3D-News Archive January 2007


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Toy Story Animated Characters Create 3D-Fun and Mania In Disney Parks
3D-News Posted: Saturday, January 27, 2007 (5:52 UTC) | Posted By: Webmaster


It's the wondrous world of Woody the Cowboy, Buzz Lightyear and Green Army Men. And coming in 2008, guests of Walt Disney World and Disneyland resorts get to ride and play inside an energy-filled toybox of fun with the debut on both coasts of "Toy Story Mania."

Celebrating the Disney-Pixar classics "Toy Story" and "Toy Story II," "Toy Story Mania" will take the interactive ride-game experience to exciting new heights. High-tech yet rooted in classic midway games of skill, "Toy Story Mania" will match the delightful characters of the films with games that best suit their very animated personalities.

Fun for the whole family, "Toy Story Mania" will immerse guests of Disney-MGM Studios and Disney's California Adventure into the "Toy Story" world as never before. Donning 3D glasses, guests shrink to the size of a toy, and hop into fanciful ride vehicles that travel and twist along a colorful midway-themed route. Upon arriving at each game booth, they will aim for animated targets using their own special on-board "toy cannon."

As guests score points, they will be cheered on by favorite "Toy Story" friends like Woody, Buzz Lightyear, Hamm, Bo Peep and the Little Green Men. Hidden targets garner players extra points and lead to different levels of play. The energy of the characters, the competition with other riders and the hilarious, unpredictable game action make this a unique experience that families will want to try again and again.

The attraction features games that audiences of all ages and skills - from beginner to serious gamer - can enjoy. No matter how many times guests return to ride and play, they can be sure every ride-through will be different. Players pair up and sit side-by-side for a friendly competition that delivers an ever-changing variety of targets and surprises.

ColorLink(R) Introduces ALPS(TM) and Takes 3D to New Heights
3D-News Posted: Thursday, January 25, 2007 (19:41 UTC) | Posted By: Webmaster


ColorLink, a leading supplier of polarization and color management optics for the consumer electronics industry, announced the release of ALPS(TM), a solid state switchable polarizer for stereoscopic 3D projection systems.

The product will be launched at the 2007 Stereoscopic Displays and Applications Conference which will take place at the San Jose Convention center. The conference is to be held on the 28th through the 31st and uses ALPS to showcase the conference's 3D content. ColorLink's CTO, Gary Sharp, will present a technical paper on ALPS on Tuesday, Jan. 30 at 4:20 p.m.

The demonstration shows ALPS (Achromatic Linear Polarization Switch) attached externally to a projector's lens. The demonstration highlights ALPS throughput, contrast and field of view performance and draws special attention to its ability to match its output to the polarized eyewear used at the venue. This functionality is valuable to system integrators who in many cases have to adapt to existing eyewear currently in use at a particular venue or business.

ColorLink's Technical Marketing Manager, John Korah, summarized, "ALPS reduces to one the two projectors previously required to present the left eye and right eye perspectives necessary for stereoscopic 3D. Furthermore, ALPS allows users to select between linear or circular polarization to match the application or the eyewear. This versatility will provide a significant cost benefit as ALPS finds application ranging from theme park style 3D entertainment to high-end 3D visualization for the industrial and scientific community."

With the ability to output either linear or circular polarized light and devoid of the alignment issues relating to two projector based 3D systems, ALPS is set to expand the penetration of stereoscopic 3D projection systems.

Mechdyne Announces Visualization Software Extension for Immersive 3D Viewing of Google Earth(TM) Pro
3D-News Posted: Thursday, January 25, 2007 (19:37 UTC) | Posted By: Webmaster


Mechdyne Corporation announced that its VRCO software division released Conduit(TM) for Google Earth(TM) Pro 4.0, a visualization middleware package that enables stereoscopic display of desktop-based imagery and viewing in multi-planar, large-scale immersive and interactive displays such as the walk-in CAVE® and reconfigurable FLEX(TM) wall-size display systems available from Fakespace Systems, VRCO's sister company.

A 3D interface to the planet, Google Earth Pro is used to visualize a wide spectrum of geo-referenced data exported from GIS, civil engineering, energy exploration and other applications. With Conduit for Google Earth Pro, applications can leverage ultra-high resolution stereoscopic display capability and a range of advanced 3D visualization features.

The Conduit middleware package enables a desktop application, like Google Earth Pro, to natively drive advanced visualization environments. This maximizes the potential insight and data interpretation accuracy, since stereoscopic viewing provides a realistic sense of depth that is especially useful when experiencing spatially complex datasets. Conduit makes it possible to use the multiple graphics outputs of PC clusters to drive the multiple projectors used for large-scale walls or walk-in immersive rooms, creating life-size experiences that completely fill peripheral vision and engage more of the senses. The Conduit package supports ultra-high resolution displays, using a series of tiled projectors or new 4096 x 2160 native projection technology, such as the Sony SXRD projector that forms the core of Fakespace's Beacon 8MP stereoscopic PowerWall(TM) display system. It also enables user motion tracking that provides real-time, realistic perspectives as the viewer physically moves around when viewing the data. For intuitive navigation and manipulation of models, the middleware enables the use of wireless virtual wands, gloves and joysticks either on the desktop or in large-scale displays.

"Working with the LANL High Performance Computing Visualization team and VRCO software engineers, we have begun preliminary testing of Conduit to enable the use of Google Earth(TM) Pro in our immersive environments," said Steve Smith, Lead Visualization Scientist, Decision Applications Division, Threat Reduction Directorate, Los Alamos National Laboratory. "We hope to use this extensively in support of our advanced analysis, modeling and simulation of infrastructures, social and economic networks, and military and Homeland Security applications. We find that the addition of stereo, tracked head and tools, and very large field of view combined with multi-resolution, continuously rendered terrain models is promising to advance our capabilities significantly. Integrating Google Earth Pro into our facilities via Conduit has helped us understand how we might integrate other commercial applications into our facilities. This has been problematic in the past, usually requiring us to develop our own custom applications."

"VRCO developed the Conduit interface to Google Earth Pro in response to our customers' need to leverage this tool in high-end displays," said Julien Berta, Conduit product manager at VRCO. "We are excited to provide this capability, and to see how users are applying it to gain a better understanding of their data."

Available now from VRCO, Conduit for Google Earth Pro can be integrated into existing software and/or visualization environments. Mechdyne can design and provide complete, turn-key visualization solutions that incorporate VRCO software and Fakespace display systems to meet specific customer requirements.

Deep Sea 3D: The IMAX Experience Grosses $30 Million
3D-News Posted: Monday, January 22, 2007 (8:42 UTC) | Posted By: Webmaster


IMAX Corporation and Warner Bros. Pictures announced that the highly acclaimed IMAX hit motion picture adventure Deep Sea 3D has reached another box office milestone, surpassing $30 million in total gross box office receipts since it premiered last March. Deep Sea 3D is Warner Bros. Pictures' second original IMAX 3D production, following the highly successful release of NASCAR 3D: The IMAX Experience, which has now grossed more than $23 million worldwide.

"The steady performance of Deep Sea 3D is a great example of how well original IMAX 3D films can resonate with audiences," said Dan Fellman, President, Domestic Distribution, Warner Bros. Pictures. "The film was recognized by the industry as well, when it won the Large Format Award at the Panda Awards during the 2006 Wildscreen Festival. We're thrilled with its success."

"This milestone is a testament to the incredible team of talented filmmakers behind Deep Sea 3D and the wonderful partnership we've formed with Warner Bros. Pictures," said Greg Foster, Chairman and President of IMAX Filmed Entertainment. "Original IMAX 3D programming is a valuable staple for the IMAX theatre network, and we look forward to announcing more original titles this year. We'd like to thank Howard Hall, Toni Myers, Graeme Ferguson, and Michelle Hall for an incredible film that delivers on all levels."

Deep Sea 3D was shot by award-winning Director/Cinematographer Howard Hall, produced by Toni Myers, executive produced by Graeme Ferguson and Brad Ball, and co-produced by Michelle Hall. The film offers audiences astonishing up-close encounters with some of the world's most exotic undersea creatures. Hall, Ferguson and Myers were part of the accomplished filmmaking team behind IMAX's first underwater 3D adventure, Into The Deep, which has grossed more than $70 million since its 1991 release. Deep Sea 3D is co-narrated by Johnny Depp and Kate Winslet.

3D-Video Camera
3D-News Posted: Monday, January 22, 2007 (8:17 UTC) | Posted By: Webmaster


Vision 3 International, Co., Ltd. was founded in April 2005 in South Korea. It has been holding the total solution (stereo camera, stereo imaging contents produce & service, and applied technology). Its aim is to lead the generalisation of stereo imaging by research and development in the related technology and products.

The company now makes two products, nOOn camera and Stereo Image board. The camera can be used in CCTV, the vision of Robot and Camcorder (in future).

They also make a Stereo Image Board (Scan Doubler plus the scan converter function). With this board, you can connect nOOn camera and CRT monitor to observe the target in real time or watch the 3D movies (Shutter glasses are needed). You can also watch 3D contents with a HMD (without this board, left and right image is sometimes changed). Especially, with Stereo Image board, you can watch 3D contents on normal TV including LCD and PDP TV. That's why this board can change from 3D type source (Side by Side, Field Sequence and etc) to Color anaglyph Red-Cyan type automatically. It is very useful function for users to enjoy the various 3D contents.

For more information, see http://www.v3i.co.kr

Cinema Park Network brings Four-Dimensional Experience to Sweden
3D-News Posted: Monday, January 22, 2007 (8:04 UTC) | Posted By: Webmaster


Multi-sensorial theater opened at the science museum in Stockholm

Cino4, the first SMART Theater in Sweden, opened its gates at the National Museum of Science and Technology. The SMART Theater was introduced at Tekniska museet by the worldwide Cinema Park Network.

The main aim of the SMART Theater is to create an overall 4D experience so that viewers can not only see movies but also interact with them through other senses such as sight, scent, sound, touch, motion and above all – personal remote controls

Cinema Park Network upgraded the National Museum of Science and Technology’s auditorium to a SMART Theater based on the existing infrastructure with a state-of-the-art technological platform, presenting a new type of content. In a typical SMART Theatre, two digital video players play simultaneously projecting a 3D image on a silver screen. The visitors sit on Smart Motion Seats that move around, have bass shakers and multiple ticklers. Viewers also experience special effects, such as breeze, water spray and smoke. SMART Theatre is the first ever interactive cinema theater in the world, where the viewers hold wireless remote units with push buttons and a small LCD screen, enabling them to try and win a Trivia quiz game related to the film theme.

According to Ms. Anne Louise Kemdal, Director at the National Museum of Science and Technology, "This will provide our visitors with an experience unmatched anywhere else in our region. Cinema Park's rich library of edutainment titles modified by the museum's team will enables us to maximize the utilization of our infrastructure, attract a new audience to the science museum, and score a high rate of repeat visitations."

For Cino4 in Stockholm, Cinema Park produced a special experience, called "Learning to Fly". The new program reveals how humankind has been emulating the ingenious practice of nature in our attempts to fly. Viewers fly along one of the greatest flight challenges on Earth – the bird's biyearly migration. The visitors experience their journey with the birds, as they face the challenges of navigation, energy supply, and unexpected hardships – and see how human flight deals with the same challenges. Learning to Fly was jointly developed by Cinema Park Network and the National Museum of Science and Technology's team, headed by Ms. Mariana Back, the museum's curator.

Mr. Ori Yardeni, CEO and Founder of Cinema Park Network say: "I come from a family of teachers. So I always knew, that good content alone, or good teaching methods alone, wouldn't work. The art is to combine them, and to do so cost-effectively, too. That's the key to quality, profitable educational experiences."

Yardeni considers the secret of SMART Theater's appeal to be a carefully constructed balance between the educational elements and the fun elements. Cinema Park Network enjoys a world wide success in different locations around the world, such as Greece, Mexico, Turkey, Poland and Israel. "We created a unique concept of a worldwide network, where all science centers are members of the network and share our multi-sensory educational content. Every new program in our library is developed with active involvement of the science museums, members of our global network. We refresh them with new titles periodically, and jointly adapt the program to each science museum's need. This is to ensure that the SMART Theaters will not turn into a white-elephants", added Mr. Yardeni.

LG Electronics shows autostereoscopic monitor at CES
3D-News Posted: Wednesday, January 10, 2007 (19:32 UTC) | Posted By: Webmaster


"Expect the unexpected" is what many say after visiting CES for the first time. This year, LG is showing what consumers can expect in years to come.

With a 3D TV and 100-inch display, among other products, LG reaffirmed its leadership in innovative technologies and design, and unveiled a "sneak peak" of tomorrow's technology at the 2007 International CES® (Booth #8214, Central Hall, Las Vegas Convention Center).

Among the items presented was a 42-inch LCD 3D Monitor. LG's first true 3D monitor uses a Lenticular 3D filter that provides auto-stereoscopic images, allowing viewers to experience dynamic true 3D display without wearing special glasses. It displays more natural 3D display images since it uses 25 different perspective views to show one image. The more perspective views used, the more true to life the images a 3D monitor can display. This unit is ideal for 3D advertisements in public places such as shopping malls, airport terminals and other public environments.

The Hulk bursts out of screen in Philips commercial
3D-News Posted: Wednesday, January 10, 2007 (9:10 UTC) | Posted By: Webmaster


Philips Electronics announced that it will showcase the capabilities of its 3D content-enabling software, for converting existing high-definition (HD) 2D commercials and professional stereo video footage into 3D for visualization on Philips' professional 3D displays, at the 2007 Consumer Electronics Show (CES), in Las Vegas.

Philips' 3D displays using WOWvx technology deliver stunning out-of-screen 3D effects without the need for special glasses or filters. These professional displays are in use today in shopping malls, casinos, restaurants and museums where the 3D displays are used as a differentiator, immediately grabbing the attention of the visitor, giving them an extraordinarily, immersive and entertaining 3D experience.

To support its customers in the creation of the 3D content, Philips has developed a carefully targeted suite of 3D content-enabling software, to unlock the customer's new and existing material for visualization in 3D using the "2D-plus-depth" format. This includes plug-ins for animation software, OpenGL Control for real-time applications, and semi-automated video conversion from 2D to 3D as well as real-time stereo to 3D conversion tools.

Philips' semi-automated 2D to 3D conversion tool can use existing HD 2D video as input. An operator can manually indicate depth information to key-frames. The software uses these to automatically calculate the depth information for each of the image frames of the remaining part of that scene. At CES, Philips will show a commercial that has been converted from the original 2D material into barrier bursting 3D.

HD stereo video footage can be converted in real-time with Philips' stereo to 3D conversion tool. It calculates the depth information using the disparity between the left and right image. To demonstrate the potential of visualizing stereo video, Philips will show a production that was created using a stereo HD (two) camera setup.

Philips' WOWvx 3D content enabling software, Open GL Control and the 3D animation software plug-in are now available from the company. The semi-automated 2D-to-3D conversion tool and the Stereo-to-3D tool will be commercially available in Q2 of 2007. Moreover, from February 2007 onwards, Philips will provide semi-automated 2D to 3D conversion and Stereo to 3D content conversion services to selected customers.

Philips is focusing first on the professional application market for its 3D displays, but it also very much wants to bring the 3D experience to the wider consumer entertainment market, promising the next trend in an immersive experience for gaming and home theater.

SpectronIQ Strikes Deal With Kerner Optical to Develop 3D Home Entertainment HD LCD TVs
3D-News Posted: Tuesday, January 9, 2007 (19:58 UTC) | Posted By: Webmaster


Southern California-based digital consumer electronics innovator SpectronIQ(TM) kicks off the new year with the announcement of a breakthrough agreement with Kerner Optical Research & Development (KORD) to develop 3D HD LCD home entertainment televisions. The synergistic collaboration between SpectronIQ (formerly known as Protron Digital) and KORD - an entity launched in summer '06 that's an outgrowth of the former physical production unit of Industrial Light & Magic (ILM), a Lucasfilm Ltd. Company - will put SpectronIQ's "Intelligent TVs" at the vanguard of the emergent 3D revolution in media and entertainment.

SpectronIQ and KORD's alliance formed after principals from both companies met for the first time in December at KORD headquarters in San Rafael, CA (at what was once ILM's top-secret campus). SpectronIQ founder/CEO Leo Chen said, "This is such an exciting opportunity, and we're thrilled it's come together so quickly. There's a huge amount of 3D content - gaming, broadcasting and film - that's rapidly becoming available. Our agreement with KORD is historical. Their unique 3D technology is amazing and very evolved, but they don't make televisions. We do, and we also bring our marketing and distribution expertise to the table."

Industry veteran Chen launched SpectronIQ in 2005 - initially as Protron Digital, with the rebranding effective in late '06 - and led it to immediate success. Chen has optimally leveraged both SpectronIQ's advantages as a small, independent company able to adapt to new trends and his super-sized relationships with Asia's largest manufacturers meet product demands. Noted for its large, sophisticated R&D team, SpectronIQ hit the ground running with extremely high quality products at an equally remarkable value-conscious price point, allowing a broad range of consumers to join the party. In its first year and a half, SpectronIQ wrote $300 million in business and sold more than 250,000 of its flat panel HD LCD-TVs alone. With expanded distribution, marketing and customer service systems in place, SpectronIQ is on target to increase those numbers by ten-fold in 2007 - and that's without taking into account the 3D models they hope to have to market by year's end.

Kerner Optical CEO Mark Anderson - a key player among the original George Lucas startup whiz kids - and Chief of Disruptive Technology Yuska "Joe" Siuicki both experienced an immediate meeting of the minds with Chen and company. Anderson, who says that "3D is coming like a freight train," identified completely with SpectronIQ's methodology - "They're entrepreneurial, living outside the box. They don't just talk about making intelligent TVs, they're doing it."

The tech minds at Kerner had been honing their proprietary end to end high definition stereoscopic 3D technology for close to 15 years - and looking for a partner like SpectronIQ for almost as long. "They make an incredibly smart television at an affordable price," says Siuicki, "that does all the things we need it to do to install our software and hardware and enable the 3D." Siuicki adds, "what's happening now with 3D will have the same impact as when TV went from black & white to color, it's that radical a change." When this profound paradigm shift in how people view television connects with the masses, they'll be watching it on a Kerner 3D-enabled SpectronIQ HD LCD-TV.

'The 3D company' introduces 3D intelligent display
3D-News Posted: Tuesday, January 9, 2007 (9:50 UTC) | Posted By: Webmaster


Adding an extra dimension to its digital signage solutions, "The 3D company" (Dubai) introduces a 3D intelligent display in the United Arab Emirates (UAE) market.

Featuring high quality 3D and 2D modes, the intelligent autostereoscopic display delivers full brightness and full contrast with true color representation thanks to revolutionary technology. Leveraging patented multi-view Lenticular technology in combination with advanced 3D display signal processing, the display provides an extraordinary 3D viewing experience that stands out compared to conventional displays.

"We have a long history in 3D display technology and Digital Signage networks. We were looking for new ways to give viewers an ever better experience and attract their attention. This display does just that. It gives our company the edge in the rapidly growing Digital Signage market.

"We launched this display at Gitex. The response we got was really amazing. People just could not believe their eyes. Standing out from the crowd is crucial to advertisers. They immediately saw the potential of these displays and embraced this technology," said Marco Langhorst - Sales and Marketing Manager for The 3D Company.

The new displays are designed for applications that require a 3D experience with maximum comfort. It allows multiple users to view 3D content at the same time within a large comfort zone, providing a sustainable 3D viewing experience without the need for special viewing glasses. The display can be applied for a broad range of applications, visualizing both 2D and 3D content with high picture quality.

3D intelligent display solution includes supports from 3D content creation up to true 3D visualization. A dedicated plug-in for 3dsMax* software is available that allows existing and new content to be exported to the 2D-plus-depth format. Next to the offline content creation, 3D interactive applications - games, simulation, etc. - can be visualized in real-time, using the 3DS Wrapper that can extract real time depth information via OpenGL or DirectX. Finally, a Display Control Tool is provided that allows the end-user to modify the settings of the depth- and visualization parameters to their preference.

The 3D displays are the first products that promise to help (marketing) professionals create an amazing viewing experience with the latest technology to make content richer, more exciting, and more entertaining for the end-user so that it's almost 'real'. 3D displays provide the latest innovation in technology to attract the consumer's attention and is well positioned for use in digital signage, games, simulation, etc. The 42' and 20' with touch screen option displays are sold in the UAE through The 3D Company.

HEADPLAY Unveils Final Design of the HEADPLAY Personal Cinema System at 2007 Consumer Electronics Show
3D-News Posted: Tuesday, January 9, 2007 (5:22 UTC) | Posted By: Webmaster


Headplay, Inc. ("HEADPLAY"), a Los Angeles-based visual entertainment and technology company, announced the unveiling of the HEADPLAY Personal Cinema System's final production ready design at the 2007 Consumer Electronics Show. The HEADPLAY Personal Cinema System is a portable, visual headset and media center that delivers an immersive, high resolution, cinematic, big screen viewing experience for gaming, movie watching and Internet use. The HEADPLAY Personal Cinema System's innovative technology was first recognized at the prestigious DEMOfall 2006 conference in September, and now the product's breakthrough "Fashion-Tech" design by renowned industrial design firm IDEO is being revealed to the public.

The HEADPLAY Personal Cinema System combines its revolutionary design with proprietary, high-performance optical technologies to deliver a portable, personal viewing experience not currently available in the market. Connecting directly to game consoles, DVD players, iPods, PCs and cell phones, the Personal Cinema System is also capable of reading stored media using compact flash or USB. Use of SD, XD, Memory Stick or Smart Media is also expected to be available at launch. The HEADPLAY Personal Cinema System provides universal compatibility with hardware platforms worldwide. In addition, the Personal Cinema System displays, with content availability, true stereoscopic 3D.

The Headplay Personal Cinema System redefines the portable media device category, providing an immersive and startling 3D viewing experience for both movie and game enthusiasts and a no-compromises mobile entertainment experience for anyone on the go.

"As the demand for portable entertainment options continues to expand, coupled with the 'New Generation 3D' content coming from Hollywood and game publishers, HEADPLAY allows consumers to experience this explosion of content," said Glen Ward, Co-CEO of HEADPLAY, Inc. "We are thrilled to be unveiling our product's unique look and feel at the 2007 Consumer Electronics Show."

Headplay will host private, hands-on demonstrations of the Personal Cinema System during the length of the CES at the Venetian hotel. The company will also hold booth demonstrations at ShowStoppers 2007, a premiere CES launch pad for innovators and award winners in the technology space. The Personal Cinema System is comprised of three major components: the Viewer, the Liberator and the Navigator.

The Viewer, or headset, is worn by the user and displays a virtual 52" screen, providing an immersive, movie theatre-like experience. The Viewer has been designed by industrial design firm, IDEO, to provide the ultimate in style and comfort for extended wear and viewing. It allows for the simultaneous use of a game controller or keyboard. The Viewer incorporates truly amazing optical technologies and will support various resolution levels up to 1024 x 768. HEADPLAY's patented technology delivers separate but identical images to each eye via a single LCoS micro display, thereby helping to eliminate eyestrain.

The Liberator is both the brains and the heart of the Personal Cinema System. It accepts a composite video, component video and S-video signal in the formats of NTSC, PAL and SECAM. The Liberator runs the software for managing the system and allows for reading and displaying content through its Compact Flash slot or two USB host ports. It enjoys universal connectivity, making it compatible with virtually any device that has video out, including video game consoles, DVD players, video iPods, PCs, cell phones and USB storage devices such as previous generation iPods, thumbdrives or any MP3 player. Just plug and play, with no special drivers required.

The Navigator is a connected remote control that allows the user to select and control content and screen settings. It also serves as the connection point for the Personal Cinema System's high-performance, noise-suppression ear-buds or listening device of your choice.

The HEADPLAY Personal Cinema System will be available to consumers April 2007 for $499 at http://www.headplay.com. Additional accessories will be available for purchase at launch.

Matrox Graphics unveils DualHead2Go Digital Edition - external multi-display upgrade for notebook and desktop computers
3D-News Posted: Monday, January 8, 2007 (19:27 UTC) | Posted By: Webmaster


Matrox Graphics Inc., the leading manufacturer of professional graphics solutions, announced the DualHead2Go Digital Edition featuring digital outputs. The latest addition to the Graphics eXpansion Module (GXM) line, this external multi-display upgrade device connects to the VGA output of compatible notebook or desktop computers and, through patent pending technology, uniquely expands the desktop across two digital displays. DualHead2Go Digital Edition also enables support for high resolution panels, offering a stretched desktop of up to 3840x1200 (or dual 1920x1200)1 across two displays. Therefore, it is also suitable for use with twin DLP projectors for true stereo projection on a silver screen.

"Dual monitors are widely used by professionals in CAD, GIS, dispatch, security, process control, and by individuals who simply require a larger desktop area to manage abundant amounts of visual data," says Sam Recine, Business Development Manager, Matrox Graphics Inc. "The DualHead2Go Digital Edition delivers the ultimate dual-monitor setup for notebook and desktop users. Moreover, since it is an external upgrade, it is ideal for adding an extra display to a closed, already validated, mission-critical system or to computers with no available expansion slots."

DualHead2Go Digital Edition is the ideal solution for CAD, GIS, dispatch, security, and process control users looking for a simple and cost effective solution to quickly increase their productivity. The multi-display configuration delivered by DualHead2Go Digital Edition permits working with multiple full-screen documents or applications simultaneously - eliminating the need to constantly open, close or minimize applications. In addition, Matrox PowerDesk SE2 desktop management software allows users the flexibility to select a wider range of resolutions, including support for both widescreen and standard aspect ratios. With DualHead2Go Digital Edition you can see more, do more and be more productive.

Matrox Graphics eXpansion Modules are small external boxes that are simple to setup - there is no need to open the computer to insert additional parts. The operating system detects the GXM as an ultra-widescreen monitor which is then split into two or more standard resolutions compatible with the attached displays, all the while harnessing the graphics hardware already present in the system for all 2D, 3D, and video acceleration.

System compatibility
DualHead2Go Digital Edition includes support for Microsoft Windows Vista™, Windows® XP, Windows® 2000, Windows® XP-64 bit operating systems and MAC OSX. It is also compatible with many professional desktops and notebooks. A compatibility list is posted on the Matrox website. For complete details visit http://www.matrox.com/graphics/en/cadgis/products/dh2go/digital/home.php

Price and Availability
Available in Q1 2007, DualHead2Go Digital Edition will have manufacturer's suggested retail price of $229USD. This product will be available from authorized resellers worldwide. In North America and Europe, it will also be available directly from Matrox at http://shopmatrox.comm. For more information, call Matrox Sales at 1-800-361-1408 (North America) or E-Mail insales@matrox.com

Syntax-Brillian to Demonstrate Achievements in 3D-LCD Technology at CES 2007
3D-News Posted: Monday, January 8, 2007 (16:18 UTC) | Posted By: Webmaster


From January 8th to January 11th, pre-invited visitors to Syntax-Brillian's sales suite at CES 2007 Las Vegas will be able to view a full range of consumer entertainment experiences from video games to movies presented in digital cinema quality 3D on a specially modified 32" Olevia (TM) 532H LCD HDTV powered by DDD Group's 3D technology.

The 3D Olevia (TM) 532H is equipped with Arisawa Manufacturing Company's Xpol(TM) 3D optical material that enables both normal 2D and stereoscopic 3D content to be displayed on the screen, depending on the consumer's preference. The 3D Olevia (TM) 532H is also powered by DDD's TriDef® Vision (TM) that converts any existing 2D broadcast or DVD content to 3D in real time.

New 22 Inch iZ3D Widescreen 3D Monitor
3D-News Posted: Wednesday, January 3, 2007 (5:24 UTC) | Posted By: Webmaster


Neurok Optics, LLC, designer, developer, and marketer of advanced 3D visualization systems, will preview a new iZ3D brand 22" widescreen 3D LCD monitor at CES 2007, held from January 8th to 11th at Las Vegas, Nevada. Designed to replace a standard two-dimensional monitor, it offers commercial-grade image quality and display brightness, while supporting long-term viewing without causing fatigue or eyestrain. The 22" monitor will be available for pre-order Q1 2007.

CES attendees can see the new 22" monitor on display and speak with iZ3D personnel at the NEXGEN MediaTech, Inc Booth 70605 at the Sands Expo and Convention Center. The monitor will also be showcased in the Westinghouse booth 21707 in South Hall.

"The 22-inch widescreen version of the iZ3D monitor gives players the experience of physically being in the game," stated Thomas Striegler, CEO of Neurok Optics, LLC. "Immersive 3D gaming is no longer science fiction. Our 3D monitors demonstrate the unbelievable 3D realism that we provide to the casual, amateur and professional gamer. If you are interested in the future of gaming, take the time to see the iZ3D monitor in action at CES."

To maximize the gaming experience, Neurok Optics will also be introducing a variety of new fashionable polarized glasses for 3D monitor viewing at CES. The advanced 22" widescreen iZ3D video monitor displays impressive into and out-of-screen 3D images with passive polarized glasses in a variety of new styles. Its advanced technology is compatible with popular applications, and users can easily switch between 3D and 2D viewing.

iZ3D 3D monitors incorporate advances in technology that create significant proprietary, competitive, and technical advantages over other display systems. Neurok Optics' engineers developed this unique technology to create an adjustable 3D environment without causing eyestrain, spatial disorientation or headaches. In 3D mode, viewers can see clear, bright and sharp 3D images and videos wearing passive, lightweight glasses, thus eliminating shutter glasses, goggles, or helmets.

All popular brands of current PC's equipped with a dual output video card will power the monitor. Smart capabilities allow it to be used for regular 2D office tasks as well as 3D viewing. Specifications include: 1680 x 1050 resolution; up to 170-degree viewing angle; 5 ms response time; 600:1 contrast ratio; and 16.7-million colors.

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