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Moving in Stereo: Display Week goes 3D with special session on 3D in Cinema
3D-News Posted: Friday, May 2, 2008 (14:39 UTC) | Posted By: Webmaster


XThe Society for Information Display (SID), the leading global organization dedicated to the advancement of electronic-display technology, announced a unique 3D technology-focused addition to its program line-up for Display Week 2008, May 18-23, 2008, at the Los Angeles (California) Convention Center. The Special Session on 3D in Cinema, slated for Wednesday, May 21, will feature invited talks from leading experts in the field, on topics spanning the full 3D movie process - from content creation (animation and live action) and editing, to post production and theatrical display.

Leading 3D technology and experience provider RealD will provide stereoscopic projection equipment and viewing glasses for audience members, enabling speakers to screen illustrative clips.

DreamWorks Animation, Dolby Laboratories, Quantel, Real D, Sony Pictures Imageworks and 3ality Digital Systems will present at the session.

The session topic is timely, given viewer attendance at 3D versions of recent films such as Beowulf and Hannah Montana/Miley Cyrus: Best of Both Worlds. Both generated record-breaking per-screen averages from 3D locations, delivering eight times the box office revenues of theaters showing the films in standard format. Moreover, conversion to digital cinema technology continues to escalate rapidly, according to U.K.-based Dodona Research. The cinema-focused consulting and research firm estimates that by 2013, half of all cinema screens worldwide will have converted to digital technology from traditional 35mm projectors, whereas about 5 percent of the global total had made the conversion as of late 2007. And, Dodona emphasizes, 3D will serve as the driver for this explosive growth.

According to the 3D in Cinema session co-chairs, Brian Berkeley and Brian Schowengerdt, "Today's 3D experience isn't, as they say, your grandparents' 3D movie. Some people still associate 3D with the gimmick-filled horror films that first emerged in the 1950s, but the technology today is both more impressive and more subtle. To truly appreciate it, you have to not only see it but understand how it works, as well."

To help Display Week attendees gain this in-depth understanding, SID created the 3D in Cinema session, inviting speakers who are working at the cutting edge of contemporary 3D movie-making to explain how the characteristics of 3D display technologies shape every aspect of the movie creation process. Topics and speakers for the session will include:

  • It's Not Real Life: Stereoscopic Content Creation - Phil McNally, DreamWorks Animation
  • Adapting "3D" CG Films for "3D" Presentation: The Technique and Technology - Rob Engle, Sony Pictures Imageworks
  • Stereoscopic Live Action: Content Capture and Post Production - Steve Schklair, 3ality Digital Systems
  • Post Production for Stereoscopic Movies - Norman Rouse, Quantel
  • Making 3D An Integral Part of Today's Cinema Experience: A Pragmatic Approach - Jeff McNall, Dolby Laboratories
  • 3D Exhibition in the Digital Age: Bringing a New Dimension to Entertainment - Rod Archer, RealD
Throughout the presentations, session attendees will be treated to clips of such 3D features as Beowulf, Chicken Little, Meet the Robinsons, Monster House, The Polar Express and U2 3D. These and other 3D pictures have each played a part in helping digital cinema continue to move to the next level. The 3D in Cinema special session will kick off with a luncheon keynote address by Andy Hendrickson, VP of technology for Walt Disney Animation Studios, who will delve into the evolution of display technology and the various display-related challenges and opportunities specific to the entertainment industry.

Jeremy Devine, vice president of marketing for Dallas-based Rave Motion Pictures, the United States' largest digital-only movie exhibition company, noted that revenues for 3D features can be up to three times those generated by a 2D film. "If you didn't have the killer app of 3D cinema, digital would be limited to running other alternative content, like operas, rock concerts, some sporting events, and some animated and anime products coming down the pike. The reality is that the return on those has simply not been as dramatic as 3D, so it probably would have slowed our adoption process," said Devine.

The technology has implications beyond the movie theater, as well. Gamers have embraced stereoscopic 3D in rapidly growing numbers, as evidenced by the popularity of stereoscopic 3D certification and advocacy group Meant to be Seen (MTBS) - its year-old website has more than 3,000 registered members and 10,000 unique visitors a month. Other markets poised to make the shift to 3D digital within the next few years include home entertainment and professional displays.

The 3D in Cinema special session will be held in the L.A. Convention Center on Wednesday, May 21, from 2:15 p.m. to 5:15 p.m., with a question-and-answer period to follow. The cost to attend is included in the fee for the Symposium technical program, which features additional sessions on 3D display technologies and applications ("3D Applications and Measurement Techniques" from 3:40 p.m. to 5:00 p.m. on Tuesday, May 20; "Novel 3D Displays" and "Stereoscopic Displays" from 9:00 a.m. to 12:00 p.m. on the morning of the Special Session; and "3D Integral Imaging and Autostereoscopic Displays" from 10:40 a.m. to 12:00 p.m. on Thursday, May 22). For those not attending the full Symposium, the session registration cost is $100. More information, including synopses of each talk, is available at http://www.sid.org/conf/sid2008/program/3d.html

Raven Moon’s Licensee GINA D’S KIDS CLUB, INC. Plans to Go Public to Fund Stereoscopic 3D Movies
3D-News Posted: Tuesday, April 29, 2008 (8:28 UTC) | Posted By: Webmaster


Raven Moon Entertainment, Inc. announced that its licensee GINA D'S KIDS CLUB, INC. plans to go public so that it can fund two new stereoscopic 3D movies.

GINA D'S KIDS CLUB, INC. who holds a license in perpetuity for all of the "GINA D®" properties, rights and assets of 44 half-hour television broadcast programs and award winning DVD titles, 350 published songs and the newly completed 90 minute made for television movie called "GINA D'S PRE-SCHOOL MUSICAL-THE MOVIE & DVD NARRATED BY CASEY KASEM" (all of which have been fully paid for at a cost of approximately $12 million) plans to go public to raise approximately $15 million through a registered offering.

The funds will be used to produce the fully animated G-Rated "GINA D & THE TRANSISTOR SISTERS-IN SEARCH OF THE GOLDEN RECORD" and "GINA D'S HAPPINESS-LAND ADVENTURE" in stereoscopic 3D.

BSK & Tech Inc. Establishes PraoTech Co. Ltd., a Subsidiary for 3D Imaging Business
3D-News Posted: Tuesday, April 29, 2008 (8:18 UTC) | Posted By: Webmaster


BSK & Tech Inc., the former Integrated Software Development Inc., a Nevada corporation, established PraoTech Co. Ltd. ("PRAO"), as a subsidiary.

Mr. Young Gil Lim, CEO of BSK & Tech Inc., stated, "Through this subsidiary, BSK expects to enter a new business field of 3D image projection with the production and sales of stereoscopic 3D imaging camera chips and modules. BSK will change its business focus on the rapid growing industry with new technology."

iZ3D Surprises Dads and Grads with New Price of $599
3D-News Posted: Thursday, April 24, 2008 (11:49 UTC) | Posted By: Webmaster


iZ3D, LLC, designer, developer, and marketer of advanced 3D visualization systems, announced that it has lowered the price of its 3D monitors to $599 just in time for the graduation and Father's Day gift season. The monitors are the ideal gift for casual gamers and 3D movie buffs that want to immerse themselves into the 3D experience. Users can at the push of a hot button switch to 2D mode for homework, word processing or surfing the web. The monitor is available at online retailer http://www.newegg.com or via the tp//www.iZ3D.com website.

"Both dads and graduates will find our large widescreen 3D monitor to be a portal to 3D movie viewing and for off the shelf 3D gaming, making it ideal for the dorm room or home. The popularity of our monitors has allowed us to drop the price and is a turning point in the growing trend towards immersive 3D viewing. Now more consumers can afford to spoil themselves with the thrill of the 3D experience," remarked Thomas Striegler, CEO of iZ3D, LLC.

iZ3D monitors incorporate advances in technology that create significant competitive and technical advantages over other display systems. iZ3D developed this unique technology to create an adjustable stereoscopic 3D environment without causing eyestrain, spatial disorientation, or headaches. In 3D mode, viewers can see clear, bright, sharp 3D images and videos simply by wearing any of a variety of passive polarized glasses. Also, its smart capabilities allow it to be changed at the push of a button from the breath-taking 3D experience to the more mundane 2D viewing for regular office tasks or surfing the web.

The iZ3D 22" monitor offers the first S-3D drivers to be compatible with popular dual output cards, including the NVIDIA GeForce 8 Series and the ATI FireGL™ V3600 workstation graphics accelerator. These drivers also are optimized to take advantage of Intel's® latest Core™ 2 Duo and Intel® Core™ 2 Quad processor technologies. (iZ3D also features drivers that support Microsoft® DirectX® 8 and 9 graphics in both Windows® XP and Microsoft® Windows Vista™.)

The unit is easily powered by existing PCs equipped with a dual-output video card. Specifications include: 1680 x 1050 resolution; up to 170-degree 3D viewing angle; 5ms response time; 700:1 contrast ratio; and 16.7-million colors.

Raven Moon's Licensee Signs Casey & Jean Kasem to 'Gina D and the Transistor Sisters Movie' in Stereoscopic 3D
3D-News Posted: Thursday, April 24, 2008 (11:46 UTC) | Posted By: Webmaster


Raven Moon Entertainment, Inc. announced that its licensee GINA D’S KIDS CLUB, INC., who is the General Partner of Gina D and the Transistor Sisters, the Movie, LLLP, has signed Casey & Jean Kasem to play the roles of "DINO," a hip DJ and "POSIE," one of the TRANSISTOR SISTERS for its G-Rated feature film called "Gina D & The Transistor Sisters – In Search of the Golden Record®" that will be produced in stereoscopic 3D.
In a recently Associated Press story published on March 11, 2008 by Ryan Nakashima, "Hollywood took a big step towards offering more movies in 3D, announcing deals to convert as many as 10,000 more theater screens for the digital technology needed to accommodate the resurgent, eye-popping format.

Access Integrated Technologies Inc. (AIXD) said it had reached agreements with four studios - Disney, News Corp. (NWS)'s 20th Century Fox, Viacom Inc. (VIAB)'s Paramount, and Universal Pictures, which is owned by General Electric Co. (GE)'s NBC Universal - to finance and equip the screens in the U.S. and Canada during the next three years. The announcement came during the kickoff of ShoWest, a conference in Las Vegas where studios unveil clips and other details about upcoming movie lineups.

"The industry is changing and we are prepared for that change," stated Joey DiFrancesco CEO of GINA D’S KIDS CLUB, INC. This stereoscopic 3D process can generate additional revenues above and beyond traditional sales revenues from traditional formats. With a new 20% gross license agreement with GINA D’S KIDS CLUB, INC. in place for RAVEN MOON ENTERTAINMENT, INC., it is anticipated that except for SEC required audit and related filing fees, there will be no expenses for Raven Moon Entertainment in 2008. With a smaller number of outstanding common shares in the float, anticipated revenues and no expenses, the company’s share price could turn around and bring value to our public shareholders this year."

StereoVision Imaging to Offer Dimension Technologies' 2D/3D Auto Stereoscopic Monitors
3D-News Posted: Thursday, April 24, 2008 (10:18 UTC) | Posted By: Webmaster


StereoVision Imaging (SVI) announced that they will resell Dimension Technologies Inc. (DTI) market leading 2D/3D glass-free switchable autostereoscopic displays as a complement to its patented 3D digital image capturing device, the 3D VuCAM(TM).

Under the agreement, StereoVision Imaging will resell DTI's pioneering 3D monitors to its aviation, military, research, scientific, design and early adopter consumer customers who desire to view stereo images captured with the 3D VuCAM(TM) without the need for stereoscopic eyewear. "We are very excited to be offering our customers an alternative and exciting method of viewing 3D images captured from our 3D VUCAM(TM) device," said Gregory Steinthal, President/CEO for Stereovision Imaging.

Unlike other methods of capturing 3D images, the 3D VuCAM(TM) enables capturing digital 3D images from far distances by integrating patented digital camera technology with high quality binocular optics into one handheld device.

"Bundling the 3D VuCAM(TM) with our technology is a perfect complement. This allows the end-user to go out on the field and readily capture 3D content for later viewing and analysis on our monitors," said Arnie Lagergren, CEO, of DTI.

Quantel establishes firm lead in Stereo3D
3D-News Posted: Tuesday, April 22, 2008 (8:50 UTC) | Posted By: Webmaster


Since its initial launch at IBC last year, the Quantel 3D Roadshow has been touring the world demonstrating the Stereoscopic 3D upgrade for Pablo to a wide range of broadcasters, filmmakers, advertising industry executives and corporate clients. Response has been nothing short of phenomenal, with more than 6000 people so far witnessing exactly what productions can do with modern stereo3D and the power of the Quantel post production solution. The roadshow is at NAB too, allowing attendees to see exactly what all the excitement is about 3D every hour throughout the show. After that it continues its journey around the world through May.

"I personally have given over 150 3D presentations," stated Group Marketing Manager, Norman Rouse. "And everywhere we go you see the people sitting there in amazement. The number one thing I keep getting asked by post houses and broadcasters is 'How do we make the most of this fantastic opportunity?'. The success of 'Hannah Montana and Miley Cyrus: Best of Both Worlds Concert' – two days' shooting, eleven weeks to post, one of the biggest opening weekend box offices everand $64m takings to date - those are numbers that are really focussing people's minds."

It is not just hype either, as Quantel is also selling machines on the back of the huge interest in the subject. 17 brand-new Pablo machines or the Stereoscopic 3D upgrades for Pablo have been purchased by post and DI houses in the past few months and they have all been put hard to work on 3D projects for clients from all the major studios.

"Quantel has already established a firm lead in the field of Stereo3D and NAB is a great opportunity for people to investigate the subject further and attend one of our demonstrations," commented Rouse. "We are also still very much pushing ahead with new tools and technology for the area - with the new Quattro software, Quantel owners can now record left-eye/right-eye stereo signals at the same time in realtime, for example. Stereo3D is a massive opportunity for the entire industry and only Quantel provides the tools to produce it quickly and cost-effectively while still retaining the extremely high levels of quality that are vital for successful 3D results on screen."

International Datacasting's 3D Digital Cinema Product With Sensio Technology a Hit at European Satexpo Event
3D-News Posted: Friday, April 18, 2008 (3:09 UTC) | Posted By: Webmaster


International Datacasting Corporation, a global leader in providing advanced solutions for multimedia content distribution via satellite, announced the European debut of its SuperFlex Pro Cinema 3D Live product line with embedded Sensio® 3-D technology at the recent SatExpo tradeshow in Rome, Italy.

IDC provides complete end-to-end secure satellite network solutions for the delivery of movie files and live events for digital cinema and e-cinema applications. The newest addition to IDC's SuperFlex digital cinema product line was the highlight of the event. The Pro Cinema 3D Live Encoder and Decoder features integrated leading-edge Sensio® technology. Pro Cinema units were installed in a theatre at the SatExpo event and flawlessly delivered 3D content to an audience comprised of Italian theatre owners and distributors in addition to regular cinema patrons.

SAT EXPO is an advanced space and telecommunications event that attracts over 10,000 industry representatives to see the latest in advanced satellite technologies from around the world. This year, digital cinema and the delivery of digital movies were a major focus of the event. The Pro Cinema products were presented in partnership with Open Sky, an IDC customer that is implementing digital cinema solutions throughout Italy.

The SuperFlex Pro Cinema 3D Live Encoder and Decoder supports both 2D and 3D live and pre-recorded events, which allows cinemas and other venues increased revenue opportunities via alternative content programming.

"We've been providing leading-edge digital cinema technology solutions for many years. I'm thrilled to see this business starting to take off in Europe and other international markets. These new opportunities come at an important time in our company's growth. Our European subsidiary PROFline will be front and center in supporting this technology rollout as it continues to develop." said Ron Clifton, President and CEO of IDC.

3D@Home Consortium Launched With Significant Industry Support
3D-News Posted: Wednesday, April 16, 2008 (1:49 UTC) | Posted By: Webmaster


The U.S. Display Consortium (USDC) and Insight Media have officially announced the formation of the 3D@Home Consortium, a non-profit alliance of high-tech industry leaders mobilizing to provide consumers with quality, yet affordable in-home 3D entertainment. The 22 international founding members of the Consortium were revealed at an opening meeting during the NAB conference and include Board Level members Philips and Samsung, Leadership Level member Walt Disney Studios Home Entertainment, and 19 other members including Thomson, IMAX, TDVision, 3DIcon, Corning, Planar Systems, QPC Laser, SeeReal, 3ality, DDD, In-Three, Quantum Data, Sensio, Fraunhofer Institute IMPS, Sim2, Setred, Universal Studios Home Entertainment, Holografika and Volfoni.

"This strong international group of founding companies is a testament to the wide spread interest and possibilities in stereoscopic 3D home entertainment," noted USDC CEO Michael Ciesinski. "We expect many more to join in the coming months with our efforts to help speed adoption of 3D in the home to begin immediately."

At the Consortium's first informational meeting at the Sahara Hotel in Las Vegas, Insight Media, USDC and several founding members, provided more details about the consortium's charter and direction.

The 3D@Home Consortium has been formed to accommodate the desire within the 3D industry to speed the commercialization of 3D home entertainment, while delivering the best possible 3D viewing experience to a worldwide audience of consumers. To achieve this objective, the group is focused on three primary short-term goals:

  • Creating and publishing useful technical roadmaps;
  • Developing educational materials for consumer and retail channels; and
  • Facilitating the development of industry standards and their dissemination.
"This consortium represents an important next step in driving advancements in the burgeoning 3D market," said USDC CTO Dr. Mark Hartney. "We see a host of new opportunities for cooperation and innovation on the horizon - not only for display providers, but for those within every facet of the 3D technology chain - and we look forward to working with the consortium members to promote these efforts."

Driven by the success of 3D in digital cinema, an entire new ecosystem is forming to develop the hardware, software, content and delivery mechanisms to bring 3D entertainment into the home. This will include 3D gaming, sports, movies and other entertainment. "In 2008, millions of TVs, capable of showing stereoscopic 3D content, will be purchased by consumers," noted Insight Media President, Chris Chinnock. "The value of DLP, PDP and LCD TVs sold in 2008 that are capable of showing HD-quality stereoscopic 3D content is expected to exceed $2 billion dollars, making this market large enough to attract the interest and attention of many players."

To organize the consortium, Insight Media and USDC listened to the concerns and objectives of many of the key industry players and crafted a mission statement and consortium focus that represents these concerns and objectives. As a result, the consortium includes four steering teams, to be filled as members come on board, organized around technology scope and function: 3D Content Creation and Production; 3D Content Storage, Transmission and Distribution; 3D Promotion; and 3D Displays. More details about the steering teams, membership packages and proposed organizational structure can be found at http://www.3DatHome.org

21st Century 3D Introduces New Digital Stereoscopic Motion Picture Camera System
3D-News Posted: Tuesday, April 15, 2008 (6:59 UTC) | Posted By: Webmaster


Stereoscopic production company and technology innovator 21st Century 3D announced a new addition to its line up of digital stereoscopic motion picture cameras. At a time when 3D production is booming and major studios are calling for more live action 3D camera equipment, the 3DP2 arrives as a new live action 3D camera system that shoots high definition stereoscopic images directly to solid-state memory. The 3DP2 is 21st Century 3D's first system to be developed in the beam splitter configuration. Utilizing an optical beam splitting glass element, two cameras are mounted perpendicular to one another on either side of the glass. This arrangement allows for a variable interocular spacing, ranging from 0" – 4". The operator can dynamically adjust the 3DP2's depth settings during a shot to vary the intensity of the 3D effect. Small stereo base settings can be used for extreme close ups and wider settings can compensate for longer focal lengths or subjects at greater distances from the camera.

Typical beam splitter cameras may record specular highlights or polarized light sources in one eye that appear differently or are not visible to the other. This can be a distracting artifact in the final stereo image. Since one camera receives incident light and the other reflected light, polarization and other optical issues are a concern. In the development of the 3DP2, special attention has been paid to avoid polarization problems typically associated with other optical beam splitter 3D cameras. By utilizing a uniquely prescribed optical coating, maximum 3D image quality is obtained while simultaneously avoiding ghost images or internal reflections.

An onboard integrated monitoring system easily allows the DP, operator or focus puller to view left image, right image or a multiplexed 3D image (50/50 on a monoscopic screen). Multiple analog preview outputs allow viewers at a remote video village to see left, right or 3D independently of the on camera monitor. Additionally, dual HD-SDI outputs allow for a wide array of monitoring and recording options.

The 3DP2's overall weight is less than 40 lbs with battery and storage media, making it one of the smallest and lightest self-contained 3D beam splitter cameras available. This weight advantage facilities steadicam or even hand held operation and rapid setups. The camera can record 1920x1080 per eye at 24 fps or 30 fps. Variable frame rates are available at 1280x720 at up to 60 fps. Data is recorded to industry standard P2 cards at 100Mbps in the DVCProHD format. In addition to onboard solid-state media, and HD-SDI, the 3DP2 offers dual component analog outputs for maximum monitoring and recording flexibility. The two HD-SDI signals can be multiplexed to facilitate live transmission of 3D images for applications like broadcast and closed circuit.

The 3DP2 can also be deployed in an extra wide hyper stereoscopic configuration. A nearly one meter stereo base allows for extremely realistic 3D effects when shooting even the most distant subjects. Developed in conjunction with Nelson Tyler of Tyler Camera Systems, the 3DVX-H is design to work with Tyler Major Mount helicopter based camera stabilization systems to facilitate stereoscopic aerial photography. The 3DVX-H is the world's only gyroscopically stabilized, gas shock isolated, one meter wide stereoscopic camera system. The addition of 3DP2 technology adds the reliability of solid-state recording and enhanced resolution.

The 3DP2 was recently used in production of the upcoming feature film Call of the Wild starring Christopher Lloyd. Shot on location in Lincoln, Montana, the compact size and solid state recording mechanism proved invaluable while enduring the bitter cold, snow and overall harsh shooting environment. The all aluminum custom construction is extremely rigid, durable and lightweight.

The first public demonstration of the 3DP2 camera will take place at the National Association of Broadcasters convention at the Las Vegas Convention Center Las Vegas, NV. In association with TDVision, industry leader in stereoscopic encoding and portable immersive display technology, 21st Century 3D will be showing a live HD 3D demo in the Central Hall booth number C9042.

Stereoscopic 3D Content at Home
3D-News Posted: Tuesday, April 15, 2008 (6:57 UTC) | Posted By: Webmaster


TDVision Systems, Inc., the leader in stereoscopic 3D acquisition, encoding, broadcast, and display technologies unveils TDVCodec, the worlds first 2D and MPEG compatible stereoscopic format that maintains 2D and MPEG compatibility with legacy systems at the 2008 National Association of Broadcasters show (NAB) in Las Vegas, NV.

Video streams encoded in TDVCodec format are viewable in all existing 2D set top boxes, DVD/Blu-ray(TM) players and presented on 2D televisions with no loss in color, resolution or frame rate. The same digital video stream can also be reproduced using TDVReady devices and PCs with TDVision's Dejaview software and visualized in true 3D stereoscopic displays such as 3D Ready DLP televisions (Samsung(TM) & Mitsubishi(TM)) or by using the portable and immersive TDVisor from TDVision.

TDVision will also be showing a set of Blu-ray(TM) discs with content encoded using the TDVCodec format running in 2D on the PlayStation3(TM) and 3D running on the PC connected to the stereoscopic displays. Demonstrated Blu-ray(TM) content includes a dimensionalized 3D Star Wars(TM) clip from In-Three, 3D reels from 21st Century 3D, and content from ParadiseFX and Intuitive Surgical.

"By encoding 3D content with our TDVCodec, one single file dramatically reduces the production, replication, and distribution costs, saving hundreds of millions of dollars to producers and broadcasters while maintaining full compatibility with existing 2D platforms. Every person in the world will be able see the content, and if you happen to have TDVReady equipment and a Samsung(TM) TV or a portable HD TDVisor then you're ready to experience HD 3D anywhere," said Manuel Gutierrez Novelo, President and CEO of TDVision Systems.

TDVision will also be showing a live 3D camera demo by the use of 21st Century 3D's 3DP2 camera connected directly to TDVision's TDVisor. This will demonstrate the complete implementation from acquisition, encoding, and decoding to visualization for the complete 3D echo system.

"TDVision's TDVisor is indisputably the best in its class," said Jason Goodman, CEO of 21st Century 3D. "We are using it for the viewfinder of our new advanced 3DP2 stereoscopic camera," he continued.

This demonstration proves the feasibility of encoding 3D content powered by TDVision's technology and keeping compatibility with the existing 2D platform, ready to support new stereoscopic display technologies, reducing the production costs, and increasing sales by offering the customer a completely new experience and watch 3D movies at home.

TDVision Systems will be presenting April 14-17 at the NAB show located at the Las Vegas Convention Center, Central Hall exhibit number 9042.

DOLPHINS AND WHALES 3D Makes Film History in Germany With Most Successful 3D Documentary Opening at IMAX(R) Theatres and Digital Cinemas
3D-News Posted: Monday, April 7, 2008 (8:14 UTC) | Posted By: Webmaster


Filmmakers Jean-Jacques and Francois Mantello (the Mantello Brothers) and film presenter Jean-Michel Cousteau are pleased to announce that their new IMAX 3D Theatre film DOLPHINS AND WHALES 3D has grossed USD 607,000 at the box office in Germany in its first two and a half weeks of exhibition, making it the most successful release ever for a 3D documentary film in the country. 47,000 German spectators have seen the film since its March 13th opening on just 17 screens.

"We are thrilled by the fantastic reaction of both audiences and critics to our latest film. This success is due in no small part to the superb images of whales and dolphins captured for the very first time in 3D and the vocal performance Martina Gedeck provided in German on the heels of Daryl Hannah's contribution to the original version," said the Mantello Brothers. "This is excellent news for our DOLPHINS AND WHALES 3D and its worldwide run following its initial staggered release on February 15th in the US where it has posted solid and steady attendance rates with average revenues per screen totalizing $106,000 since its opening."

For Oliver Fock, general manager of leading movie exhibitor Greater Union Filmpalast which operates the CineStar IMAX 3D theatre in Berlin, "DOLPHINS AND WHALES 3D marks the most successful release ever at our IMAX 3D theatre since its inception eight years ago. Our strong and stimulating relationship with 3D Entertainment has been instrumental in the film's box office success. Given the positive word of mouth and the increasingly strong reaction to this unique 3D experience, we're hopeful that this great family film will show long legs in the weeks ahead."

DOLPHINS AND WHALES 3D benefited from a day-and-date release on March 13th at Germany's three IMAX 3D theatres -- the CineStar IMAX 3D theatre in Berlin, Sinsheim's Auto & Technik Museum, and Cinecitta in Nuremberg -- as well as at 14 Digital 3D cinemas nationwide, including the Cinemagnum Cinemas in Frankfurt, Weimar, Dresden and Wurzburg, and the Forum am Deutschen Museum in Munich, among others. DELFINE UND WALE 3D: Nomaden der Meere (German title) is distributed by 3D Entertainment Distribution with Fantasia Film Gmbh & Co Verleih in Germany and Austria.

The film's European premiere was held on March 10 at Berlin's CineStar IMAX 3D Theatre at Potsdamer Platz with the filmmakers, ocean explorer and film ambassador Jean-Michel Cousteau, narrator Martina Gedeck ("The Lives of Others," "Elementary Particles," "The Good Shepherd"), national celebrities and leaders from top conservation organizations in attendance. A high-resolution image of Jean-Michel Cousteau and Martina Gedeck at the European Premiere in Berlin is available through PR Newswire and Newscom.

DOLPHINS AND WHALES 3D is currently being shown at 12 IMAX 3D theatres in North America and is continuing its rollout with a total of 49 license agreements to date signed by IMAX 3D theatres. Additional engagements stemming from the film's industry premiere at the Giant Screen Cinema Association's Film Expo held in London (UK) in early March will be announced in the coming days.

In North America, the film can be seen at Boston's New England Aquarium, New Orleans' Audubon Institute, Omaha's Henry Doorly Zoo, the Virginia Aquarium in Virginia Beach and Austin's Texas State History Museum, as well as at IMAX 3D theatres in Atlantic City (NJ), West Nyack (NY), Tulsa (OK), Myrtle Beach (SC), Vancouver (BC), Indianapolis (IN) and Dallas (TX). Upcoming openings include the Tennessee Aquarium's IMAX 3D Theatre in Chattanooga (TN), Tempe's IMAX 3D theatre at Arizona Mills (AZ) and the IMAX 3D at Providence Place Cinemas 16 in Providence (RI). For a comprehensive list, please connect to http://www.DOLPHINSandWHALES3D.com/IMAXscreens

DOLPHINS AND WHALES 3D immerses viewers in the daily lives of small and giant cetaceans as they interact socially, play, communicate, feed, breed, migrate and fight for their survival. It also delivers a powerful message in favour of the protection of these tribes while they are facing the greatest challenge of all: to survive the destruction of their habitat and depletion of food resources. Unlike other IMAX-type films, it was shot entirely in the wild and consists solely of underwater footage, with no humans on screen. The film is produced by 3D Entertainment and McKinney Underwater Productions and released by 3D Entertainment's distribution unit in collaboration with the United Nations Environment Programme (UNEP), Jean-Michel Cousteau's Ocean Futures Society, the Convention on Migratory Species (CMS -- The Bonn Convention), and non-profit organizations PADI's Project Aware and Reef Check.

The official film website is http://www.DOLPHINSandWHALES3D.com

3Dims and projectiondesign create Four Space 110 3D stereoscopic CAVE visualisation system
3D-News Posted: Monday, April 7, 2008 (7:01 UTC) | Posted By: Webmaster


Eight F20 sx DLP® projectors from projectiondesign with built-in Infitec(tm) filters are used in an immersive and interactive 3D stereoscopic computer aided virtual environment (CAVE) visualisation system named Four Space 110.

Operational since February 2008, the system was designed by Frankfurt-based systems integrator 3Dims GmbH and is situated at the Human Machine Communication Centre at the Munich University of Technology in Germany.

The Four Space 110 CAVE allows the researcher to be completely immersed in the application with surrounding walls, floor and a ceiling and has a wide viewing angle of 110 degrees. "The CAVE is best way to explore three-dimensional data and being both immersive and interactive it helps students and researchers studying human-machine interaction and communication. It has very practical applications in joint projects with a host of industry disciplines, including car manufacturing and design, human interaction with machines, 3D electronic modelling, oil and gas exploration, medicine and architecture" says Friedhelm Birk, Managing Director of 3Dims GmbH.

In the CAVE, the eight F20 sx projectors are fitted with Infitec(tm) stereoscopic channel filters for the reproduction of twelve million pixel 3D images and are integrated with a Fujitsu Siemens Celcius Workstation, powerful nVida graphic cards and IC:IDO immersive software.

The intuitive control is managed by six optical ART tracking cameras, which track and map core head and hand positions using x, y and z coordinates. These coordinates are then fed back into the graphics cluster and the scene is calculated for exactly where the subject is looking for analysis. The environment is also immersive and unlike a flat or curved 3D screen where you have a single display and a limited field of view, in the 110 degree CAVE it's possible for the subject to turn around and see right, left, up, down and behind. The CAVE itself is two-and-a-half metres high, five metres wide and three metres deep. Behind the CAVE are mirrors and the racks which house tracking systems and other hardware.

projectiondesign's Marketing & Communication Manager, Anders Løkke says the company's projectors more than meet the CAVE's imaging demands: "Our F20 sx projectiors with built-in Infitec filters help to provide best presentation of graphical data combined the image quality and accuracy which is required for 3D stereo visual immersion and interaction. These elements combine to enable researchers to better understand and interpret the interaction between humans and machines."

Mr Ablassmeier at the Human Machine Communication Centre at the Munich University of Technology adds, "We were looking for new innovative ways to explore new ways of human interaction and our new system from 3Dims delivered best imaging solution to our highest satisfaction."

DTS Digital Images Fine Tunes 'Journey to the Center of the Earth 3D' for Upcoming Summer 2008 Release
3D-News Posted: Saturday, March 29, 2008 (5:28 UTC) | Posted By: Webmaster


DTS Digital Images, Inc. has provided custom image processing services for New Line Cinema and Walden Media's Journey to the Center of the Earth 3D, the first full-length, live action feature shot in digital 3D (slated for release in Summer 2008 and recently previewed at the Showest conference in Las Vegas).

"Journey to the Center of the Earth 3D is the world's first digitally-captured stereoscopic live action feature film. Not only is it ground-breaking on a technical level, but it's a beautiful movie and lots of fun," said Jonas Thayler, Vice President of Post Production AFG/Walden Media. "At the end of the post production workflow, much of which we designed ourselves, we found we needed more sophisticated noise reduction than our tools could provide. We knew DTS could bring all of our problem scenes up to the quality of the rest of the movie and indeed they did, seamlessly and within the confines of our budget. There are others who can do this sort of thing, but when you can't afford to do it twice, hire a specialist."

3D is emerging as the future for digital cinema presentations with its ability to engage movie-goers with richer, enhanced viewing experiences. In order to create 3D digital cinema content, stereoscopic images must be created. And while the technology to create these images has been developing, capturing it can create unique problems.

To deliver an excellent 3D experience, one of the main challenges is to create "left eye" and "right eye" images which are identical in every way except for their perspective. To accomplish this, images are captured by cameras separated by a few inches, in order to emulate human eyes. When the left and right eye images are matched, the 3D is easy to watch and quite believable - but accomplishing this level of consistency is no easy task. The native "left eye" and "right eye" images, as photographed, are quite different because they are captured by different cameras shooting through the different optics so that two big cameras can capture images from just inches apart. The differences between these raw images manifest themselves as imbalances in color, video noise and sharpness levels.

DTS Digital Images was retained to apply its unique imaging algorithms to a number of the most problematic sections of this movie to remove these imbalances and provide a superior digital 3D experience. In addition, the filmmakers behind Journey to the Center of the Earth had numerous shots that were substantially enlarged during post-production. This means that these blow-ups did not match the adjacent shots because the blow-up process made them look much noisier and much less sharp. DTS Digital Images applied their unique custom noise reduction and detail enhancement technologies to create a seamless look from one shot to the next.

"DTS Digital Images is committed to delivering remarkable quality moving pictures through its breakthrough image processing algorithms and we were honored to be able to give an assist to the Journey to the Center of the Earth 3D team," said Mike Inchalik, Vice President, Strategy and Business Development, DTS Digital Images. "We recognize the importance that 3D holds for the future of digital cinema and we're pleased be able to contribute our expertise and technology to enable the delivery of an optimal 3D experience for viewers."

Mechdyne Enables Virtual Reality 'Mission to Mars' To Take Flight in New Visualization Center at Washington University St. Louis
3D-News Posted: Tuesday, March 4, 2008 (19:52 UTC) | Posted By: Webmaster


Mechdyne Corporation announced that it has installed an immersive CAVE™ display system as the focal point of the new Fossett Laboratory for Virtual Planetary Exploration at Washington University St. Louis (WUSTL). As a teaching and research facility of the Department of Earth & Planetary Sciences, the Laboratory will provide 3D imaging capability for visualization of data collected by national and international space exploration programs. One highlight of the Fossett Laboratory's work in 2008 will be immersive visualizations of imagery gathered as part of the ongoing Mars Exploration Program.

The new CAVE system supports stereoscopic projection on three walls and the floor (each 7.5' h x 10' w) to create a surround screen environment. Mechdyne integrated its Beacon™ projection technology along with a wireless motion tracking system and virtual wand that allows scientists to easily 'fly' through visualizations. Mechdyne also provided its CAVELib software and Conduit for ArcGIS, which is used to 3D-enable data to create a fully immersive, Virtual Reality experience in the CAVE.

"The CAVE system installed in the Fossett Laboratory brings a unique capability to faculty, students and guest researchers working to interpret data from man's exploration of planetary bodies throughout the solar system," said Professor Raymond Arvidson, chair of the Department of Earth and Planetary Sciences at WUSTL. "We can effectively transport groups of people to the surface of other planets and create experiences that will illuminate and enhance understanding of the geology and geophysics both of other planets and our own home."

The Laboratory, which was funded through a gift from noted adventurer and WUSTL alumnus Steve Fossett, is an important addition to the Earth & Planetary Sciences facilities at WUSTL. The Lab includes the CAVE system, housed in a purpose-built room, along with a graphics computing cluster based on HP quad-processor servers and NVidia graphics. Washington University is home to the Geosciences Node (http://pds-geosciences.wustl.edu/) of the NASA Planetary Data System (http://pds.jpl.nasa.gov/), with responsibility for management of data related to the study of the surfaces and interiors of terrestrial planetary bodies. For the Mars visualizations, researchers at the Fossett Laboratory will draw on data from such missions as Mars Global Surveyor, 2001 Mars Odyssey, the Mars Exploration Rovers, Mars Reconnaissance Orbiter and Phoenix. WUSTL houses more than 10 TB (Terabytes) of data collected in various NASA missions, including hyperspectral imagery gathered by orbital systems and landers. The facility also has access to visual imagery from other PDS nodes, which will be combined with spectral data to provide data rich imagery.

"Tools such as the CAVE are necessary not only to help us better understand the data we are collecting but also to help draw the best and brightest new students to the field of planetary sciences," said Keith Bennett, Deputy Manager for Operations of the PDS Geosciences Node. "This may be the first planetary geosciences facility in the world with a dedicated 'virtual reality' imaging center, giving us the potential to perform first-of-its-kind work in data integration and analysis. During the next few months, we will be evaluating techniques for working with the data to get the most out of the unique capability of the visualization environment."

VisuMotion unveils 3D Camera to shoot real 3D videos for glasses-free 3D-Displays
3D-News Posted: Tuesday, March 4, 2008 (19:45 UTC) | Posted By: Webmaster


At the world's leading IT fair, CeBIT 2008, VisuMotion unveils its ground-breaking 3D camera that allows 3D capturing of cross-platform footage for use with glasses-free 3D-displays.

VisuMotion will show off this new technology at the booth of Thuringia A40 in hall 9 in form of a live/live transmission from the 3D camera to a multi-user 3D-display. The new 3D camera is available for rental services as of now and selling announced by mid of 2008 in a professional version. By means of this astonishing technology, for the first time in the history of the 3D industry it is possible to create real video footage independent from the 3D-display type that is used later on for the depiction of the takes.

The use of glasses-free 3D displays is rapidly increasing worldwide, particularly for digital signage applications, 3D gaming, research and development as well as for medicine and Virtual Reality setups. Market researches foresee a worldwide turnover of 3D products in 2010 of several 100,000,000 Euros.

VisuMotion's product portfolio also includes 3D Rendering Plug-ins for Autodesk's 3D Studio Max and Maya, the Compositing and Editing Software "3D StreamLab", the 3D Application Driver "DeepOutside3D" as well as the playback software "3D Movie Center".

The multi-stream (multi-view) rendering required for autostereoscopic 3D displays is executed by means of the plug-ins for the well-known animation packages. This means, 3D animations (or still pictures) are automatically rendered in various perspective views.

The work flow seamlessly leads to the 3D Editing and Compositing solution "3D StreamLab" that allows the simultaneous postproduction of all different video streams (i.e. the multiple views).

3D Content creators will both benefit from the unique high-speed rendering algorithms implemented in this master piece of software and profit by the fact that once 3D videos are rendered and cut by VisuMotion software, these can be played back on nearly any type of 3D display that is commercially available now and in the future.

To complete the 3D solution chain, VisuMotion provides the 3D playback software "3D Movie Center" which is available as Library and Network Edition.

The Library Edition runs on a stand-alone PC that drives a (single) 3D display. In order to increase the customer benefit, from now on each license of the Library Edition includes an ActiveX-license by means of which the user may integrate a 3D-playback into own applications.

The Network Edition enables to control a network setup of 3D displays.

Up to now it was impossible to combine 3D displays of different manufacturers in such a network when being driven by a single server. This limitation has now been overcome thanks to VisuMotion's software solutions. And even more: The 3D Movie Center is downward compatible to usual two-dimensional footage which means such display networks can be formed by 3D and 2D displays at the same time.

The product "DeepOutside3D" allows the glasses-free 3D visualisation of certain DirectX based applications such as 3D games. A completely new feature is also the support of certain OpenGL based applications. A well thought-trough license algorithm provides for the fact that the user only pays the support for those applications that he really uses.

Alexander Schmidt, CTO Software, describes VisuMotion's business approach as follows: "The unsolved challenges for the use of autostereoscopic displays consisted mostly of various non-congruent hardware and software approaches that exist parallel to each other, the neglect of suitable 3D infrastructure to drive 3D-displays and the fact that compelling real video 3D content could hardly be made for 3D displays so far. VisuMotion is dissolving these growth barriers of the 3D industry by providing universal 3D infrastructure conceptions that support the display products of nearly any maker. Thus, there is also a good potential to play a substantial role in forming standards for the 3D industry. By providing a powerful 3D camera, VisuMotion takes away another bottle neck for the wide use of 3D-displays."

Sensics Supplies NASA with HMD-Based Panoramic, High Resolution Telepresence System
3D-News Posted: Tuesday, March 4, 2008 (15:52 UTC) | Posted By: Webmaster


Sensics, the panoramic head-mounted display company, reported that it successfully completed the delivery of a Phase II SBIR project for NASA, which included a unique panoramic, high-resolution telepresence system based on the piSight HMD line.

Deployed last year at the Lyndon B Johnson Space Center for the Robonaut, a humanoid robot developed by NASA and DARPA, the Sensics system includes a panoramic, high-resolution camera array and the piSight™ panoramic, high-resolution head-mounted display.

The combined camera plus piSight system will serve as the "eyes" of the Robonaut. NASA's Robonaut system can work side by side with humans, or alone in high-risk situations. Telepresence uses Virtual Reality display technology to visually immerse the operator into the robot’s workspace, facilitating operation and interaction with the Robonaut.

From of the broad piSight product line, NASA selected the 150-43b model which is 150 degrees wide, 60 degrees tall, has strong stereoscopic overlap and displays 6 million full-color pixels per eye. The system is integrated with a precision six degree-of-freedom motion tracker. Video acquired through the camera array is compressed, sent over a low-bandwidth communications network and then displayed in full stereo inside the HMD.

"Since its commercial launch last year, the piSight line of panoramic HMDs has been selected by many demanding customers for a variety of simulation, training, design and research applications," said Dr. Larry Brown, president and founder of Sensics. “We are very pleased to add NASA to our growing list of satisfied customers."

Nuke 5 Arrives
3D-News Posted: Tuesday, March 4, 2008 (15:49 UTC) | Posted By: Webmaster


Leading visual effects software developer The Foundry has announced the next major release of its powerful compositing application, Nuke. Nuke 5 features a brand new user interface, the addition of Python for scripting, support for stereoscopic workflow, and with the ability to read, process and write over 1,000 channels per stream, it now features the industry's broadest support for EXR images.

Since taking on the development of Nuke The Foundry's goal has been to remain true to the original concept of developing a comprehensive compositing solution that is 'designed by artists for artists'. With user requirements as the driver, The Foundry has concentrated on enriching and refining the product, building on its already strong foundations and focussing development efforts on areas that required renovation. Nuke 5 is the first major step towards this goal.

"Nuke is a complete pipeline tool. We created a pipeline for a job within days that would not have been possible with any other software. Within three days of getting our license we generated over 85,000 frames of data that equalled 350 variations for the client. Nuke 5's support for OpenEXR is so effortless that our renders come in and we just work." Robert Nederhorst, VFX Supervisor at SpeedShape's Los Angeles studio.

Applying over a decade of software development experience and close collaboration with the growing Nuke community, The Foundry has reworked Nuke's UI to improve the user experience and make it more approachable for a broader range of artists. In addition to augmenting the existing floating window layouts with a flexible panes and panels system, Nuke 5 features per-node mask inputs, and expanded LUT support for file I/O colourspace conversion.

Since its inception, Nuke's extensive scripting capabilities have been a key feature for many of its adopters, and The Foundry has taken this to the next level by adding support for the Python scripting language for the version 5 release.

The Foundry's product development has long-benefited from close working relationships with some of the industry's leading post production facilities. The latest challenge facing these cutting edge artists is the dramatic increase in volumes of stereoscopic projects. The Foundry has responded by laying the groundwork for efficient multi-view compositing in Nuke 5.

'With the latest Nuke developments we are reinforcing our commitment to deliver first-class products that assist creativity, workflow and productivity, no matter how demanding the pipeline,' said Dr Bill Collis, CEO, The Foundry. 'Close relationships with our Nuke and plug-in customers are fundamental to our work ' we listen to what they say they need for their pipelines today and tomorrow and this drives our R&D.'

Available on Linux, Windows, and Mac platforms Nuke delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and powerful feature set unrivalled in the desktop market.

'Hannah Montana': FotoKem Taps Quantel's Groundbreaking Stereoscopic Technology to Post 3D Feature in Record Time
3D-News Posted: Tuesday, March 4, 2008 (15:32 UTC) | Posted By: Webmaster


Disney's Hannah Montana/Miley Cyrus: Best of Both Worlds Concert Tour not only broke box office records when it was released earlier this month, playing to sold out shows across the United States—it also made history. It was the first live action feature to open in digital 3D, and it was the first film produced using Quantel's Pablo 4K with the Stereoscopic 3D option.

The film, directed by Bruce Hendricks, was also produced in record time. Shot in Salt Lake City in November, the concert film was in theaters a mere 11 weeks later. That allowed Disney to capitalize on the intense interest in the Hannah Montana/Miley Cyrus live concert tour, which wrapped up its U.S. run just days before the movie's debut. Completing an ordinary feature film in less than three months would have been a tall order, but, given the daunting technological hurdles, to do so with a 3D movie was an almost super-human feat.

Color grading and compositing was completed at FotoKem using a pair of Pablo 4Ks, each with the stereoscopic 3D option, in DI Theaters set up specifically for 3D work. An industry leader in both 35mm and 70mm 3D, the venerable facility was the first in Hollywood to acquire Quantel's new stereoscopic technology, which was introduced last September.

Still, considering that the project effectively required coloring and conforming two 80-minute films (due to the left eye/right eye film streams), it was not a task that FotoKem took on lightly. "At the beginning, we said, ‘Can it be done?'" recalled John Nicolard, FotoKem's Head of Digital Production. "We carefully evaluated everything on paper and concluded that we could, and then we dove in and did it. It turned out to be an amazing project from beginning to end."

FotoKem's first step was to set up a pipeline to take full advantage of tools and efficiencies inherent in Quantel's Pablo 4K platform and stereoscopic 3D technology in order to keep pace with the film's breakneck production schedule. Anticipating that convergence (effectively adjusting Z space) would present a challenge, FotoKem General Manager of Digital Film Services Bill Schultz, an Academy Award-winner for Scientific and Engineering Achievement, worked with Quantel engineers to implement special developmental software that allowed convergence adjustments to be made in real-time without rendering.

"Bill was able to incorporate Quantel's new software into our existing pipeline—which was robust already," explained Nicolard. "That allowed us to handle the amount of work that needed to be done, address technical requirements to make the film look as good as it does, and get it done in the allotted time. The ability to make real-time 3D convergence adjustments was the single biggest win."

Still, the project required a literal round-the-clock effort. Academy Award-winner Michael Tronic, edited the film, cutting 19 songs (12 of which were eventually used in the film) on average at one per day. FotoKem then went to work, conforming each new sequence overnight for a screening with Hendricks and Tronic the following morning.

"Our Pablo 4K pipeline allowed us to quickly and accurately conform each song, and that was a key to the success of the project," Nicolard stated. "Bruce and Michael were able to watch new scenes literally hours after they were cut. They discussed it and suggested changes—and we were able to make those changes immediately and move forward."

In addition to grading, Fotokem used the Pablo 4K and Stereoscopic 3D technology to perform a variety of visual effects functions. The majority involved subtleties such as removing a camera flag from a performer's eye. The system allowed such effects work to be done in stereo and before rendering, resulting in more accurate adjustments and less time spent waiting for media to render.

"We added text to identify various people who appear in the film," recalled Nicolard. "And Pablo gave us the ability to dynamically converge the text, independent of the background plate. That gave us better control over the IDs. It was a big advantage."

The productivity of the workflow was also enhanced by Genetic Engineering, Quantel's team-working infrastructure. The system allowed two Pablos to share data so that grading and conforming work could be carried out simultaneously.

Convergence posed the biggest challenge to the smooth operation of the workflow. "Production didn't shoot with locked-off cameras," Nicolard noted. "They had seven 3D rigs that were on cranes and flying all over the place, so points of convergence varied. When you cut scenes together, it can be a little disconcerting, because your eye is moving all over the place. As a result, we needed to put each sequence through an additional balancing pass to make it more comfortable to look at."

The developmental software provided by Quantel engineers provided the solution to such convergence issues. The software offered the ability to play out and process two streams of synchronous, high resolution media simultaneously without rendering. Not only did that make conforming 3D material almost as quick and straightforward as conforming conventional 2-D media, it enabled stereo strength and convergence to be adjusted on the fly. FotoKem artists were thus able to experiment interactively and achieve the perfect 3D effect for each shot.

Given the time pressures and the fact that this was the first true "battle test" of the Quantel stereoscopic technology, a few complications might have been expected, but the work proceeded virtually without a hitch. "We worked unbelievable hours—but everybody was dong that. The sound people, the production people, the editor and the director were all working morning, noon and night," Nicolard said. "It was a wonderful collaborative effort. The Quantel software worked extremely well. If we had not had the 3D convergence capability we would never have been able to complete this on time. Never."

Stereoscopy.com 3D-News (ISSN: 1612-6823) is published monthly by Stereoscopy.com, P.O. Box 102634, 70022 Stuttgart, Germany.
Editor-in-Chief: Alexander Klein.

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