officer. "With Toshiba, NEC and Samsung each showcasing the technology at InfoComm this year, we feel quite confident that Magnetic Enabl3D™ is the apparent choice for 3D auto-stereoscopic Displays."

The Company will be debuting two new products that were developed in partnership with Toshiba, who officially joined Magnetic's Enabl3D™ Partner Program on May 1st, 2008. The 32" and 42" 3D-Enabled™ displays will be featured in Toshiba's booth (C4137) at the Las Vegas Convention Center. Magnetic will offer special show pricing on both units as part of a bundled solution that will feature the company's industry-leading and versatile Enabl3D™ PC and Media Player. "Magnetic is offering a one-time InfoComm special for system integrators and resellers who want to find out what the 3D buzz is all about," said Mike Egan, SVP of Sales and Marketing for Magnetic. The show special is designed to allow integrators and end-users the chance to get our 32" Enabl3D™ bundled solution for as little as $3,995.00 or go for the larger package which features a 42" for $5,295.00 in a effort to help drive 3D into becoming a mainstream commercial AV product.

In addition to new hardware offerings, Magnetic is pleased to announce the addition of yet another Enabl3D™ Partner, Fifth Window Media, a Canadian based company that specializes in delivering interactive digital signage advertising applications in sports bars and arenas throughout Canada.

"We are pleased to have successfully integrated with Magnetic and its Enabl3D™ software. It gives both companies the ability to now deliver a more engaging advertising message to their customer locations in 3D," said Jeff O'Brien, Vice President of Sales for Fifth Window. The companies are also demonstrating their software integration on Samsung's Enabl3D 570DX display at InfoComm 2008 and plans to cross market each other's solution to their clients.

By joining the Enabl3D™ Partner Program, display manufactures and software providers can now offer their customers a brand new product that plays both traditional 2D video content as well as exciting new 3D content where images appear to "pop" more than a foot off the screen (no 3D glasses required).

Magnetic's Enabl3D™ software is even capable of displaying 2D and 3D content at the same time using the available split screen templates and features easy integration using Active X control. The Magnetic Enabl3D™ Partner Program encourages both hardware manufacturers and software companies alike to join so they can become part of the global 3D revolution and be ready for the next visual format after HD. This is the first step towards the long awaited future of glasses-free 3D content being delivered to the home.

National Geographic to Release DCI's 'Grand Canyon: The Hidden Secrets' in 3D at Giant-Screen and Digital 3D Theatres Worldwide
3D-News Posted: Tuesday, June 24, 2008 (3:09 UTC) | Posted By: Webmaster


To celebrate the 25th anniversary of "Grand Canyon: The Hidden Secrets," National Geographic will distribute the classic film in 3D to giant-screen and digital 3D theaters worldwide, it was announced by Mark Katz, president, distribution, for National Geographic Cinema Ventures, and Bob Perkins, chief executive officer, Destination Cinema Inc. (DCI). Release is slated for the first half of 2009.

National Geographic will sell the film to theaters through Cinema Ventures' film distribution arm. DCI will oversee updates to the script and musical score and the conversion of the film to 3D. The film will be housed permanently at the Grand Canyon IMAX Theater at the National Geographic Visitors Center in Grand Canyon, Arizona.

"'Grand Canyon: The Hidden Secrets' is truly the gold standard of the genre, and over time has proven to be one of the most popular films in giant-screen history," said Katz. "Because of its grand subject matter and stunning cinematography, we felt this was the perfect candidate to convert to 3D, so that new generations of audiences can enjoy the film in an entirely new way."

"Grand Canyon: The Hidden Secrets" has proven itself an audience favorite on the giant screen, having grossed more than $250 million. In 2000 the film was a winner of the IMAX Hall of Fame award.

A spectacular and timeless adventure, "Grand Canyon: The Hidden Secrets" takes audiences on a journey spanning 4,000 years of human history, including the dramatic recreation of the 1869 Powell Expedition. Providing an in-depth exploration of one of the world's most extraordinary sites, the film captures the Grand Canyon's immense beauty, giving viewers a unique chance to forge the canyon's depths and to experience what they could never see on their own — from a thrilling flight over the canyon's span to a wild whitewater-rafting ride.

"We're excited to bring new life to this treasured film," said Perkins. "Since its original release in 1984, the film has done steady business at theaters in the United States and abroad because of the awe-inspiring nature of its subject matter. Worldwide, audiences thrill to the brilliance and majesty of this U.S. landmark, and now in 3D, viewers will be able to see how the Grand Canyon should truly be seen, in all its three-dimensional glory."

"Grand Canyon: The Hidden Secrets" is a Vista Point Entertainment production for Destination Cinema. The film was created and filmed by Academy Award®-winning producer Kieth Merrill. Reed Smoot served as director of photography. The film was edited by Stephen L. Johnson.

National Geographic Cinema Ventures is part of National Geographic Ventures, a wholly owned subsidiary of the National Geographic Society, one of the world's largest nonprofit scientific and educational organizations. Founded in 1888 to "increase and diffuse geographic knowledge," the Society works to inspire people to care about the planet. Building on its global reputation for remarkable visuals and compelling stories, National Geographic Cinema Ventures produces original 2D and 3D productions for the world's largest screens. National Geographic Cinema Ventures also retains distribution rights to one of the largest film libraries in the giant-screen industry.

Destination Cinema Inc. is a pioneer in the giant-screen film industry and the destination theater business. It owns and operates six large-format theaters in North America and has produced some of the most successful and enduring large-format films within the industry. DCI's film library is distributed by National Geographic Cinema Ventures.

ISU's "Stereoscopy" back on publication schedule
3D-News Posted: Friday, June 13, 2008 (15:49 UTC) | Posted By: Webmaster


The Journal of the International Stereoscopic Union (ISU), "Stereoscopy" is back on track after a long period of delays.

Issues Number 73 (1.2008) and 74 (2.2008) were just mailed to the members, and they can expect these issues to reach their mailboxes within the next 10 to 14 days.

Issues 3.2007 and 4.2007 had been mailed exactly two weeks ago - and the majority of ISU members has received this issue already.

A new printing company assures an even better print quality. The new printer uses a stochastic screen, also known as "frequency-modulated" screen. If you dig out your magnifiers, the difference is very obvious!

For more information about the ISU, please see
http://www.ISU3D.org

3D for event arenas introduced at DreamHack Summer -08
3D-News Posted: Friday, June 13, 2008 (8:57 UTC) | Posted By: Webmaster


The DreamArena at DreamHack Summer -08 will be the stage for the World's first official showing of 3D Stereo content on a large LED display. This is possible thanks to the Philips Candeo LED display that offers an excellent color reproduction with ultra high brightness and the ColorCode 3D System that can show full-color 3D on all display types.

"We are very happy to be the first to show this exciting 3D possibility. We are looking forward to move this co-operation forward and hopefully make arena gaming an as immersive and exciting experience as playing the game yourself," says David Garpenståhl, Chairman of the board, DreamHack.

At DreamHack Andreas Krona, International Sales Manager at ColorCode 3D Center, will be holding a short introduction to 3D and the ColorCode 3D system as well as showing some demo clips and real-time examples.

"We are really excited to see that Philips has developed a LED display that has a color reproduction that can deliver a beautiful ColorCode 3D image even in daylight. We are also proud to show the gamers and game developers out there that there is a 3D Stereo solution available that just works without needing to buy special 3D displays or get engaged in complex driver installations," says Andreas.

"This is just the beginning. With 3D starting to become a hot topic all over the world we are very glad to be able to offer a solution that can bring 3D to event arenas and public mass communication. Imagine watching your national team in the European Cup, or your favourite artist, on a giant 3D display in an outdoor event or your local arena. That's as close as we can get to being there if we can not afford the flight tickets or have time to visit the live experience," says Jesper Crusenborg, Sales Manager New Business, Philips Nordic & Baltic.

The Foundry's new Ocula fixes 3D stereoscopic problems
3D-News Posted: Wednesday, June 11, 2008 (5:00 UTC) | Posted By: Webmaster


Visual effects software developer The Foundry's new Ocula is a collection of plug-ins that solves common problems with 3D stereoscopic imagery, boosts productivity in post production and delivers a more rewarding 3D stereoscopic viewing experience.

The new plug-ins automatically replicate key processes on left and right channels and provide tools that help artists polish and refine 3D stereoscopic material.

The Ocula tools are based on new disparity-mapping algorithms, created by The Foundry's R&D team. Disparity maps track and correlate the differences in positional space and movement between corresponding pixels in the left and right cameras and then deliver pixel-level control over images.

Knowing where disparities occur, Ocula tools apply corrections by warping, stretching and squeezing only those areas of an image that require treatment. Image manipulation using disparity maps is different than X-, Y- or Z-axis shifting of images, where only whole image planes are being shifted.

Ocula plug-ins allow artists to make multiple adjustments to stereo image pairs. All corrections can be made to the left and right eye channels together or separately.

iZ3D Announces Comprehensive New Drivers for the 3D Community
3D-News Posted: Wednesday, June 11, 2008 (4:58 UTC) | Posted By: Webmaster


iZ3D, LLC, is a designer, developer, and marketer of advanced 3D visualization systems. The company announced that it has created a new driver version that solves many 3D compatibility issues for the 3D community overall as well as for the iZ3D monitor. The new drivers feature 64 Bit compatibility, CrossFireX and Open GL Quad Buffer support. Users can also "Test Drive" 3D effects on a 2D monitor with red and cyan anaglyph glasses. The new 3D driver is available now for download at the www.iZ3D.com website.

"We have been at the forefront of the new trend towards 3D for gaming, movies and creative design efforts and have worked hard to overcome many hardware and software challenges. As 3D becomes more popular, more manufacturers are now taking stereoscopic 3D seriously and are beginning to see it as a sales advantage," remarked Thomas Striegler, CEO of iZ3D, LLC. "Being an industry leader, we believed it was important to provide this new driver to the entire 3D community to further the adoption of 3D."

64-Bit and 32-Bit System Compatibility

The new iZ3D driver allows your computer to play either 64-bit games on a 64-bit system or 32 bit games on a 64 Bit system. This breakthrough will make systems using Microsoft Vista® much more game friendly.

Open GL Quad Buffer Support

This feature supports the many programs that are capable of running in Q Buffer mode. This includes support for the molecular visualization system PyMOL and for the popular game Quake 3™.

Anaglyph and Dual Projector Features for the 3D Community

iZ3D is a strong supporter of the entire 3D Community. Through the new anaglyph and dual projector features many 3D users will benefit from this driver. By using the traditional Red and Cyan "3D" anaglyph glasses users can now take a "test drive" of the 3D experience by using a 2D monitor. Dual projector support such as for TDVision's TDVisor HMD solution allows other 3D manufacturers to offer a more comprehensive 3D solution with this driver.

ATI CrossFireX™ support for Powerful PCs

Now the iZ3D monitor and other 3D solutions will work with most popular video cards such as ATI and NVidia. This technology can take two GPU's and use their combined power to render a game faster than a single GPU. This is especially true for boards such as the Radeon HD 3870 X2.

New Friendly User Interface

Now users can store player profiles and hot key groups from each game they have installed on their computer. This will make using different games fast and easy. All the player info and hot key groups for each game will be safely stored on your desktop.

iZ3D Monitor

iZ3D monitors incorporate advances in technology that create significant competitive and technical advantages over other display systems. iZ3D developed this unique technology to create an adjustable stereoscopic 3D environment without causing eyestrain, spatial disorientation, or headaches. In 3D mode, viewers can see clear, bright, sharp 3D images and videos simply by wearing passive polarized glasses. Its smart capabilities allow it at the push of a button to go from the breath-taking 3D experience to the more mundane 2D viewing for regular office tasks or surfing the web.

The iZ3D 22" monitor offers the first S-3D drivers compatible with popular dual output cards, including the NVIDIA GeForce 8 Series and the ATI FireGL™ V3600 workstation graphics accelerator. These drivers are optimized to take advantage of Intel's® Core™ 2 Duo and Intel® Core™ 2 Quad processor technologies. (iZ3D also features drivers that support Microsoft® DirectX® 8, 9 and 10 graphics in Windows® XP and Microsoft® Windows Vista™. The unit is powered by existing PCs equipped with a dual-output video card. Specifications include: 1680 x 1050 resolution; up to 170-degree 3D viewing angle; 5ms response time; 700:1 contrast ratio; and 16.7-million colors.

Mechdyne Helps Illuminate Scientific Research for Canadian High Performance Computing Consortium
3D-News Posted: Wednesday, June 11, 2008 (4:54 UTC) | Posted By: Webmaster


Scientific researchers in the Atlantic Computational Excellence Network (ACEnet) now have access to advanced three-dimensional (3D) visualization capability in a 5.8 Megapixel Data Cave designed and installed by Mechdyne. The ACEnet Data Cave, which projects stereoscopic 3D imagery onto three wall surfaces and the floor, allows researchers to step inside and interact with computer-generated images in ways that can provide new insight and understanding.
At today's grand opening hosted by the Institute for Computational Astrophysics (ICA) at St. Mary's University (Halifax, Nova Scotia), representatives from the nine ACEnet member universities and other VIPs experienced the power of immersive visualization to illuminate complex scientific concepts, such as an astrophysicists' calculations of how light and heat swirl away from an exploding star.

"As a scientific tool, the Data Cave saves us a lot of time and improves our ability to interpret the results of extremely complex calculations," said Dr. Robert Deupree, director of the ICA and the ACEnet principal investigator. "Conventional visualization of a star, for example, would create two-dimensional slices that do not really convey useful information. With immersive visualization, we can better see the 3D turbulence and other characteristics of a star, and we can see the effect of modifications in the data or in our calculations much more quickly."

The Data Cave display system uses four Mechdyne Beacon SX projectors to generate a 1450 x 1050 pixel image on each of four screens measuring 10 ft. X 7.5 ft. The image is seen in stereo by users wearing LCD active shutter glasses. An integrated real time motion tracking system monitors the position of a primary user, maintaining an optimal viewing perspective and allowing interaction with the images using handheld control devices.

Since the Data Cave is based on the Mechdyne FLEX(TM) display system design, it also can be easily configured as a 30-ft long flat screen or as an angled "immersive theater" in addition to the cubic CAVE format. The tracking system covers the entire thirty-foot width of the flat screen, three times the usual tracked space of immersive environments. This flexibility allows ACEnet scientists, such as geophysicists, to display data in formats commonly used in such fields as oil exploration and development.

"St. Mary's University recently expanded its Science Building to include a purpose-built room for the ACEnet Data Cave, providing a state of the art, flexible working space," said Chris Clover, CEO of Mechdyne Corporation. "This system accommodates a wide range of research and scientific collaboration and we are proud to have had the opportunity to be a part of the program's success."

Mechdyne worked closely with Sun Microsystems, which as ACEnet's computing systems partner provided four Ultra 40 Workstations as the graphics engines for the display system. Mechdyne also collaborated with Iowa State University, a pioneer in using Cave-type display systems, to provide 3D visualization software for the ACEnet Data Cave.

I.E. Effects Pumps Up 3D Muscles For Little Hercules
3D-News Posted: Friday, June 6, 2008 (3:13 UTC) | Posted By: Webmaster


Full service visual effects studio I.E. Effects (I.E.) announced it will provide visual effects and stereoscopic 3D compositing for the upcoming feature film, 'Little Hercules 3D.' Judd Nelson, John Heard, Elliot Gould and Hulk Hogan join 10-year-old body builder Richard Sandrak to star in the family film about a young boy of immeasurable strength who travels from Mt. Olympus to live in Los Angeles.

"We are very pleased to be involved with such a fantastic family-oriented project and look forward to providing what will be the first 3D experience to many of the film's younger moviegoers," says I.E. Executive Producer and Co-Founder David Kenneth. More than ten 3D feature films will be released in 2009, and upwards of 12,500 theaters in the US alone are being outfitted with 3D playback systems in the next year. Speaking on the rise in popularity of 3D of late, Kenneth adds, "The film business has been using 3D as early as the 1890s, but now technology allows us to create and showcase 3D films more effectively than ever before."

I.E. Effects is known for its strong ability to facilitate any visual effects project, big or small, from pre-to-post production, as evidenced in its regular work on The History Channel's hit series Cities of the Underworld and Modern Marvels and recent projects such as a Motorola advertising campaign featuring David Beckham, which is being preloaded on more than ten million mobile phones around the world.

Infosys Awarded a Patent in Holography by the United States Patent and Trademark Office
3D-News Posted: Friday, June 6, 2008 (3:02 UTC) | Posted By: Webmaster


Infosys Technologies Limited announced that it has been granted a patent by the U.S. Patent and Trademark Office in the area of Holography.

Commenting on the occasion, Subu Goparaju, Head - SETLabs said, "Innovation is imperative for growth. We are fostering a culture of innovation and investing in research through SETLabs – Infosys' Research Group. We set up an Intellectual Property (IP) cell in 2004 to leverage the power of IP for our growth and we are pleased to see results."

The patent titled 'Displaying holographic three dimensional (3D) images' describes the realization of 3D communication using computer-generated holography to send/receive information and the associated optical elements required to make a lightweight handset.

Existing technologies use high-resolution LCD to give the illusion of 3D while actually displaying a 2D image. Three-dimensional imaging, which includes a representation of depth information along with amplitude information, is not being used in these cases. This patent addresses the issue of 3D in mobile communication.

Philips Introduces 52-inch 3D Display
3D-News Posted: Friday, June 6, 2008 (2:57 UTC) | Posted By: Webmaster


Philips has introduced a new 52-inch 3D display that is designed for digital signage, pro-Av and entertainment applications. The display uses Philips' WOWvx technology to allow 3D viewing without the need for glasses.

The 52-inch auto-stereoscopic display is based on a full 1080p HD panel with 700 cd/m2 of brightness, 2000:1 contrast ratio and a response time of 8 ms. Philips says that the display will be available in Q4 2008. Pricing is not available at this time.

"With our new 52-inch 3D display in the portfolio, we can offer the pro-AV and digital signage market an even higher degree of immersion and a more exciting 3D viewing experience. Our broad range of 3D display product – in combination with our full range of content creation tools and our licensing program– makes us a true end-to-end 3D system solution provider."

Wild Ocean 3D : FotoKem Employs Quantel Stereoscopic Technology for 3D Imax Feature
3D-News Posted: Saturday, May 31, 2008 (9:03 UTC) | Posted By: Webmaster


Giant Screen Films Wild Ocean 3D documents a natural phenomenon of staggering proportion: the annual migration of sardines "billions of them "along the coast of South Africa. It is a beautiful, moving and, sadly, endangered event that IMAX audiences worldwide will soon have an opportunity to experience in stunning 70mm stereoscopic 3D thanks to the work of a team of pioneering filmmakers and a bit of magic supplied by Quantel s Pablo 4K.

Wild Ocean 3D, which was produced by Luke Cresswell and Steve McNicholas, creators of the British stage sensation STOMP, reveals the feeding frenzy among dolphins, sharks, sea birds and other creatures that accompanies the migration of the tiny fish, as well as the efforts of business, government and people to preserve this fragile resource. Film crews spent nearly two years, working both above and below the water, capturing spectacular footage to tell this mesmerizing survival tale. The film, which recently screened at the Giant Screen Film Conference in London, will be released publicly later this year.

Post production work was completed at FotoKem, Hollywood, with conforming and final color grading performed in a DI theater equipped with a Quantel Pablo 4K with the stereoscopic 3D option. The entire 40-minute film was finished in 4K, for subsequent film out to 70mm film, making it the first Giant Screen 3D film finished as a complete 4K DI to be graded and conformed at the super high-resolution 4K format.

Daniel Rapo, a producer with FotoKem s Digital Film Services, oversaw the project. Rapo, who joined FotoKem late last year to assist with its growing docket of 3D films, said that one factor that has kept other large format films from finishing in 4K is the time and horsepower requirements for working with the massive files. 4K files are not twice as large as 2K, they are four times as large so there is a potential for things to move slowly, Rapo explained. But with the Pablo 4K the rules have changed. What we were able to accomplish working in 3D 4k with the Pablo 4k was simply not possible even 1 year ago. Compared to my previous experiences in large format post-production, this new workflow is lightning fast.

One of the challenges faced by the post production team was the fact that the film was shot with media of differing types and formats. Most of the above water material was shot on various 70mm film formats, while underwater sequences were recorded with pairs of HD cameras housed in specialty 3D camera rigs. In preparation for final post, film elements were scanned at 8K and down-rezzed to 4K. The HD media was up-rezzed and digitally enhanced.

It would have been more straightforward if everything had been shot in one format, but using different formats allowed the production to get shots they otherwise might not have gotten considering the challenges of working underwater in remote locations, Rapo explained. The end result made it all worthwhile as we were able to utilize the Pablo 4K to grade and balance each shot creating a flawless flow to the production.

Creating that balanced, consistent look for the various source media was the focus of much of the five weeks that were devoted to final post. The grade was performed by FotoKem colorist Walter Volpatto, with both Cresswell and McNicholas and the films underwater and above water DPs, D.J. Roller and Reed Smoot attending most sessions. Using Pablo 4K, Volpatto was able to grade scenes for review at 2K by the production team, projected in 3D onto the theater screen.

We were able to watch files in our DI theater on the fly, recalled Rapo. If the producers wanted to make adjustments to the grade or adjust the 3D offset, we could do it all right there in the theater and view the result.

Considerable time was also devoted to perfecting the 3D effects and creating dramatic visuals to dazzle audiences. Rapo recalls a shot of a massive bait ball (sardines swarming together to avoid a large predator) that was shot by Roller from below. By manipulating the 3D offset we pushed the bait ball far behind the screen to create the impression that it is far above your head, he said. An opposite 3D adjustment was used in a scene of dolphins swimming toward the camera. We brought them out over the audience to create the illusion that they are floating above the heads of people seated in front of you, Rapo observed.

As the Pablo 4K has made it practical to finish 3D films in 4K, audiences are likely to be in store for a lot more of such spectacular visuals. I ve worked on large format films for the better part of a decade, but this was my first exposure to Pablo 4K, said Rapo. It s a fantastic tool that has revolutionized the way we finish films for the Giant Screen.

VisuMotion supports Philips' WOWvx format to Leverage 3D Visualisations
3D-News Posted: Wednesday, May 28, 2008 (8:45 UTC) | Posted By: Webmaster


Germany-based VisuMotion GmbH has signed licence agreements in the past week with the Netherlands-based electronics corporation Philips. Under the agreements, VisuMotion has the opportunity to use some of Philips worldwide patents and technologies regarding processing of 3D content based on 2D-plus-Depth information, such as implemented in the WOWvx format of Philips. Thus, remarkable opportunities are opened up for VisuMotion for future software sales making use of the licensed technologies.

Besides VisuMotion is now preparing the next generation of its software products that will support the Philips defined WOWvx file format for 3D pictures and videos which is based on 2D-plus-Depth information. Thus, the most important products of the Jena based company will drive Philips' glasses-free 3D screens. The list of manufacturers of 3D-displays that can be powered by VisuMotion's software and 3D contents is hence enhanced to include 12 worldwide leading manufacturers.

"We are pleased to enable VisuMotion with Philips technology for real time applications. It supports our vision of interoperability via the 2D-plus-Depth standard as implemented by us in our WOWvx format", said Jos Swillens, CEO of Philips 3D Solutions.

"Philips is a strong partner for us that has an extraordinary position in the 3D market. The licensed technology as well as the support of the WOWvx format will bring a substantial benefit to the growth of VisuMotion", said Dirk Heinrich, Managing Director of VisuMotion GmbH.

The use of glasses-free 3D displays is rapidly increasing worldwide, particularly for digital signage applications, 3D gaming, research and development as well as for medicine and Virtual Reality setups.

Independent market researchers do foresee a worldwide turnover of 3D products of several 100,000,000 Euros as early as in 2010.

VisuMotion's product portfolio includes a multi-view 3D camera, 3D Rendering Plug-ins for Autodesk's 3D Studio Max and Maya, the Compositing and Editing Software "3D StreamLab", the 3D Application Driver "DeepOutside3D" supporting inter alia various 3D-games as well as the 3D video playback software "3D Movie Center".

TDVision Systems to Showcase Optimum HD-3D Stereoscopic Experience at SID 2008 Show
3D-News Posted: Thursday, May 22, 2008 (4:31 UTC) | Posted By: Webmaster


TDVision Systems, Inc. will be presenting at SID 2008 (Society for Information Display), the convergence of stereoscopic 3D Samsung(TM) displays, the immersive TDVisor and the complete suite of TDVision applications including the stereoscopic virtual world, the AlterSpace, Dejaview, the 3D media player and a compelling demonstration of the 2D and MPEG compatible TDVCodec running on a Blu-ray(TM) disc.

The TDVCodec demonstration will demonstrate HD-3D compatibility with existing 2D infrastructures, having the same Blu-ray disc, read by any existing Blu-ray player as a 2D video stream in full High Definition, without any loss in quality, color, frame rate or resolution. When using an updated TDVReady decoder, the user will enjoy the best 3D experience at home, saving the need for a separate 3D release for Blu-ray(TM) and broadcast.

"TDVision has enabled a media breakthrough with our AlterSpace product by enabling the world's first and only stereoscopic virtual world featuring media sharing and viewing. Compatible with multiple 3D display devices, this will be the industry standard that others go by. We are proud to be a stereoscopic technology steamroller, and we are working hard to blur the boundaries between 3D cinema and gaming. Alterspace, our 3D working environment and interface is so realistic you won't believe your eyes," said Ethan Schur, Director of Product Marketing for TDVision Systems.

Attendees at SID 2008 will experience the possibilities of navigating the AlterSpace 3D environment, now enabled for Samsung 3D ready DLP, and even watch 3D videos inside this customizable AlterSpace environment. TDVision has erased the line between reality, pre-recorded images, and computer generated content.

"We see S-3D as mass consumer technology in both the gaming and home cinema space. Our management and thousands of our members are very thankful to TDVision Corp for helping make this effort a continued success. It's not enough to be working with people. You need to work with the right people, and we see that in TDVision," said Neil Schneider, President & CEO of Meant to be Seen (mtbs3D.com), the foremost authority group and leading website for consumer and industry interested in stereoscopic 3D (S-3D) entertainment.

"The TDVisor exceeded my expectations for an affordable head-worn binocular 3D display. First, the image quality has a higher pixel count and wider FOV, but more important are the separate right and left video input channels. A number of other head-worn displays have a single video input, requiring two live camera outputs that must be multiplexed before being fed into the display's single input port and then again de-multiplexed by the display itself. The TDVisor keeps it clean and simple. Two channels of input are displayed on the two near-to-eye displays," said John Merritt, expert of stereoscopic displays and applications and Chief Technology Officer of The Merritt Group. "Combined with the versatile CODECs developed by TDVision, this is an unbeatable combination, making it simple to integrate into a wide variety of stereoscopic imaging systems. What's more, when combined with a fast head-tracker for intuitive interactivity, the TDVisor will provide a significantly heightened sense of immersion for gamers and tele-robotic systems operators," he continued.

TDVision provides the user with the freedom of choice to visualize High Definition in 2D, 3D on a Texas Instruments(TM) DLP based television like those made by Samsung(TM) and Mitsubishi(TM) or in a portable and immersive fashion using the TDVisor, a head mounted display.

Stereoscope Opens in Burbank with 3D Version of Quantel Pablo 4K
3D-News Posted: Tuesday, May 13, 2008 (7:44 UTC) | Posted By: Webmaster


Responding to Hollywood's growing demand for 3D production and post-production, Stereoscope has opened its doors to serve the creative community. Equipped with the new version of Quantel's Pablo 4K color grading system, which can handle real-time stereoscopic post-production, the studio has been designed from the ground up to provide a full range of stereo3D digital content services, from development through distribution.

Quantel's stereoscopic Pablo sits inside Stereoscope's 3D digital mastering theater and is designed to be the center of the studio's entire DI workflow. The system provides a powerful, integrated environment for assembly, editing, conforming, effects, titling, color grading and spatialization of digital stereoscopic images.

It can simultaneously play out and process two streams of synchronous high-resolution media, with no rendering necessary. This capability lets creative artists adjust stereo3D material in real time, allowing interactive experimentation in order to achieve the correct stereo depth.

In the summer of 2007, both Cummins and Pierce started thinking seriously about 3D. A few months later Stereoscope was conceived by company co-founder Jeff Pierce. Both have extensive backgrounds in post-production. They realized that 3D was becoming the next big thing in feature film production and exhibition, leading to a growing need for stereo3D post-production.

"We saw a marketplace in which there were many DP's knowledgeable about 3D, emerging 3D camera rigs, but no real focus on post," says Cummins. "There are already about 800 3D digital cinema theaters now," he continues. "Disney's Hannah Montana & Miley Cyrus: Best of Both Worlds Concert, which was exhibited only in 3D, turned out to be a blockbuster. It demonstrated the incredible potential of the format."

Stereoscope picked the Quantel tools based on years of combined experience working with post-production systems. "Jeff has extensive background in developing technologies and workflows for digital film and TV production," says Cummins. "He helped pioneer digital film scanning, recording, digital intermediates technologies and techniques for major companies."

Cummins' background also pointed him in the direction of Quantel. "Last year I was consulting for a studio on a 3D feature," he explains. "They wanted to do some of the work in-house and we examined different technologies that could project stereoscopically in real time from a single box, and we discovered that Quantel was making that happen."

"There are other boxes out there," Cummins continues, "but with those you ingest in one system, conform in another, and composite in yet another. The workflow is more difficult. The reason we went with Quantel is that it allows us to do all the functions in real time on one box. It simplifies everything and lets us be major players in this space. "

Although Stereoscope is starting out by offering stereo3D mastering and post, it plans to add services as it expands, including production, staging, 7.1 audio mastering, graphics and digital distribution. The facility has built a 30x40x15 feet three-sided stage as well as a 7.1 mix room centered on a Solid State Logic digital board, with Pro Tools. Also available is a Sony HDCAM SR deck "allowing the acquisition and output of RGB 4:4:4 images "as well as an Avid Nitris for editorial work.

"Our ultimate aim is to provide resources so someone can come in, shoot 3D images, capture those images into Pablo, and then do all the necessary previsualization and post-production, " Cummins says.

While a worldwide stereo3D standard has yet to be adopted, Stereoscope "with the Quantel stereo3D-enabled Pablo 4K as its hub "is ready to apply its artistry and knowledge to all projects, irrespective of standards. "We're in the production and post-production business. We're display-agnostic," says Cummins. "Whatever standard comes about, we're going to be part of it. And with the Quantel Pablo at the center, we can master for everything, from IMAX all the way to video for handheld mobile devices."

There's a sense of excitement at Stereoscope about upcoming projects. "We're developing a new vernacular," says Cummins. "We can now master for the 3D space and apply spatialization treatments suited to each screen size. It's a great time to be in this business."

Silhouettefx Introduces World's First Stereo Roto, Paint, Keying And Effects Suite
3D-News Posted: Monday, May 12, 2008 (4:45 UTC) | Posted By: Webmaster


Available immediately is a major new release of the industry leading rotoscoping and paint system, Silhouette. v3 breaks new ground and greatly raises the bar in the post-production tools industry. Leading a list of major improvements and innovations is an entirely stereoscopic workflow. All capabilities of Silhouette including its award winning roto and paint as well as its new keying, effects and compositing features are stereo enabled. EXR integrated stereo footage can be used as well as media in any of Silhouette's newly expanded range of file formats. Clips can be previewed as anaglyphs, side-by-side or stacked.

Many of the world's foremost special effects systems are "node-based". Silhouette has always been node-based as well but the nodes have been hidden. In v3, Silhouette's node basis is brought out to the user with roto and paint being just two of the available nodes.

The keyer node quickly and simply creates mattes with minimal parameters even if you are dealing with fine hair detail, smoke, or reflections. It is easy to use, yet provides the needed tools when faced with good, bad, or ugly shots - tools such as DV/HD de-artifacting, multiple matte creation, color suppression and sophisticated matte manipulation.

The Effects node allows you to apply the many brush types available in the Paint node as filter effects to shapes or layers. The ability to apply the brushes as filter effects was previously available in Paint, but has been separated out into a separate node laying the basis for future additions.

Another major enhancement to Silhouette is its new planar tracker. A markerless image tracking system, planar tracking uses thousands of points within the areas defined by user created shapes. You can select either single or multiple layers as well as multiple shapes within layers for planar tracking. Each layer will have a different tracking result based on the shapes contained within that layer and is transformed automatically during the tracking process. Other additions to Silhouette's tracking capabilities include the import of Shake® tracker files and many new options for exporting or converting tracker information.

Silhouette's paint system (which formerly had been an option but is now standard) has been greatly enhanced. Of its stereo integration, Aidan Fraser of Laika had this to say: "I just finished one of the most difficult rig paint-out shots I've ever seen. It simply wouldn't have been possible without the stereo tools in Silhouette 3." Silhouette paint now allows four simultaneous clone sources backed by an unlimited number of clips and sources can be flipped, flopped, and automatically match moved against any layer.

v3 adds support for X-Splines, an extremely flexible yet easy-to-use shape type. On export to systems that are not X-Spline capable, the shapes are automatically and faithfully converted into Bezier splines.

The Foundry's Ocula Plug-ins Remove Headaches From 3D-Stereo
3D-News Posted: Monday, May 12, 2008 (4:30 UTC) | Posted By: Webmaster


Leading visual effects software developer The Foundry (http://www.thefoundry.co.uk) has announced the development of Ocula, a unique collection of plug-ins providing a powerful armoury of tools that solve common problems with 3D stereoscopic imagery, boost productivity in post production, and ultimately help to deliver a more rewarding 3D-stereo viewing experience.

The new plug-ins, previewed at NAB 2008, are designed to take the headache out of 3D stereo post production by automatically replicating key processes on left and right channels, and to remove headaches from the final viewing experience by providing tools that help artists to polish and refine 3D-stereo material.

The Ocula tools are based on brand new disparity-mapping algorithms, created by The Foundry's Academy Award-winning R&D team. Disparity maps track and correlate the differences in positional space and movement between corresponding pixels in the left and right cameras, and then deliver pixel-level control over images. Knowing where disparities occur, Ocula tools apply corrections by warping, stretching and squeezing only those areas of an image that require treatment. Image manipulation using disparity maps is different to the X, Y or Z-axis shifting of images, where only whole image planes are being shifted.

Ocula plug-ins allow artists to apply a multitude of adjustments to stereo image pairs. All corrections can be made to the left and right eye channels either together or separately, and the results of these corrections ultimately help to minimise or eliminate discomfort from the 3D viewing experience.

Users can correct horizontal alignment issues with Ocula's Interocular Distance Shifter. Using disparity map data, a new "virtual view" is created between the original left and right eye positions, with the result being that objects of different fore, mid and background depths are resolved more accurately for the viewer. This is different to an X-axis shift where only the image plane is moved.

Ocula's Vertical Aligner will automatically attempt to vertically align corresponding image features in each view, to minimize or eliminate the effect known as key-stoning . This is not a single Y-shift for the whole image " with disparity mapping the correction varies across the entire image.

A key feature of Ocula plug-ins is the dramatic reduction in the amount of manual labour required when artists undertake rotoscoping work, paint effects or other operations dependent on image locality. Many position-dependent image manipulations can now be applied to just one eye with paint strokes, keyframed roto masks, and the like being automatically generated for the other eye, substantially improving productivity.

"Our new Ocula tools are designed to make the post production of 3D-steroscopic imagery easier and much more efficient than before, "said Dr Bill Collis, CEO, The Foundry. "Along with boosting productivity, and enabling precise manipulation of 3D stereoscopic imagery, Ocula plug-ins will ultimately help artists to refine footage to new levels. This means fewer headaches in post, and fewer headaches at the cinema. "

Nuke 5 is currently the only visual effects compositing system with an embedded 3D stereoscopic workflow, where left and right eye channels can be manipulated separately or together. Ocula plug-ins will be available for the next point release of Nuke, version 5.1, expected to be July 2008.

Nuke is available on Linux, Windows, and Mac platforms, and Nuke delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and powerful feature set unrivalled in the desktop market. Nuke 5 is available for existing customers with valid maintenance at no extra cost, and can be downloaded now from The Foundry website.

The Foundry is a world-leading innovator of visual effects and image processing technologies that boost productivity in motion picture and video post production. On February 10th 2007, the Academy of Motion Picture Arts and Sciences awarded a Sci-Tech Award® to The Foundry's development team for the Furnace image processing suite. The company now holds a trio of Academy Award® winning products including the high-end compositing system Nuke, and keying application Keylight.

The Foundry's products support a wide range of host platforms including After Effects, Autodesk® Media and Entertainment Systems, Avid DS, Baselight, Film Master, Fusion, Nuke, Scratch and Shake. The company has also driven OpenFX, an open standard for visual effects plug-ins, now broadly adopted by host and plug-in developers such as Autodesk®, Assimilate, FilmLight, Digital Vision, eyeon Software Inc, Grass Valley, Soluciones Graficas por Ordenador (S.G.O.), Photron and others. Customers include: Digital Domain, The Moving Picture Company, Sony Pictures Imageworks, Warner Bros and Weta Digital Ltd.

University of Houston Researchers Bring Data to Life in 8 Megapixel Stereoscopic Visualization Theatre Installed by Mechdyne
3D-News Posted: Monday, May 12, 2008 (4:23 UTC) | Posted By: Webmaster


To advance its mission of fostering and supporting collaborative interdisciplinary research, education and training, the Texas Learning & Computation Center (TLC2) contracted with Mechdyne Corporation to design and build a 34-seat visualization theatre with 8 Megapixel (MP) stereographic projection. The new theater provides all of the academic departments of the University of Houston, as well as partners from the community and industry, with the ability to collaboratively view and work with complex data and computer generated imagery.

"While our first generation visualization laboratory was set up as a working space for individuals or small groups, the new theater is designed to provide unique capability for both researchers and developers of rich graphics imagery to share data and images," said Erick Engquist, Manager of the Visualization Laboratory. "In addition to the traditional fields that utilize computer visualization, such as medical imaging, molecular dynamics and geophysical sciences, the theater will enable faculty and students in our schools of architecture and fine arts to share their work in new and exciting ways."

Located in the TLC2 facility on the University of Houston campus, the new theater provides state-of-the-art large-scale immersive visualization capability based on Mechdyne's Beacon stereographic projection technology. The PowerWall 4K-S system includes two theater-quality Sony SXRD digital projectors each with a resolution of 4096 x 2160. Mechdyne's patented Beacon technology electronically shutters the two projectors to generate distinct left and right eye viewpoints, which are perceived as active stereoscopic images on an impressive 9 x 18.5 ft screen. Beacon is the only technology that can create high quality active stereo with these ultra-high resolution projectors. To make the imagery even more realistic, a real-time motion tracking system enables users to move freely in front of the screen and interact with the virtual images as if they were real objects. The display is driven by a 4-node PC cluster.

Mechdyne hosted the first in a series of open house demonstrations at the Visualization Laboratory on April 30 and May 1.

Founded in 1999, the TLC2 is the University of Houston's hub for advanced computing resources, providing computing and communications infrastructure for campus and community collaboration. TLC2 also is the lead organization for the Research and Education Network of Houston (RENoH), a fiber optic network supporting collaboration between the University of Houston, Rice University, Baylor College of Medicine and the Texas Medical Center.

Singapore Hosts World's First Fully 3D Based Film Festival
3D-News Posted: Monday, May 12, 2008 (4:08 UTC) | Posted By: Webmaster


Singapore has been named the host city of the world's first fully 3D based film and entertainment technology festival taking place from November 19 – 23, 2008. The Media Development Authority of Singapore (MDA) will host the festival officially named 3DX: 3D Film Festival & Entertainment Technology Festival. Jim Chabin of 3D Partners Ltd will serve as 3DX executive producer of the five day event taking place in Asia. It is also supported by the Singapore Tourism Board.

Said Dr Christopher Chia, Chief Executive Officer, MDA: "The development of a world class 3D festival in Singapore highlighting the creative talent and technology in 3D film underlines Singapore's commitment to play an active role to expand the boundaries of 3D. 3DX will provide a world stage and convergence point for filmmakers and technology companies to showcase their works for audiences and consumers. It will also provide industry players the opportunity to generate discussions on the latest trends and developments."

In highlighting what will be an international selection of films and properties for 3DX, the first two films chosen for the festival are the FLY ME TO THE MOON, an animated family film from Belgium's nWave Pictures, featuring characters voiced by Buzz Aldrin, Kelly Ripa, Nicollette Sheridan, Tim Curry and Ed Begley Jr., and JOURNEY TO THE CENTER OF THE EARTH, a live action adventure from New Line Cinema and Walden Media, starring Brendan Frasier, Josh Hutcherson and Anita Briem.

The current list of 3DX organizations and media sponsors includes the Motion Picture Association (MPA), NBC Universal TV Asia, Star TV India and Star Movies.

Other Singapore Government agencies backing 3DX are the Singapore Economic Development Board and Infocomm Development Authority of Singapore.

"We are honored that Singapore is the host destination for the first-ever 3DX World 3D Film Festival and Entertainment Technology Forum. The event will augment our position as a thought leader in the media, design and content development cluster, as we continue to work with partners such as Media Development Authority to establish related business events that can bring synergistic value to this key economic cluster in Singapore and the thriving global media industry. Hosting shows such as the 3DX World 3D Film Festival and Entertainment Technology Forum will elevate our status as an exchange capital and help cement Singapore's standing as one of the pioneers in embracing and supporting 3D technology and film production in the world," said Mr Aloysius Arlando, Assistant Chief Executive, Business Travel and MICE Group, Singapore Exhibition and Convention Bureau, a group of the Singapore Tourism Board.
Highlights of the 3DX festival will include screenings of 3D films submitted by participating media organizations and partners, forums featuring guest speakers, directors, 3D pioneers, visionaries and catalysts, red carpet reception and event gala celebration along with special entertainment based events for the public.

More information on 3DX can be found on http://www.3dxfestival.com

Moving in Stereo: Display Week goes 3D with special session on 3D in Cinema
3D-News Posted: Friday, May 2, 2008 (14:39 UTC) | Posted By: Webmaster


XThe Society for Information Display (SID), the leading global organization dedicated to the advancement of electronic-display technology, announced a unique 3D technology-focused addition to its program line-up for Display Week 2008, May 18-23, 2008, at the Los Angeles (California) Convention Center. The Special Session on 3D in Cinema, slated for Wednesday, May 21, will feature invited talks from leading experts in the field, on topics spanning the full 3D movie process - from content creation (animation and live action) and editing, to post production and theatrical display.

Leading 3D technology and experience provider RealD will provide stereoscopic projection equipment and viewing glasses for audience members, enabling speakers to screen illustrative clips.

DreamWorks Animation, Dolby Laboratories, Quantel, Real D, Sony Pictures Imageworks and 3ality Digital Systems will present at the session.

The session topic is timely, given viewer attendance at 3D versions of recent films such as Beowulf and Hannah Montana/Miley Cyrus: Best of Both Worlds. Both generated record-breaking per-screen averages from 3D locations, delivering eight times the box office revenues of theaters showing the films in standard format. Moreover, conversion to digital cinema technology continues to escalate rapidly, according to U.K.-based Dodona Research. The cinema-focused consulting and research firm estimates that by 2013, half of all cinema screens worldwide will have converted to digital technology from traditional 35mm projectors, whereas about 5 percent of the global total had made the conversion as of late 2007. And, Dodona emphasizes, 3D will serve as the driver for this explosive growth.

According to the 3D in Cinema session co-chairs, Brian Berkeley and Brian Schowengerdt, "Today's 3D experience isn't, as they say, your grandparents' 3D movie. Some people still associate 3D with the gimmick-filled horror films that first emerged in the 1950s, but the technology today is both more impressive and more subtle. To truly appreciate it, you have to not only see it but understand how it works, as well."

To help Display Week attendees gain this in-depth understanding, SID created the 3D in Cinema session, inviting speakers who are working at the cutting edge of contemporary 3D movie-making to explain how the characteristics of 3D display technologies shape every aspect of the movie creation process. Topics and speakers for the session will include:

  • It's Not Real Life: Stereoscopic Content Creation - Phil McNally, DreamWorks Animation
  • Adapting "3D" CG Films for "3D" Presentation: The Technique and Technology - Rob Engle, Sony Pictures Imageworks
  • Stereoscopic Live Action: Content Capture and Post Production - Steve Schklair, 3ality Digital Systems
  • Post Production for Stereoscopic Movies - Norman Rouse, Quantel
  • Making 3D An Integral Part of Today's Cinema Experience: A Pragmatic Approach - Jeff McNall, Dolby Laboratories
  • 3D Exhibition in the Digital Age: Bringing a New Dimension to Entertainment - Rod Archer, RealD
Throughout the presentations, session attendees will be treated to clips of such 3D features as Beowulf, Chicken Little, Meet the Robinsons, Monster House, The Polar Express and U2 3D. These and other 3D pictures have each played a part in helping digital cinema continue to move to the next level. The 3D in Cinema special session will kick off with a luncheon keynote address by Andy Hendrickson, VP of technology for Walt Disney Animation Studios, who will delve into the evolution of display technology and the various display-related challenges and opportunities specific to the entertainment industry.

Jeremy Devine, vice president of marketing for Dallas-based Rave Motion Pictures, the United States' largest digital-only movie exhibition company, noted that revenues for 3D features can be up to three times those generated by a 2D film. "If you didn't have the killer app of 3D cinema, digital would be limited to running other alternative content, like operas, rock concerts, some sporting events, and some animated and anime products coming down the pike. The reality is that the return on those has simply not been as dramatic as 3D, so it probably would have slowed our adoption process," said Devine.

The technology has implications beyond the movie theater, as well. Gamers have embraced stereoscopic 3D in rapidly growing numbers, as evidenced by the popularity of stereoscopic 3D certification and advocacy group Meant to be Seen (MTBS) - its year-old website has more than 3,000 registered members and 10,000 unique visitors a month. Other markets poised to make the shift to 3D digital within the next few years include home entertainment and professional displays.

The 3D in Cinema special session will be held in the L.A. Convention Center on Wednesday, May 21, from 2:15 p.m. to 5:15 p.m., with a question-and-answer period to follow. The cost to attend is included in the fee for the Symposium technical program, which features additional sessions on 3D display technologies and applications ("3D Applications and Measurement Techniques" from 3:40 p.m. to 5:00 p.m. on Tuesday, May 20; "Novel 3D Displays" and "Stereoscopic Displays" from 9:00 a.m. to 12:00 p.m. on the morning of the Special Session; and "3D Integral Imaging and Autostereoscopic Displays" from 10:40 a.m. to 12:00 p.m. on Thursday, May 22). For those not attending the full Symposium, the session registration cost is $100. More information, including synopses of each talk, is available at http://www.sid.org/conf/sid2008/program/3d.html

Raven Moon’s Licensee GINA D’S KIDS CLUB, INC. Plans to Go Public to Fund Stereoscopic 3D Movies
3D-News Posted: Tuesday, April 29, 2008 (8:28 UTC) | Posted By: Webmaster


Raven Moon Entertainment, Inc. announced that its licensee GINA D'S KIDS CLUB, INC. plans to go public so that it can fund two new stereoscopic 3D movies.

GINA D'S KIDS CLUB, INC. who holds a license in perpetuity for all of the "GINA D®" properties, rights and assets of 44 half-hour television broadcast programs and award winning DVD titles, 350 published songs and the newly completed 90 minute made for television movie called "GINA D'S PRE-SCHOOL MUSICAL-THE MOVIE & DVD NARRATED BY CASEY KASEM" (all of which have been fully paid for at a cost of approximately $12 million) plans to go public to raise approximately $15 million through a registered offering.

The funds will be used to produce the fully animated G-Rated "GINA D & THE TRANSISTOR SISTERS-IN SEARCH OF THE GOLDEN RECORD" and "GINA D'S HAPPINESS-LAND ADVENTURE" in stereoscopic 3D.

BSK & Tech Inc. Establishes PraoTech Co. Ltd., a Subsidiary for 3D Imaging Business