3D-News Archive March 2007

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Regal Entertainment Group Offers Digital 3D Entertainment on 109 Screens
3D-News Posted: Tuesday, March 27, 2007 (7:52 UTC) | Posted By: Webmaster

Regal Entertainment Group, a leading motion picture exhibitor owning and operating the largest theatre circuit in the United States, announced 75 more screens are being equipped for presentation of Walt Disney Pictures' "Meet the Robinsons" in Disney Digital 3D utilizing the REAL D cinema system. Regal Entertainment Group will offer the 3D feature on a total of 109 screens when the film opens Friday, March 30.

"Regal Entertainment Group is proud to increase the number of locations where we provide the latest in REAL D Digital 3D technology. By adding another 75 locations in time for "Meet the Robinsons" in Disney Digital 3D, Regal continues to be an industry leader with 109 screens capable of Digital 3D in 26 states," stated Greg Dunn, President of Regal Entertainment Group. "Regal is confident that our moviegoers will be impressed with the 3D effects in Disney's "Meet the Robinsons"."

In Disney's "Meet the Robinsons", Lewis is a brilliant inventor with a surprising number of clever inventions to his credit. His latest and most ambitious project is the Memory Scanner, a machine that will help him find his birth mother so they can become a family. But before he can find her, his invention is stolen by the dastardly Bowler Hat Guy and his diabolical hat and constant companion, Doris. Lewis has all but given up hope when a mysterious stranger named Wilbur Robinson whisks our bewildered hero away in a time machine and together they team up to track down Bowler Hat Guy in a showdown that ends with an unexpected and unbelievable twist of fate.

For the Digital 3D presentation of "Meet the Robinsons", audience members will utilize comfortable, lightweight glasses to view the film's 3D effects. These glasses can be taken home as souvenirs of the movie.

First View: The Secret World inside a Black Leather Box
3D-News Posted: Friday, March 23, 2007 (13:10 UTC) | Posted By: Webmaster

"Geometeric Primitive", a 3D slide sculptural exhibition from Brighton-based photographer, Mark Bennett, is now on tour alongside Fecund's renowned play, 'Special', throughout March 2007, ending with a week at the Hackney Empire, London from April 2nd to 7th.

With Geometric Primitive, Mark Bennett has created a one of a kind sculpture and stereo slide viewing system – an object of interest in its own right and a potentially menacing device that invites people who dare to come closer and investigate ...

Comprising a basic black tripod and leather box with eight inbuilt stereo slides facing inwards, Geometric Primitive exhibits ‘guerrilla portraits’ shot by Mark Bennett at the UK’s top fetish and performance club, Torture Garden. The display on the device comprises two sets of eight stereo slides. The first set is viewable before the show and the second afterwards.

Four slides are positioned along the top edges and four along the bottom. To see the 3D stereo slides, the user peers into the horizontal edges of the box from above or below, and literally sees another world as if it were real.

This is the first public outing for Geometric Primitive, with specially tailored 3D slide content to be added for specific venues and events in the future.

Mark Bennett says: "Stereoscopic photography dates back over a hundred years and works by having two lenses take a photo on film at the same time at approximately eyeball distance apart. The prints or slides can then be seen with stereo card viewers or slide viewers. Most people are familiar with Viewmasters reels, and the slides used in Geometric Primitive are exactly the same in concept but approximately six times the resolution for considerably better detail."

He adds: "3D imaging is experiencing a renaissance thanks to IMAX theatres and films. Computer graphic made films are being recreated in 3D specifically for these venues."

The camera used by Mark Bennett is called a Stereo Realist and dates back to the 1950's where it was advertised by top Hollywood Actors. 3D enthusiasts at the time included Bob Hope, John Wayne and Harold Lloyd. A whole list of top Hollywood stars such as Vincent Price, Fred Astair, Gregory Peck, Chalton Heston, James Cagney and Joan Crawford advertised and undoubtedly used their complementary cameras.

Shamrock Capital Growth Fund Invests in REAL D 3D Digital Platform
3D-News Posted: Friday, March 23, 2007 (13:02 UTC) | Posted By: Webmaster

Michael Lewis, chairman and CEO of REAL D, and Stephen D. Royer, managing director of the Shamrock Capital Growth Fund, announced jointly that Shamrock, the Burbank-based, private-equity firm, is investing $50 million in REAL D, the leader in digital 3D technology. Further terms of the deal were not disclosed.

The financing round from the Shamrock Capital Growth Fund will fund the rapid development of REAL D's delivery systems and support its leadership in delivering lifelike visual images for cinema and beyond. Earlier this month, REAL D announced its acquisition of Boulder, Colorado-based ColorLink, one of the world's leading inventors and suppliers of photonics-based solutions. This acquisition will significantly enhance REAL D's product offerings and production capabilities.

REAL D is bringing the premier digital 3D experience to cinemas worldwide. With over 700 screens in 14 countries currently and 1000 screens expected later this year, REAL D has the world's largest 3D platform.

"The Shamrock Capital Growth Fund looks for exceptional opportunities among key domestic media, entertainment and communications companies," stated Royer. "The 3D market is at a point of explosive growth, with the rapid adoption of REAL D's technology by leading theater owners combined with a strong commitment from the studios and an expanding pipeline of 3D content in production. We believe that REAL D, as an industry leader, will continue its successful brand expansion, and we look forward to facilitating their continued success in energizing the 3-D marketplace," Royer added.

"We are delighted with this partnership and the significant investment from Shamrock. Their support will be instrumental in REAL D's exponential growth," stated Lewis. "Shamrock's confidence in our platform and business model is a clear message to the industry and consumers that next-generation 3D is already here and is becoming increasingly available at movie theaters and cineplexes in the U.S. and worldwide."

Visionsense Announces 'The First- and Only- Miniature' 3D Stereoscopic Surgical Camera
3D-News Posted: Friday, March 23, 2007 (13:00 UTC) | Posted By: Webmaster

Visionsense Corp. announced its new distal "chip-on-a-stick" 3.4 mm 3D stereoscopic camera for Minimal Invasive Surgery (MIS). This unique camera technology provides image quality equivalent to High Definition (HD) as not optically "diffraction limited". It provides the surgeon with real-time "natural" Stereovision, 3D measurements and image fusion ("see-through-tissue") that combines Stereovision with MRI, CT or ultrasound and displays both merged.

Visionsense's 3D stereoscopic camera enables new MIS surgical specialties and procedures that are under served by traditional 2 visualization products, in markets such as: Spine, Neurosurgery, Gynecology, Urology, General Surgery, Micro, Plastic and Orthopedics.

For more information, see http://www.visionsense.com

Adlabs Cinemas and Cinema Park Network to bring Multi-Sensory Experience to Agra, City of the Taj Mahal
3D-News Posted: Friday, March 23, 2007 (12:53 UTC) | Posted By: Webmaster

Adlabs Cinemas announced a partnership with the worldwide Cinema Park Network to pioneer a multi-sensory tourist experience in India. Cinema Park Network will provide Adlabs' new cinema complex in Agra, the city that hosts hundreds of thousands of tourists every year, who come to see the world-renowned Taj Mahal, with a state-of-the-art multi sensory technological system, presenting a new type of content.

"India in Motion" is a unique 25 minute six-dimensional show where viewers can not only see the movie, but also experience it through every other sense – sight, smell, sound, touch, motion and above all - interaction. The, 'India in Motion', will join Cinema Park's WoW - Wonders of the World, which tell the story of cities and countries through state-of-the-art technology.

The WoW India in Motion experience will take tourists on a whirlwind trip around the country so that they can experience not only the audiovisual treat of India but also its vibrations and olfactory sensations. Visitors sit on Smart Motion Seats that move around, have bass shakers and multiple ticklers. Viewers equipped with 3D glasses also experience special effects, such as breeze, water spray and smoke. This is a one-of-a-kind experience that enables each viewer to be active and involved using a personal remote control.

According to Tushar Dhingra, COO, Adlabs Cinemas, “The partnership with Cinema Park Network will enable us to expand our audience beyond our regular visitors to include tourists, who do not usually go to the cinema while visiting a foreign country. Now, with our special and unique experience they will get a different taste of India, something they can get only by using our special technology combined with our film industry's creative expertise."

Mr. Ori Yardeni, CEO and Founder of Cinema Park Network said: "We are proud that India, which is an important tourist destination, is joining our global network. We already set-up multi-sensory experiences in other parts of the world, including Disney World in Florida, and now India is our first installation in Asia. We will provide the tourist agencies and operators with a state-of-the-art unforgettable experience, based on a solid commercial partnership. 'India in Motion' in Agra is going to be one of our flagship Wonders of the World projects".

"WoW is going to be a major player in the tourism industry, and our plan is to set-up similar experiences in the most toured destinations in the world", added Mr. Yardeni.

Barco Converts La Géode into Europe's Largest Digital 3D Dome
3D-News Posted: Friday, March 23, 2007 (12:28 UTC) | Posted By: Webmaster

Barco, a leading global provider of visual display solutions, has recently brought digital 3D projection to the La Géode giant dome in Paris. La Géode is one of the largest Géodesic domes in the world and the Barco installation makes this exhibit the largest 3D digital presentation ever to be displayed on a spherical surface. The grand opening was held on 6 March and inaugurated by Renaud Donnedieu de Vabre, French Minister of Culture and Communication.

"This solution allows La Géode to introduce the biggest, brightest, and finest high-definition 3D and 2D digital image covering a very large part of its 1,000 m² hemispheric screen," says Laurent Dondey, general manager at La Géode. "This project started with a visit at 'IMAX Tycho Brahe' – the dome movie theater and planetarium in Copenhagen – where we were very impressed and inspired by the courageous and successful first move made by Steen Iversen's team and Barco's Eric Braux in implementing giant digital projection for 3D programs. We discovered the right way to strategically enrich, diversify, and render less dependant our programming."

Ever since the implementation of the Barco system solution at the Tycho Brahe planetarium in Copenhagen, there appears to be a strong interest in digital 3D among museums and themed parks with giant screen domes. Barco's 3D digital display system enables La Géode to diversify its offering and provide a new experience to its patrons, as well as differentiate its offer from standard theaters. La Géode will split its screen time between digital and large format film presentations.

La Géode plans to show 3D programs three to four times a day, high-definition (HD) children animation programs, documentaries for special rendezvous of La Géode, music and video concerts, satellite video transmissions for sports and cultural/musical events, and sessions for graphic and new digital image creators with schools and labs.

"This project was a true and thrilling challenge which drew much passion and effort from the La Géode team, as well as attention from the industry," adds Laurent Dondey. "In a few weeks, we believe we'll attract many new visitors in addition to the current stream of 550,000 IMAX spectators. Barco is sharing our enthusiasm and excitement and even providing artistic direction, advice, and contact bridging for the show and the programs to come - a help we much appreciate."

As prime contractor for the La Géode project, Barco was responsible for the entire implementation of the giant digital display system. In the early phases of the project, Barco played a major role in consulting La Géode to validate the technical feasibility and business model. The world-renown dome theater relied on Barco's extensive expertise in large-scale, multi-channel visualization for spherical surfaces, high-definition, and stereoscopic imaging.

The La Géode system solution consists of a multi-channel, Barco Galaxy passive Infitec stereo display system, the new Barco XDS-1000 external desktop system, and a collection of high-resolution sources including video servers, satellite feeds, and other high-definition inputs. Barco's scalable XDS-1000 allows the projection system to simultaneously display up to 16 video sources to HD resolution in multiple windows, as well as display multiple stereo sources. The digital video serving technology allows the system to playback various digital content in a wide range of formats and record in high definition in real time.

Insight Media and USDC Release 3D Report '3D Displays Entering Professional and Consumer Applications'
3D-News Posted: Friday, March 23, 2007 (12:24 UTC) | Posted By: Webmaster

Insight Media, with support from US Display Consortium, announces the release of a comprehensive new report entitled 3D Technology and Markets; A Study of All Aspects of Electronic 3D Systems, Applications and Markets. While conventional wisdom sees 3D displays as niche market products, outside the mainstream of professional and consumer display technology, the report finds that recent advances in 3D display technologies have given them image quality equal to the best LCD monitors and TVs at price premiums that are in the range professionals and consumers have shown a willingness to pay. This indicates that key pieces of the 3D puzzle are falling into place and resulting in the adoption of 3D systems in several key market segments.

The nearly 400-page 3D report documents the current state of the 3D industry including displays, image sources, formats, standards, applications and markets. There is an in-depth evaluation of the current and forecast market, including industry revenue forecasts through 2011. These forecasts are broken down by display technology, display size and application category. Forecasts are also provided for specific markets, both in terms of unit sales and revenue streams.

3D displays come in a wide variety of sizes from cellphone-sized to projectors capable of filling a giant cinema screen. These improved, moderate-cost technologies will first move into existing markets for 3D displays and enable the development of new, broader markets in the future.

"Throughout this report Insight Media has cut through the hype and wild forecasts that have been common in 3D systems throughout its 150 year history," notes Matthew Brennesholtz, one of Insight Media's principal analysts on the report. " We have strived to produce a report that comes to reasonable conclusions and forecasts based on the facts, markets and technologies. This is different from many previous studies of 3D technology that were often written by enthusiasts and contained wildly inflated predictions."

In addition to display-specific material, the 3D Technology and Markets Report contains an in-depth discussion of related technologies including ones for image generation, formats and standards. Special attention is paid to 3D video formats that are backward compatible with the existing 2D video infrastructure. The report also includes a list of 650 companies, universities, consortia and standards bodies involved in 3D systems, with profiles on 26 of them.

Rosetta delivers Phobos transit animation and 'sees' Mars in stereo
3D-News Posted: Friday, March 23, 2007 (12:12 UTC) | Posted By: Webmaster

During Rosetta's recent Mars swingby, the OSIRIS cameras captured a series of images of Mars and of Phobos transiting Mars' disk. The OSIRIS team have produced a cool animated sequence and a 3D view of the Red Planet.

The animated sequences (one faster, one slower) show the shadow of Phobos transiting Mars' disk on 24 February; the images were captured around 22:08 CET, a few hours prior to Rosetta's successful Mars swingby on 25 February.

The movies were produced by combining a series of separate images taken by the Optical, Spectroscopic and Infrared Remote Imaging System (OSIRIS) on board Rosetta.

The background of Mars changes slightly from image to image since the individual images were acquired using different colour filters. Phobos appears dark because it reflects less sunlight than Mars.

Phobos is the inner moon of Mars; Phobos orbits closer to a major planet compared to any other moon in our solar system (less than 6000 km above the surface of Mars), and it is also one of the smallest known moons in the solar system.

Mars in 3D

Although Rosetta's direction relative to Mars was relatively constant during the approach phase, the surface view of Mars changed due to the rotation of the planet.

Thus, it was possible to produce a stereoscopic image, or anaglyph, by processing and combining images acquired by OSIRIS at different times. The image was produced by combining several views of Mars taken from slightly different angles. In this case, the anaglyph was generated using images acquired 6 minutes apart.

To see the 3D effect, use a pair of left-eye red, right-eye blue colour glasses.

The 3D image clearly shows the spherical shape of Mars. However, due to the angle between the different views, Martian topography is not visible stereoscopically. At closest approach at 03:15 CET on 25 February, Rosetta passed over the planet's surface at a relative speed of 36 191 km/hr. During the swingby, the gravitational energy of Mars helped Rosetta change direction, while the spacecraft was decelerated with respect to the Sun by an estimated 7887 km/hour.

During the swingby, the gravitational energy of Mars helped Rosetta change direction, while the spacecraft was decelerated with respect to the Sun by an estimated 7887 km/hour. The spacecraft is now on the correct track towards Earth - its next destination planet whose gravitational energy Rosetta will exploit in November this year to gain acceleration and continue on its trek.

Matsushita Electric Works Brings CyberDome to Life with Dassault Systemes Solutions
3D-News Posted: Friday, March 23, 2007 (12:09 UTC) | Posted By: Webmaster

Dassault Systemes (DS) announced that Matsushita Electric Works, Ltd. (MEW) enhanced its decision-making product, "VR System for Environmental Product Support", with DS's Virtools, a development and deployment platform for interactive 3D content. With this, MEW creates interactive, personalized city planning scenarios very rapidly, literally enabling communities to get a real-life perspective on planning projects and make the right project decisions from the start.

"Before deploying DS's Virtools, it took us a tremendous amount of man-hours to produce the complex 3D content our customers require, like determining what impact potential changes will have on a neighborhood, such as adding new buildings, shopping centers, responding to current and future environmental needs. We project these scenarios at our full-scaled display facility "CyberDome", where viewers wear 3D glasses to perceive the complete effects and participate in real-time," says Ryuichiro Nagahama, general manager, Matsushita Electric Works, Ltd. With Virtools, MEW has drastically reduced this scenario creation time, saving their clients money by moving their project timelines along at a faster pace.

"MEW services the full-range of stakeholders involved in the city planning process: developers, architects, designers, urban planners and even residents. By collectively walking these stakeholders through plans in a realistic virtual environment, the group can make pertinent suggestions on how to improve all aspects of the project being reviewed, and to preserve the environment for the future. This comes from a perspective that before was only possible when it was too late or costly to make changes. All this thanks to the power of interactive real-time 3D," explains Nikos Calfacacos, general manager, PLM Japan, Dassault Systemes.

Thanks to its intuitive user interface and building blocks, Virtools is easy to use for laypeople as well as developers. The Virtools rendering engine enables companies to manage huge amounts of content data. In addition to being a key solution for DS's architecture and construction solutions, the Virtools product line is strategic for DS's "3D For All" mission, whereby the general public's daily lives will benefit from realistic 3D interactive experiences.

DreamWorks Animation Goes 3D
3D-News Posted: Friday, March 23, 2007 (11:59 UTC) | Posted By: Webmaster

DreamWorks Animation SKG, Inc. announced its intention to produce all of its films in stereoscopic 3D technology starting in 2009. To best take advantage of the technology, the company will now be creating films utilizing stereoscopic 3D from the beginning of its creative process.
"I believe that this is the greatest opportunity for movies and for the theatrical exhibition business that has come along in 30 years," said Jeffrey Katzenberg, Chief Executive Officer of DreamWorks Animation. "Advancements in sound have dramatically improved the auditory experience, but there hasn't been a corresponding breakthrough in the way we see movies until now. Stereoscopic 3D technology gives us a real opportunity to significantly enhance the theater experience."

To date, most films shown in 3D have been created for traditional projection and then rendered into 3D in post-production. In order to take full advantage of the new technology, DreamWorks intends to make films with the stereoscopic 3D concept in mind from the beginning of the production process. The company believes that this approach will increase its storytelling opportunities and create a more immersive movie-viewing experience.

"Historically, 3D has been used primarily as an add-on or a bonus feature," Katzenberg said. "And while audiences have enjoyed that, they haven't really seen the true potential of this technology. We're going to use the latest stereoscopic 3D technology to build our movies from the ground up. We believe that this will create more opportunities for our artists as well as more compelling experience for the audience."

The growth in the number of theaters capable of projecting 3D films has dramatically risen in the past two years. It is expected by 2009 that there will be several thousand screens equipped for 3D. DreamWorks Animation believes that the rapid deployment of digital cinemas by exhibitors around the world and the latest technology developments will allow the company to take advantage of this new platform. The company has started production on its first film in this format, Monsters vs. Aliens (working title), intended for release in the summer of 2009.

"I believe CG animation is in the best position to take advantage of the latest advancement in 3D technology," said Katzenberg. "Since our films are made digitally, it presents numerous opportunities for our filmmakers. And by moving into this area now, DreamWorks Animation is developing expertise that will differentiate our films and provide a lasting competitive advantage."

The exhibition industry sees a major opportunity from this new format.

"Theater owners are excited by this technology because it not only provides a more special movie-going experience but also a meaningful growth opportunity as research suggests more people come to see 3D movies, and ticket pricing has more flexibility," said Jim Tharp, President of Distribution for Paramount Pictures, distributor of DreamWorks movies. "The advancements in home entertainment products, especially flat-screen TVs, have made it more important than ever that exhibitors offer a unique and special theatrical experience, 3D does that in a big way and film goers have already seen that this can be a premium experience."

DreamWorks is assembling a world-class team to drive its stereoscopic 3D vision.

Jason Clark, who most recently was Executive Producer on Monster House 3D and Jim Mainard, who for many years was the head of DreamWorks Animation's Research and Development, will both be leading the launch of DreamWorks Animation's stereoscopic 3D efforts.

Phil McNally, Stereographer on Chicken Little & Stereographic Supervisor on Meet the Robinsons, will be the Stereographic Supervisor on DreamWorks Animation's first stereoscopic 3D movie, Monsters vs. Aliens.

"I'm thrilled to welcome Phil and Jason to the DreamWorks team," Katzenberg said. "Along with Jim, we will have tremendous leadership for this initiative. By combining their talents and expertise with our resources and commitment, I believe we will be able to tell better stories and create a totally new and special experience for movie goers."

VisuMotion unveils 3D Content-Creation and Playback Tools that support 3D Displays of different manufacturers
3D-News Posted: Friday, March 23, 2007 (11:54 UTC) | Posted By: Webmaster

At the world's leading IT fair, CeBIT 2007, VisuMotion unveiled its ground-breaking 3D content creation and playback solutions that allow cross-platform usage of 3D displays made by different manufacturers.

For the first time in the history of the 3D industry, 3D content can be created, edited, formatted and stored basically independent from the 3D display used for playback.

The use of 3D displays is rapidly increasing worldwide, particularly for digital signage applications, 3D gaming, research and development as well as for medicine and Virtual Reality setups.

VisuMotion's product portfolio includes 3D Rendering Plug-ins for Autodesk's 3D Studio Max and Maya, the Compositing and Editing Software "3D StreamLab" as well as the playback software "3D Movie Center".

The multi-stream (multi-view) rendering required for autostereoscopic 3D displays is executed by means of the plug-ins for the well-known animation packages. This means, 3D animations (or still pictures) are automatically rendered in various perspective views.

The work flow seamlessly leads to the 3D Editing and Compositing solution "3D StreamLab" that allows the simultaneous postproduction of all different video streams (i.e. the multiple views).

3D Content creators will both benefit from the unique high-speed rendering algorithms implemented in this master piece of software and profit by the fact that once 3D videos are rendered and cut by VisuMotion software, these can be played back on nearly any type of 3D display that is commercially available now and in the future.

To complete the 3D solution chain, VisuMotion provides the 3D playback software "3D Movie Center" which is available as Library and Network Edition.

The Library Edition runs on a stand-alone PC that drives a (single) 3D display whereas the Network Edition enables to control a network setup of 3D displays.

Up to now it was impossible to combine 3D displays of different manufacturers in such a network when being driven by a single server. This limitation has now been overcome thanks to VisuMotion's software solutions. And even more: The 3D Movie Center is downward compatible to usual two-dimensional footage which means such display networks can be formed by 3D and 2D displays at the same time.

Alexander Schmidt, CTO Software, describes VisuMotion's business approach as follows: "The unsolved challenges for the use of autostereoscopic displays consisted mostly of various non-congruent hardware and software approaches that exist parallel to each other, the neglect of suitable 3D infrastructure to drive 3D-displays and the fact that compelling real video 3D content could hardly be made for 3D displays so far. VisuMotion is dissolving these growth barriers of the 3D industry by providing universal 3D infrastructure conceptions that support the display products of nearly any maker (e.g. Spatial View, Sharp, Tridelity). Thus, there is also a good potential to play a substantial role in forming standards for the 3D industry."

'Meant to be Seen' (MTBS) Releases Stereoscopic 3D Programming Guide Online
3D-News Posted: Friday, March 23, 2007 (11:47 UTC) | Posted By: Webmaster

"Meant to be Seen" (MTBS), a new Stereoscopic 3D advocacy, certification, and discount organization, has successfully released its first Stereoscopic 3D Programming Guide at the recent Game Developers Conference. It is now available as a free download at http://www.mtbs3D.com

Stereoscopic 3D solutions offer visible depth through two-dimensional media. This is a huge breakthrough in videogame technology because it adds an intense immersion and thrill to otherwise ordinary games. Examples include munitions flying outside the screen, realistic awe-inspiring explosions, and characters that seem to reach out and touch the player. In a competitive field such as videogame development, this is a benefit that today's game publishers can't afford to overlook.

"The release of this guide was very successful and very much needed. The last Stereoscopic 3D programming guide was released by NVIDIA in July 2004 -- so the industry was due for an update! Based on resources from NVIDIA and 3rd party expertise, this document is an invaluable tool for game publishers who are trying to stay competitive," said Neil Schneider, President and CEO of "Meant to be Seen".

Independently run, MTBS represents the interests of end consumers and providers of stereoscopic 3D solutions including LCD shutter glasses, Polarized Monitors, Auto-Stereoscopic Monitors, Head Mounted Displays (HMD), Stereoscopic Projection Systems, and future technologies. To aid game purchasers in making informed buying decisions, MTBS will be certifying games both in the market and in development according to the level of stereoscopic hardware compatibility.

The MTBS guide works for most hardware solutions, and enhancements include recommended programming calls, problem workarounds, and additional criteria that will help widen Stereoscopic 3D compatibility in games.

"The success of the MTBS guide went beyond our expectations - iZ3D is pleased to be involved with the Meant to be Seen organization. We ran out of MTBS guides the first day of the show, and thanks to some fast photocopying, there are almost a thousand programmers who now have the competitive advantage of knowing how to program for stereoscopic 3D," said David Chechelashvili, VP of Marketing for iZ3D LLC.

iZ3D is the first company to provide an unrestricted education grant to help make this organization possible, and the industry is looking forward to the new 22" iZ3D monitor release in May. As an added incentive, the new 22" iZ3D monitor will be discounted for MTBS members by almost 20% ($180 off the current retail price of $999).

"Meant to be Seen" is also expecting initial videogame certification results in the near future.

"I'm getting a lot of emails about certification results from members, so please visit our website regularly for updates. It's a very stringent process with many game developer benefits - so it's very important we do this right the first time," Schneider explained.

Stereoscopic 3D gamers are the most valuable players in today's market because they spend thousands of dollars on computer systems for the purpose of playing videogames. When game developers earn certification, MTBS will officially award and certify the work as safe Stereoscopic 3D compatible purchases, and provide a complementary ad campaign on http://www.mtbs3D.com

All videogame players and developers are encouraged to register for free at mtbs3D.com. Members benefit from industry news, technical support, and current certification standings. MTBS subscribers will also have eventual involvement in the videogame certification process. New advisory board members are also being interviewed for participation opportunities, and interested parties can apply through the "Meant to be Seen" website.

Dolby Previewed Dolby 3D Digital Cinema at ShoWest 2007
3D-News Posted: Friday, March 23, 2007 (11:45 UTC) | Posted By: Webmaster

At ShoWest, Dolby Laboratories, Inc. unveiled details of its new Dolby(R) 3D Digital Cinema technology, designed to provide consumers with an impressive 3D experience.

"Dolby built its reputation on producing innovative cinema presentation technology like Dolby Digital Cinema. Dolby 3D Digital Cinema is an exciting addition to our digital cinema solution," said Tim Partridge, Senior Vice President and General Manager, Dolby Laboratories. "Although we are in the early stages of testing Dolby 3D, we are very happy with the way it looks to date."

Dolby 3D provides exhibitors and distributors an efficient and cost-effective 3D solution. The ability to utilize a white screen gives exhibitors a cost advantage, as no special equipment associated with a "silver screen" is required. The ease of shifting from 3D to 2D as well as moving the film between different size auditoriums provides compelling flexibility.

Dolby 3D uses a unique color filter technology by InfiTec that provides a very realistic color reproduction. Dolby 3D also provides extremely sharp images thus delivering a great 3D experience to the audience from every seat in the house.

The Dolby 3D solution uses the white screens installed in most theaters today as well as standard digital cinema projectors, eliminating the need for a dedicated 3D auditorium. The solution simply adds a retractable color filter wheel accessory to the digital projector. Furthermore, the filter wheel automatically moves away from the light path when switching from 3D to 2D digital cinema presentations. Leveraging Dolby Digital Cinema technology, exhibitors easily can transfer movies down to a smaller auditorium later in the movie's run.

Dolby 3D Digital Cinema works with comfortable and lightweight passive viewing glasses that require no batteries or charging. Initially, 3D glasses will be reusable, eliminating the need to reorder glasses and minimizing environmental impact. In the future, Dolby expects to offer the option of disposable glasses that the moviegoer can keep as a souvenir.

Unique to the Dolby 3D solution, the technology also simplifies the process of creating and distributing 3D movies. There is no need for extra color correction or other compensation processes in postproduction, as all processing is performed in the server. This innovative approach not only saves time and money, but it simplifies the overall process as the color correction is the same for both 3D and 2D digital cinema presentations.

Mechdyne Enables Immersive Virtual Reality Capabilities in Autodesk Maya and 3ds Max
3D-News Posted: Friday, March 23, 2007 (11:15 UTC) | Posted By: Webmaster

Mechdyne Corporation announced that its VRCO software division has expanded the compatibility of its immersive visualization solution to support native display of both Autodesk® Maya® and Autodesk® 3ds Max® applications in a wide range of large-scale Virtual Reality environments. With the enhanced Conduit(TM) package, designers may now display native Maya and 3ds Max models, in stereoscopic viewing modes, on large PowerWall(TM) and in walk-in immersive CAVE® rooms driven by Windows® and Linux® PC clusters.

Advanced visualization capabilities enable creative designers to move beyond desktop tools to maximize productivity and better manage tight deadlines and development demands. Experiencing photorealistic virtual prototypes in 1:1 scale, with the added insight of stereoscopic depth, can help reduce the number of design iterations and/or physical models required for design reviews, thereby saving time and money while shortening development cycles. Realistic virtual prototypes can also improve collaboration among design teams for better decision making.

3DIcon Announces Multiyear, Multimillion-Dollar Expansion of Sponsored Research Agreement with the University of Oklahoma; Third Stage of 3D Development Program Underway
3D-News Posted: Friday, March 23, 2007 (11:13 UTC) | Posted By: Webmaster

3DIcon Corporation, a development-stage communications technology company, announced that it has extended its Sponsored Research Agreement (SRA) with the University of Oklahoma which modifies the performance period by OU and greatly expands the scope of the relationship in terms of total focus and funding. The new agreement now runs through March 31, 2010, and is worth $4,047,439 to the University, an increase from the $578,843 committed to OU under the first two phases of the SRA. The agreement encompasses both continuing and new research and development in three-dimensional display technologies and related areas, including relevant software. Funding will be provided by 3DIcon through a financing agreement with Golden Gate Investors of San Francisco, the terms of which were announced November 7, 2006.

"This extension builds upon the previous two-stage work done in conjunction with 3DIcon, namely our 'Investigation of Emerging Digital Holography Technologies' and 'Investigation of 3-Dimensional Display Technologies,'" said Dr. Jim Sluss, Morris R. Pitman professor and director of the School of Electrical and Computer Engineering in OU's College of Engineering and principal investigator for the 3DIcon SRA. "During this third-phase research and development period we expect to make additional, significant progress in the development of 3D display technologies. The areas of concentration include work with both swept-volume and volumetric display technologies including the application of nanomaterials to create vibrant, real-time systems."

Pursuant to its sponsored research agreement with 3DIcon, the University of Oklahoma has already filed four provisional patent applications and one utility patent application.

Martin Keating, 3DIcon's CEO, stated, "Our relationship with OU is increasingly productive and exciting. The researchers have exceeded our expectations. The expanded scope of the research and associated funding to the University is indicative of the progress we are making in the nascent field of 3D communications, and it opens many possible marketing opportunities for the Company."

Three-Dimensional Lecture on Solar System
3D-News Posted: Friday, March 9, 2007 (7:58 UTC) | Posted By: Webmaster

The Planetarium at Raritan Valley Community College (RVCC) in Somerville, New Jersey, will present a lecture, "Touring Our New Solar System and a Journey in 3-D," 7:30 p.m. March 27.

Dr. Ken Kremer, NASA Jet Propulsion Laboratory (JPL) Solar System Ambassador, will speak about some of the new discoveries in the solar system. Topics will include Mars, Saturn, Pluto, the comets and Eris the "dwarf planet."

The program is recommended for audiences in fourth grade and older.

The $5 admission charge includes a pair of 3D glasses. For more information and reservations, call (908) 231-8805.

INNOCOM Details GNEX 3D Mobile Technology to Revolutionize China's Cellphone Content Market
3D-News Posted: Friday, March 9, 2007 (7:54 UTC) | Posted By: Webmaster

INNOCOM Technology Holdings, Inc. has announced that its recently announced partnership with ICOLS of South Korea will yield an innovative new technology for 3D mobile content platforms called GNEX. The technology will potentially be used for products such as a 3D full-screen phone similar to Apple, Inc.'s iPhone, 3D mobile games as well as media content for multiple portable screen devices such as PMPs, DMBs, MP3 players and laptops. GNEX will potentially be sold for non-mobile uses such as theaters for 3D films, advertising panels and other types of display screens. Using proprietary technology, GNEX utilizes a 3D solid LCD module which allows stereoscopic images without the use of special glasses.

Due to a development cycle accelerated by customer demand, INNOCOM and ICOLS expect that the 3D solid LCD module will be launched at the beginning of the third quarter 2007. Mobile games and other value-added content utilizing the GNEX technology are also expected to be launched at the same time.

Mr. William Hui, Chairman and CEO of INNOCOM said, "ICOLS will be a very long-term partner for INNOCOM as we develop both the China and Korea marketplaces. South Korea has one of the highest mobile phone penetration rates in the world, with 40 million cell phone subscribers and a total population of 48 million. Since most of the population is relatively wealthy, users change mobile phones often and are sophisticated regarding phone technology. ICOLS has established itself as a true leader and innovator in that demanding market and we expect the same results in the booming China marketplace."

Mr. Hui continued, "GNEX provides light, fast, and high quality "virtual machine" technology to the mobile community. We believe the 3D graphics and more comprehensive multimedia library offered by GNEX will bring the industry to another level. With the freedom to be ported anywhere and with the ability to be downloaded, we expect GNEX will revolutionize the mobile entertainment. Anywhere - Anything - Any Time."

REAL D Acquires ColorLink
3D-News Posted: Friday, March 9, 2007 (7:52 UTC) | Posted By: Webmaster

REAL D, the leader in digital 3D technology, announced its acquisition of Boulder, Colorado-based ColorLink, one of the world's leading inventors and suppliers of photonics-based solutions. The acquisition will significantly enhance REAL D's product offerings and production capability. Under the agreement, ColorLink will become a subsidiary of REAL D and Leo Bannon, president and CEO of ColorLink, will become chief operating officer of REAL D. Financial terms of the deal were not announced.

The acquisition includes ColorLink's R&D campus in Boulder as well as its manufacturing facilities in Tokyo and Shanghai. REAL D also gains a broad range of published patents covering a significant trove of optical, liquid crystal and light-based technologies In addition, ColorLink offers a significant line of 3D imaging components for entertainment, gaming, industrial, and scientific applications.

"Adding ColorLink truly helps us deliver on our commitment to being the premier visual brand," stated REAL D Chairman and CEO Michael Lewis. "Their world-class scientists and patented technology will allow us to continue to lead the way with the most cutting-edge 3D experience and technologies."

"This is a natural fit for ColorLink," offered Bannon. "The premise of all our work has been to provide key technologies to achieve the highest quality images possible. We look forward to working with REAL D on this collective goal."

"We have been working closely with ColorLink's team for several years, and their approach to light management and design is truly revolutionary," said REAL D President Joshua Greer. "We look forward to pushing new visual frontiers together in the years ahead."

Spatial View brings new dimensionality to CeBIT 2007
3D-News Posted: Thursday, March 8, 2007 (12:48 UTC) | Posted By: Webmaster

Spatial View Inc. announced that it will be showing its 2007 product line of auto-stereoscopic displays and supporting 3D software at CeBIT 2007 in Hannover, Germany, March 15-21, 2007. With five great 3D devices and a host of software products that support visual communication in true 3-Dimensional space, Spatial View continues innovating comfortable, affordable, and high quality auto-stereoscopic solutions.

On view at the Spatial View booth at Stand A32 in Hall 2 will be:

  • The Handsome Spatial View 8.4" 3D Multi-User Display. Especially and originally designed for in-store advertising, its cute compact shelf size and high quality resolution make it the perfect eye-catcher. Great for stores and those hard to fit spaces, its convenient size and multi-viewer specs also make it suitable for digital signage in other areas.
  • The Basic Spatial View 17" 3D Single-User Display. This is the basic beginning display for those just getting into stereoscopy. Designed for desktop use with the single user in mind, it's cost-effective and perfect for 3D gamers! Full on hardware support through the NVIDIA stereo graphics driver means this display delivers powerful 3D performance.
  • The Affordable Spatial View 19" 3D Multi-User Display. An entry-level screen that's well suited for creating advanced 3D graphics in marketing, engineering, medical, or Geo Information Systems. A truly versatile display, it's equally at home for use on the desktop or for small group presentations.
  • The Excellent SeeFront 21" 3D Single-User Display. Intended for the most demanding professional applications in science, engineering, medical, GIS, and other areas, this display has truly impressive high optical quality without any loss of brightness. That, combined with total freedom of movement for the user in front of the 3D display courtesy of on an eye tracking system, makes it the most advanced 3D screen available.
  • The Astounding Spatial View 32" 3D Multi-User Display. Bigger really can be better. Big but manageable, this display has it all - stunning images and portability. For the boardroom or the billboard, this screen wows whether it's for presentations, for digital mock-ups, – or for advertising and public digital signage.
Spatial View continues to support 3D of all types with both new and enhanced software products that bring visual communication in 3-dimensional space to a whole new dimension!

The tried and true SVI PowerPlayer is now available in release 2.0. Sporting many comfortable new features, it continues to be the world's most versatile and convenient 3D player.

New releases are also available for the highly successful SVI Plug-ins for Autodesk® 3ds Max®, for MAXON CINEMA 4D, and for now for Autodesk® Maya®. SVI Plug-Ins assure convenient, fast, and hassle-free preparation of three-dimensional content—models and graphics as well as stereoscopic images and videos—for output in any 3D format and on any auto-stereoscopic display.

With the new SVI Flash 3D Enhancer, you can easily create a striking 3D effect for the spatial perception of your 2D animations. Benefit from fast content creation with your Adobe® Flash tool and bring it to 3D. Your 2D will never have to be flat again! It's ideal for a new generation of commercials and digital signage.

Exclusively at CeBIT 2007, Spatial View will be previewing SVI 3DLiveVideo: A new prototype software solution for real-time display of live 3D video from the stereoscopic camera to auto-stereoscopic display without additional preparation, either directly or via network. With this advance, a variety of new applications is now possible: 3D video conferencing, 3D web-cam, as well as 3D microscopy and endoscopy for healthcare, engineering and science.

For more information visit http://www.spatialview.com

Holographic Images Use Shimmer to Show Cellular Response to Anticancer Drug
3D-News Posted: Wednesday, March 7, 2007 (9:47 UTC) | Posted By: Webmaster

The response of tumors to anticancer drugs has been observed in real-time 3D images using technology developed at Purdue University.

The new digital holographic imaging system uses a laser and a charged couple device, or CCD, the same microchip used in household digital cameras, to see inside tumor cells. The device also may have applications in drug development and medical imaging.

"This is the first time Holography has been used to study the effects of a drug on living tissue," said David D. Nolte, the Purdue professor of physics who leads the team. "We have moved beyond achieving a 3D image to using that image for a direct physiological measure of what the drug is doing inside cancer cells. This provides valuable information about the effects of various doses of the drug and the time it takes each dose to become significantly effective."

The laser is gentle and does not harm living tissue, Nolte said. The cancer cells used for the research were grown independently in a bioreactor in the laboratory.

Holography uses the full spectrum of information available from light, more than what the human eye can detect, to create a 3D image called a hologram. By shining a laser on both the object and directly on the CCD chip of the digital camera, the system screens the pattern of light reflected back from the object and allows the camera to record very detailed information, including depth and motion on a scale of microns, or 0.0001 centimeter.

The scattered light waves reflected back from the object come together at the camera's detector and form what is called "laser speckle." To the eye, this speckle appears as a random pattern of blotches of bright and dark, but the pattern changes if there is motion within the object.

"All living matter is in constant motion, and the laser speckle from a living object is constantly changing with that motion," Nolte said. "This was the key to the diagnostic ability of the technique. The image appears to shimmer with the motion inside the cell. As the anticancer drug works, there is less motion inside the cell and the shimmer effect is reduced. This can be seen right on the screen."

The findings of this National Science Foundation funded research was detailed in an oral presentation on Tuesday (March 6) at the American Physical Society Meeting in Denver, Colo. The team was selected from more than 7,000 submissions as one of 25 to present results at a meeting press conference. John Turek, a professor of basic medical sciences at Purdue, and Kwan Jeong, a graduate assistant, collaborated with Nolte on this work.

The team detects the motion of organelles inside cancer cells. Organelles are tiny specialized structures that perform internal cell functions and are a common target of anticancer drugs because they play a key role in the uncontrolled cell division that makes cancer lethal.

Colchicine, the anticancer drug studied by the group, limits the ability of organelles to travel throughout the cell and perform their functions. The drug disrupts the growth of microtubules, the highways of the internal cellular structure, and leaves organelles stuck at dead ends unable to move.

This reduction in motion translates to less shimmer in the image on the screen and can be quantitatively analyzed by a computer program, Nolte said.

"Let's say there are 1,000 organelles reflecting light; the exact pattern of the laser speckle is sensitive to each organelle's location," he said. "If one moves even one-half micron, then the pattern changes. It is highly dynamic and sensitive to changes."

In addition to the technology's sensitivity to motion, the field of view is unique because of its "dynamic range," the difference between the largest and smallest scale accessed.

"We can look at a fairly large section of the object, about a 30-micron-thick section of a 700-micron-thick tumor," Nolte said. "At the same time, we can retrieve information within the micron scale.

"Biologists currently have to look at things on the cellular level through microscopes. With this technology, we now can detect things on the cellular level and the tissue scale at the same time. In this case, the whole is greater than the sum of its parts. Tissue is more than just an accumulation of cells. It is a communication network in 3D that behaves differently than 2-D cell cultures."

In addition to realizing the diagnostic applications of the shimmer, the group has simplified and reduced the cost of the system.

In 2002 Nolte's group was the first to use holography to produce images inside of tissue. The original technique used special semiconductor holographic film developed by the team as opposed to a CCD chip.

"At the time, the only way to capture the image was on this very expensive, very difficult to make film," Nolte said. "But the CCD cameras kept getting better and better and reached the point where we could make the transition from holographic film to the CCD."

Light waves have peaks and valleys that offer information about depth undetected by the human eye. By shining a second laser directly on the CCD chip, bright and dark fringes occur corresponding to the relationship of these peaks and valleys. These fringes, or interference patterns, can be recorded directly onto the camera.

"This extra laser light wave, called the reference wave, acts like a yardstick," Nolte said. "It provides depth information and measurement. It gives us the original image layered with the fringes and the specific locations of these fringes tell us about the 3D structure of the object."

The team combines this holography technique with "laser ranging," a method similar to radar that measures the time it takes for a laser pulse to travel to an object and be reflected back.

"The holography gives us the peaks and valleys and detailed depth information, while the laser ranging allows us to control how deep we are looking," he said.

The team plans to make measurements of the cytoskeleton, the support structure of cells, and to further examine what types of motion influence the shimmer effect.

"What we have seen is just the tip of the iceberg," Nolte said.

REAL D Continues Rapid Expansion by Bringing 3-D Cinema Experience to Nearly 700 Installed Screens Worldwide
3D-News Posted: Tuesday, March 6, 2007 (21:03 UTC) | Posted By: Webmaster

REAL D, the leader in the delivery of premier digital 3D experiences, today announced new agreements with Regal Entertainment Group (NYSE:RGC - News), AMC Entertainment Inc., Cinemark and several other exhibitors to license additional locations with REAL D Cinema technology. This brings the installed total to more than 680 screens, nearly triples the REAL D-installed global footprint and surpasses the company's stated goal of 500 locations by March 30, in time for the release of Disney's upcoming animated feature Meet the Robinsons.

The expansion of the REAL D platform includes the following:

  • Regal Entertainment Group currently operates 34 REAL D Cinema screens and will be adding an additional 75
  • AMC Entertainment Inc. is adding 104 to its current 13 screens
  • Cinemark is adding another 16 to its 20 screens
  • Rave Motion Pictures is adding five screens
  • Cinemas Lusomundo (Portugal) is installing eight screens
  • Village Roadshow (Greece) is installing two screens
Further global expansion will include screens in Iceland and Ireland, expanding REAL D's presence to 14 countries. Ballantyne of Omaha, Christie Digital Systems, Technicolor Digital Cinema and Doremi Cinema contributed to the most recent expansion of the digital platform.

With the added participation of these top exhibitors, moviegoers in nearly every major city in the U.S. and 13 other countries around the world will now be able to enjoy the REAL D experience. "We are thrilled to bring even more audiences the REAL D experience," said Joseph Peixoto, president, Worldwide Cinema at REAL D. "This rapid uptake by exhibition market leaders is a clear signal to the industry that REAL D 3D is the future of moviegoing."

"The expansion of REAL D screens to nearly 700 is a significant milestone to the enhancement of the moviegoing experience domestically and abroad," stated Chuck Viane, Disney's head of domestic distribution. "We at Disney have received an incredible response to our films on the REAL D platform and we're especially looking forward to our next film, Meet the Robinsons, in Disney Digital 3D(tm). It's a pleasure working together with the folks at REAL D through this incredible time of growth and innovation in the exhibition business that benefits movie lovers everywhere."

"Interest in the Digital 3D presentation stimulates moviegoing at our theatres across the country. REAL D is delivering a high quality and unique experience," stated Michael L. Campbell, chief executive officer of Regal Entertainment Group. "We look forward to partnering with REAL D and Disney to offer Meet the Robinsons in 3D at over 100 Regal Entertainment Group theatres."

LBX Company Launches New Products With Support From KCTCS and EON Reality's Expertise in Interactive 3D Stereoscopic Solutions
3D-News Posted: Tuesday, March 6, 2007 (9:27 UTC) | Posted By: Webmaster

Technicians with Kentucky Community and Technical College System recently teamed with the EON Reality, a global leader in interactive 3D technology, and LBX Company, LLC, to present an interactive stereoscopic display of LBX excavating products and their capabilities at a recent trade show in Lexington.

As a member of the Interactive Digital Center (IDC) Consortium - a collaboration of technology and industry partners and educational institutions - the KCTCS team was able to leverage long-term relationships with local industry to create an exciting holographic product presentation that was received by more than 100 dealer representatives in attendance.

"The 3D presentation was the hit of the show," said LBX Company President Robert Harvell. "It achieved the impact we were looking for during our new product launch. Not only did the presentation showcase our products to dealers and potential customers, but it also can be expanded in the future to include advance sales and service programs. The opportunity for this type of media is limitless."

KCTCS President Michael B. McCall said his organization is committed to finding new applications of emerging technologies to provide innovative solutions for business and industry training, as well as to enhance and expand learning opportunities at the 16 KCTCS community and technical colleges located on 65 campuses across the Commonwealth.

"KCTCS is very pleased to support the LBX Company with an application of this cutting edge technology," Mr. McCall said. "We are also anxious to expand the applications of visualization technology through new partnerships with business, industry and educational leaders."

Jamie Justice, KCTCS Director of Visualization and Technology, said the presentation clearly demonstrated the potential impact on teaching and learning applications that visualization technology can provide.

"Visualized learning will change the learning environment in major ways in the immediate future," Mr. Justice said, "and we look forward to additional applications and projects utilizing this type of technology."

Since summer of 2006, KCTCS and EON Reality have been focused on providing Interactive 3D and Virtual Reality to the Kentucky region. The IDC partners are focusing on amassing successful deliveries and testimonials from the region's industry leaders to emphasize the instructional, educational and marketing values gained from using interactive 3D technology solutions.

"The response was amazing," said EON Reality President Mats Johansson, President, "and the way we worked with KCTCS as an IDC Consortium partner really marks the future of how educators and industry can collaboratively create winning solutions that educate and inform the marketplace."

Marly Bergerud, Director, Global Education Development for EON Reality, said the partnership between KCTCS and the IDC Consortium will provide the company with an excellent opportunity to market their products to the global community.

"3D interactivity helps an audience understand faster, remember longer and make decisions quicker regardless whether your message is marketing, sales, training, detailed safety or maintenance instructions," Ms. Bergerud said. "Additionally, this initial KCTCS and LBX project is only the beginning of the IDC's positive impact on the region's workforce and economic development."

The 3D interactive display of LBX's new product offering built by EON, KCTCS and LBX was unveiled at the new product launch on January 25 in Lexington, Kentucky.

Jeff Kleiser Receives Grid Institute Fellowship
3D-News Posted: Monday, March 5, 2007 (4:57 UTC) | Posted By: Webmaster

The Grid Institute has appointed visual effects pioneer Jeff Kleiser a fellowship to participate in the design and development of Media Grid rendering and digital cinema standards.

Kleiser, whose career spans nearly three decades, is widely recognized as a leader in animation and visual effects. He has produced and directed visual effects for numerous award-winning television commercials, and has created unique location-based entertainment projects such as the 3D stereoscopic films Corkscrew Hill (for Bush Gardens), Santa Lights up New York (for Radio City Music Hall), and The Amazing Adventures of Spider-Man (for Universal Studios). Kleiser's film credits range from Walt Disney's Tron, the ground-breaking CGI movie released to critical acclaim in 1982, to recent Hollywood releases such as X-Men (including X-Men 2 and X-Men: The Last Stand), Fantastic Four, Scary Movie (3 and 4), Slither, Son of the Mask, Exorcist: The Beginning, and many more. In 1987 Kleiser and partner Diana Walczak founded the visual effects studio Kleiser-Walczak and together coined the term "synthespian" to describe digital actors (synthetic thespians). In 2005 Kleiser and Walczak founded Synthespian Studios (http://synthespians.net) to create original projects for animated characters. In 2006 Kleiser was a keynote speaker at Boston's first annual digital media summit (http://mediagrid.org/summit/). He is a member of the Academy of Motion Picture Arts and Sciences and serves on the board of directors of the Visual Effects Society, Williamstown Film Festival, and Norman Rockwell Museum.

As a Fellow of the Grid Institute, Mr. Kleiser will participate in the design and development of Media Grid standards for rendering and content delivery. Media Grid reference implementations will be developed and tested in cooperation with Synthespian Studios using the firm's recent Sun-Maid and Santa Lights Up New York projects - the latter being stereoscopic.

For America's most beloved holiday theatrical, "The Radio City Christmas Spectacular," starring the world-famous Radio City Rockettes, Kleiser and Walczak directed a 3D stereoscopic film that takes audiences on a thrilling sleigh ride with Santa through New York City. The film plays at Radio City Music Hall for more than 200 performances each Christmas season. Liz Smith, writing in the New York Post said, "It is simply magnificent! When they hand you the program, stapled to it is a pair of 3D glasses which you don for Santa's sleigh ride through the canyons and over the buildings of NYC. This is the best short movie of the year!" After screening this film and Corkscrew Hill, Lenny Lipton, author of "Foundations of the Stereoscopic Cinema" and one of the world's leading experts on 3D imagery, said these films "show a complete mastery of the medium. I have never seen anything better."

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Editor-in-Chief: Alexander Klein.

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