3D-News Archive March 2013


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Magnetic 3D Launches Glasses-Free 3D Media Company
3D-News Posted: Sunday, March 31, 2013 (18:18 UTC) | Posted By: Webmaster


Magnetic 3D, an industry leader in autostereoscopic, "glasses-free" 3D displays and digital signage solutions, announced the official launch of a new out-of-home media and experiential marketing subsidiary entitled, "Magnetic 3D Connect."

Magnetic 3D Connect builds on an already established relationship with Mowalla, an experiential marketing company based in Chicago, Illinois. The joint venture utilized Magnetic 3D's glasses-free 3D technology to deliver elevated consumer engagement at the point-of-sale and in out-of-home marketing applications across the country. Magnetic 3D and Mowalla have a shared history of success on the execution of several projects for such brands as Southern Comfort, Woodford Reserve, IBM, and Ticketmaster.

Most recently, the two companies provided their client with an interactive glasses-free 3D experience, promoting its ticket exchange program in multiple locations at Super Bowl XLVII. The campaign was part of the 21st NFL Experience, which was held at the Ernest M. Morial Convention Center in New Orleans, Louisiana. The campaign also included a "Last-Minute Ticketing Destination," which was designed and constructed by Mowalla and allowed visitors to purchase and sell Super Bowl tickets at the sponsor hotel.

Together, Mowalla and Magnetic 3D installed a total of five (5) 46" Magnetic 3D displays featuring Enabl3D™ technology, which showcased a great variety of cutting-edge glasses-free 3D programming. Visitors to the Convention Center were captivated by several custom, high-definition glasses-free 3D sequences that featured renderings of logos and branding for sponsors of Super Bowl XLVII. In addition to the aforementioned graphics, Magnetic 3D also exhibited two different glasses-free 3D feeds that displayed and updated information in real-time. One feed was directly connected to Twitter and displayed event-related tweets while simultaneously encouraging fans to digitally interact with the event; the other was linked to the ticketing website and provided fans with current, up-to-the-minute information regarding fluctuations in Super Bowl ticket prices and subsequent availability.

Similar in scope to the New Orleans deployment was a notable project for IBM's Smarter Commerce Global Summit 2012 in Orlando, Florida. The installation also included a 3D display as the focal point of their Solutions Center which highlighted a book-signing by bestselling author and social media guru Guy Kawasaki.

Additional highlights of Magnetic 3D and Mowalla's teamwork include point-of-sale marketing campaigns for spirits clients in California, Texas and the greater Chicago area. During a one-month spirits campaign at a supermarket chain in California, the use of Magnetic 3D's glasses-free 3D solutions resulted in a 181% increase from the previous year. This same spirits brand campaign ran in Chicago off-premise locations for 90 days, with 70% of shoppers elongating their shopping experience because of the glasses-free 3D displays. The results of the aforementioned point-of-sale campaigns were so successful that the custom glasses-free 3D content was recognized by Digital Signage Expo with a 2012 Silver Content Award under the joint venture's former title, "Kinetik 3D."

"Kinetik 3D proved to be a very successful experiment for both parties to ascertain and measure the effectiveness of glasses-free 3D in various marketing scenarios," said Tom Zerega, founder and CEO of Magnetic 3D. "Officially launching Magnetic 3D Connect as a subsidiary under the trusted Magnetic 3D brand is a welcomed progression that we have been looking forward to for quite some time. The launch will surely help both companies proliferate glasses-free 3D in the digital out-of-home marketplace further than ever before."

With Magnetic 3D assuming the role of majority stakeholder in the group, the Kinetik 3D joint venture will officially be rebranded as "Magnetic 3D Connect." Magnetic 3D and Mowalla will continue to complement each other and create award-winning campaigns. In connection with the name change, the companies already have promising plans for expansion in the near future.

"Aided by Magnetic 3D's industry-leading glasses-free 3D solutions and Mowalla's unmatched expertise in experiential marketing over the past twenty years, our new venture with Magnetic 3D Connect will embrace these core competencies fully to produce unique campaigns that maximize consumer engagement and never cease to amaze," said Chapin Mower, President of Mowalla and Managing Partner of Magnetic 3D Connect.

DDD licenses TriDef 3D to Gadmei for glasses-free 3D tablets
3D-News Posted: Thursday, March 28, 2013 (14:31 UTC) | Posted By: Webmaster


DDD Group plc, a 3D solutions company, has licensed its TriDef 3D Mobile content solutions to Chinese manufacturer Qingyuan Gadmei Electronics Technology Co. Ltd for its new glasses-free 3D tablets.

Gadmei's E8-3D 8" tablets will use the TriDef 3D video SDK to convert 2D videos into 3D. The 8" high definition screens provide 3D viewing without the need to wear glasses. They are expected to launch in the second quarter of 2013. DDD will receive quarterly royalty revenues from Gadmei, based on the volume of 3D tablets shipped.

DDD's TriDef 3D Mobile solution also includes automatic 3D game conversion, which is expected to be included in next generation 3D Gadmei tablets. TriDef 3D Mobile allows over 30 of the latest mobile games to be played in stereoscopic 3D 'off the shelf', even though the game was not specifically developed for 3D.

The Gadmei tablets are also compatible with the soon-to-be-released Yabazam 3D Android app that provides access to the original 3D programming available via DDD's Yabazam content portal, whichalready offers over 80 streaming 3D movie titles for viewing on 3D consumer devices.

Chris Yewdall, Chief Executive of DDD, said: "The 3D mobile market is poised for rapid growth this year as high quality glasses-free 3D tablet screens are now ready for mass production. We are pleased to be working with Gadmei as it prepares to launch itsfirst 3D tablets in this exciting new market."

A novelty brings 3D to LED video walls
3D-News Posted: Thursday, March 28, 2013 (14:30 UTC) | Posted By: Webmaster


A new invention to show 3D on common LED video walls will be introduced at the upcoming fair ProLight&Sound in Germany. For the first time, large venue events like concerts, sports, fashion and corporate presentations can bring a 3D experience on LED walls to an unlimited audience.

The key feature of the novelty is "Passive 3D" technology, which allows the use of maintenance-free polarized glasses and low-cost disposables.

The "LED 3D add-on" enables recorded and live 3D whenever wanted, while 2D content can be displayed as usual. The polarized LED light even enhances image quality with reduced glare and better contrast.

"I wanted to use the brightness and useability of LED walls, but could not find anything available on the market. So I started to work on a solution." says Tom Aufmesser, a show designer experienced in stereoscopy, who invented the "LED 3D add-on" He was supported by Austrian LED display developer and manufacturer Multicolor. The "LED 3D add-on" is ready to market and already supports all Multicolor high-resolution panels of the FP-series like FP5, FP2.5 and FP1.8

"LED 3D add-on" will be custom-made individually to fit most existing LED video walls of all manufacturers and can be added to new and used systems.

A prototype will be presented on the fair ProLight&Sound in Germany at location 9.0 D19 by distributor MediaSolution from April 10-13, 2013.

IMAX And Disney Pact On New IMAX 3D Space Film
3D-News Posted: Wednesday, March 20, 2013 (14:20 UTC) | Posted By: Webmaster


IMAX Corporation and The Walt Disney Studios, a division of The Walt Disney Company, announced an agreement to produce and distribute the latest IMAX® 3D cinematic space spectacle from acclaimed filmmaker Toni Myers , who has been crafting mind-blowing movie experiences for IMAX audiences for more than 40 years.

This marks the first time IMAX and The Walt Disney Studios are jointly producing a film together. The companies have previously collaborated on the distribution of numerous films from the groundbreaking release of Fantasia 2000 to the recent successful opening of Oz The Great and Powerful.

Myers' upcoming 3D film, which is still untitled, will use IMAX's extremely high-resolution photography and videography to offer breathtaking, illuminating views of our home planet from space, exploring the astonishing changes that have occurred on Earth in just the past several decades.

Made in cooperation with the National Aeronautics and Space Administration (NASA), the film will explore mankind's future on – and off – the planet, increasing our understanding of the solar system, while also traveling light-years to other star systems to ponder the possibilities of "Goldilocks," an Earth-like planet. The film is expected to be released in 2015.

"Disney has always been a leader in creating immersive fantasy worlds for audiences, but we know there's no more immersive world than the real one," said Alan Bergman , President, The Walt Disney Studios. "This is a bird's eye view of our incredible universe and our future in it, and we're looking forward to diving in with the perfect collaborators, Toni Myers and IMAX."

"We're thrilled to collaborate on our first joint production with Disney," said Greg Foster , Chairman and President of IMAX Entertainment. " Toni Myers and her team have given us films that have been educating, delighting and astonishing IMAX audiences for many years, and we look forward to continuing the journey with this latest spectacle."

Myers has been editing, writing, producing and directing films specifically tailored for The IMAX Experience® since 1971. Her most recent documentary feature film, 2010's acclaimed Hubble 3D, has grossed nearly $53 million in IMAX® theaters to date.

"The 1990 IMAX film Blue Planet was the first time we pointed the IMAX® cameras from space back to Earth to reveal, on a grand scale, the changes being made to our planet by both natural and human forces," Myers said. "It's marvelous and important to have this new opportunity to show what has happened to our planet since then. The International Space Station is a unique and perfect platform from which to see how our home is evolving, and at the same time explore our exciting future in other worlds."

Virtalis to Show the Power of Collaborative, Interactive VR at the Hannover Messe
3D-News Posted: Wednesday, March 20, 2013 (12:59 UTC) | Posted By: Webmaster


Virtalis, a world-leading Virtual Reality (VR) Company, is taking its technology to the Hannover Messe this year where it will be on display on Stand E45 in Hall 7. The booth will boast a Virtalis ActiveWall VR system, plus a Head Mounted Display-based ActiveSpace system. Not only will the Virtalis team run through some of their 3D demonstrations of engineering applications, but they will also be demonstrating how both the ActiveWall and ActiveSpace systems foster real-time collaboration for both engineering reviews and training applications.

"With this year's theme being "Integrated Industry", I persuaded my colleagues that we simply had to take our technology to Hannover this year!", explained Michaela Dierking, who heads up the Virtalis office in Germany. "VR is the ultimate integration and communication tool, in that it brings together designers, manufacturers, trainers, sales and marketing plus senior management and other key stakeholders, like suppliers, in one shared environment that places them all on an equal footing, thanks to the power of 3D. Hannover's lead theme signals the fair's key focus on the growing integration of all areas within industry. In these tough economic times, with companies operating in an increasingly global marketplace, any investment in machines, industrial equipment, or new products assumes a new level of importance. Companies have to get it right first time and they have to be able to prove their investment too. For these reasons, there has simply never been a better time to invest in VR technology, where important decisions can be tried out virtually in a no risk environment first."

Hannover Messe will also offer a sneak preview of applications for Virtalis' new software, Visionary Render. This is specialist software for visualisation and rendering of complex high-end CAD data to aid design, marketing and training and is set to make the use of VR and advanced visualisation techniques mainstream. Virtalis will be launching the software later this year.

The ActiveWall is an installed, immersive, interactive 3D visualisation system that is the industry benchmark for both price and performance. ActiveWall is Virtalis' best selling interactive 3D visualisation system and probably the best selling VR system in the world. The version on display at Hannover will feature a Christie Mirage WU14K-M projector and an ART TrackPack 4 with Flystick 2 tracking system.

The ActiveSpace is an interactive 3D visualisation system using a Polhemus-tracked NVIS Head Mounted Display that provides the ultimate immersive experience for an affordable price. ActiveSpace combines best in class technology and, like ActiveWall, is part of the Virtalis ActiveWorks family of 3D immersive visualisation solutions. An ActiveSpace can be linked with an ActiveWall to allow remote, collaborative design reviews and training exercises. As a stand-alone VR system, the principal advantage of ActiveSpace is that its users have the freedom and flexibility to move around in their virtual environment, totally unencumbered, whilst experiencing 360° views.

Almost 70 Percent of Gamers Rate Stereoscopic 3D Experience the Same or Better than 2D Gaming
3D-News Posted: Thursday, March 14, 2013 (16:47 UTC) | Posted By: Webmaster


The immersive game industry stands on the cusp of dramatic change following two years of specialized research conducted by Interactive Games Ontario 3D (iGO3D), an alliance of Ontario universities and leading game companies launched in early 2011. With total funding valued at C$635,000, iGO3D's findings include everything from developing a better understanding of stereoscopic 3D (S-3D) gaming to pioneering new techniques in S-3D visual game design.

"It was premature for industry leaders to encourage fixed design choices to determine good and bad 3D in games," said Dr. Andrew Hogue, Assistant Professor, University of Ontario Institute of Technology (UOIT) and Associate Project Director, iGO3D. "Our research shows we have a lot more to learn. There are still innovations to be made in areas like technology, game design and artistic choice. We found several challenges with what's available today, and iGO3D revealed new techniques and ideas that can positively shape future S-3D games."

First spearheaded by UOIT and the S-3D Gaming Alliance (S3DGA), iGO3D's key partners also include York University, Western University, University of Waterloo and OCAD University. Industry members include Electronic Arts, Big Blue Bubble, Bitheads, JunctionVFX and Digital Extremes. Additional sponsors include AMD, Dynamic Digital Depth, and Audiofly. iGO3D is funded in part by the Ontario Media Development Corporation (OMDC) and the Ontario Centres of Excellence (OCE).

"Game developers are starting to get it and are already taking a closer look at immersive technologies like the Oculus Rift and other virtual reality (VR) devices," said Neil Schneider, Executive Director, S3GDA. "iGO3D's findings will be a very helpful toolset for them to put out great memorable games."

iGO3D has showcased a real opportunity for 3D and VR to represent a brand new class rather than just an add-on for video games. One research project involved creating a 3D space shooter/maze game with its design focused around interactions in stereoscopic 3D, to determine whether the additional depth cues allow for new interactions not possible in traditional 2D games. The study found 70 per cent of players were able to complete the game on a 3D display in the first play-through, and all the first-time players gave up and failed when playing on a 2D display.

The iGO3D website is now accepting free registrations from Ontario game development professionals, applicable Ontario industry and S3DGA members. Only qualified registrations will be approved for access. Most of the research documents are supplemented with stereoscopic 3D videos that can also be viewed in traditional 2D if needed. The presentations will work with most available 2D and 3D options in the market.

Research findings include:

  • Relationships between stereoscopic 3D and audio
  • Perceptual issues and findings in S-3D gaming
  • New stereoscopic 3D rendering techniques
  • New and effective methods for drawing stereoscopic 3D crosshairs
  • Innovations in holographic gaming technology
Special industry presentations have also been made available by Big Blue Bubble and Digital Extremes: two companies with active S-3D game development experience. Researchers and industry representatives are also making themselves available to answer questions about the findings through an included discussion engine.

The iGO3D website will also be revealing its research results for the Fan Expo Battlefield 3 gaming competition. Featuring close to 250 participants, iGO3D has uncovered findings about what gamers think about being able to effectively compete in 3D, and some ideas on how to improve the experience further.

Virtalis and Thames Technology at LIMA 2013
3D-News Posted: Thursday, March 14, 2013 (16:46 UTC) | Posted By: Webmaster


Virtalis, a world-leading Virtual Reality (VR) Company, and its reseller Thames Technology will be sharing Booth A37 in the UK Pavilion at LIMA this year. The Langkawi International Maritime and Aerospace Exhibition is the premier destination for aerospace and maritime manufacturers targeting the Asia Pacific growth markets from the defence, enforcement, civil and commercial sectors. The booth will boast a complete Helicopter Crew Reality (HCR) system, as well as a Virtalis ActiveWall VR system, which will be showing 3D demonstrations of engineering applications.

HCR is a VR training environment which helps develop skills in team-wide communication during complex training missions. Like other VR training systems, HCR offers the financial benefits of an improved training capability in a risk-free environment. It can be tailored and reconfigured to give different scenarios and can be used at any time of day or night. HCR's new Gunnery Module provides an integrated gunnery trainer for the fundamentals of ballistics. Virtalis offers options for the development of custom landscapes and other features, giving a best fit solution.

"The trainer has exceeded all our expectations", said Sq. Leader Sam McDonagh of the UK's Ministry of Defence. "The graphics on the system are superb and, as a result, we are now delivering the kind of ground based and remedial training we had never thought possible."

LIMA 2013 will offer a sneak preview of applications for Virtalis' new software, Visionary Render. This is specialist software for visualisation of complex high-end CAD data to aid design, marketing and training and is set to make the use of VR and advanced visualisation techniques mainstream.

The team will also be hosting live collaborative demos with its partner HeiTech Defence Systems' own ActiveWall system, sited on booth A129. With Virtalis' ActiveWall, data can not only be visualised in stereoscopic 3D, but also the system enables full immersion and interaction, thanks to Virtalis' integrated head and hand tracking solution. By linking the two ActiveWalls together, the team will be able to demonstrate the power of 3D, real-time, interactive, collaborative design reviews.

Mechdyne Corporation Licenses CAVE2 Hybrid Reality Environment from the University of Illinois at Chicago
3D-News Posted: Thursday, March 14, 2013 (16:46 UTC) | Posted By: Webmaster


Mechdyne Corporation announced that it has licensed the CAVE2™ hybrid reality environment developed by the Electronic Visualization Laboratory (EVL) at University of Illinois at Chicago. The licensing agreement was signed in January of 2013, and continues the strong working relationship that began in 1994 when Mechdyne licensed the EVL-designed original CAVE™ technology.

The term CAVE™ is an acronym for CAVE Automatic Virtual Environment and also a reference to "The Simile of the Cave" in Plato's Republic, in which the philosopher explored the concepts of perception, reality and illusion

The CAVE2™ system provides a near-seamless, 320 degree, panoramic 2D/3D environment that supports information-rich analysis with stunning immersive visuals. "Although the CAVE2™ advanced virtual reality technology is a next generation system, many of the legacy CAVE™ applications can be integrated into the CAVE2™ system," said Kurt Hoffmeister, VP of Engineering and Product Development for Mechdyne.

"With Mechdyne as an integrator of the CAVE2™ design, we can point our collaborators who are interested in incorporating the CAVE2™ technology to Mechdyne," said Jason Leigh, Ph.D., Director of the EVL and Professor of Computer Science at University of Illinois at Chicago. "This enables our colleagues to receive a top-notch product with full technical support from Mechdyne," Leigh explained.

According to Hoffmeister, "One of the biggest benefits offered by the CAVE2™ system is its versatility. The system can be integrated to provide the resolution and clarity that matches human visual acuity, for an entirely new level of immersive and collaborative experience."

A key feature of the CAVE2™ design is the use of 3D capable LCD flat panel screens rather than rear projection, which enables more efficient use of facility space, compared to previous generation CAVE™ technology, Hoffmeister explained. "The CAVE2™ design also accommodates off-axis vertical viewing angles, eliminating any 3D ghosting at the top or bottom of the large viewing area," he added.

The development of the CAVE2™ technology was funded by grants from the National Science Foundation and Department of Energy. Some of the royalties of licensing of the CAVE2™ system will help fund future research at EVL, explained Leigh.

"Every day we're hearing more and more about ‘big data'," Leigh commented. "Advanced visualization systems like the CAVE2™ provide a lens to bring big data into focus— for deeper understanding and greater insight."

Mechdyne expects major users of the CAVE2™ system will include universities, scientific research organizations, energy companies, and manufacturing and design organizations worldwide.

Visit http://www.mechdyne.com/cave2.aspx for more information about CAVE2™ technologies from Mechdyne.

Dimension 3 Festival 2013: a showcase for 3D and 4K contents
3D-News Posted: Thursday, March 14, 2013 (16:45 UTC) | Posted By: Webmaster


Dimension 3 Festival, the most prominent festival dedicated to independent S3D production, has been showcasing new talents from all around the world for 7 years This year, Dimension 3 Festival takes another step and becomes a festival of all new dimensions of the image, with the launch of a category dedicated to 4K contents

Dimension 3 Festival launches its call for films in 2013 with big news: previously open to all 3D formats, the competition will now also feature productions in 4K. The deadline for film submissions is April 26th.

On June 20th, about thirty films will be continuously screened in a theater in Seine-Saint-Denis and an evening ceremony with 400 professionals will reward the best S3D and 4K contents.

Distributors, producers and directors who wish to participate in the Festival's competition must submit their contents online in one of the following categories:

- Fiction (feature film, TV content, short film)
- Documentary
- Animation (one-off or series)
- Live recording (concerts, sports and other events)
- Special formats (advertising, corporate film, graphical overlay, music video, theme park visual ride, museum content)
- Student Films

A selection of films from the competition will be presented as part of 3Discovery, a festival taking place in cinemas throughout Seine-Saint-Denis from June 10 to 25, 2013. 3Discovery offers the public an opportunity to attend premieres or screenings in the presence of film crews.

For more information, please go to http://www.dimension3-expo.com

Alitalia's flight to the 3rd dimension
3D-News Posted: Thursday, March 14, 2013 (16:44 UTC) | Posted By: Webmaster


In the new Alitalia lounge "Dolce Vita"at Fiumicino airport in Rome, Italy, a glasses-free 3D video wall based on Dimenco 50" 4k autostereoscopic displays is installed. The grand opening of the new lounge took place on March 7th, 2013. Dimenco's 50"4k 3D displays were introduced in Amsterdam as part of the Integrated Systems Europe 2013 Event.

At the entrance of the "Dolce Vita" room, you are greeted by a 3D video wall with dynamic content that changes during the day. It brings the spectators a stunning and immersive aviation environment by showing 3D animations varying from world clocks, airplanes, and attractions from around the world. All became possible with the advent of Dimenco's state-of-art Ultra-high-resolution 4K displays.

This 100" display is comprised of 2x2 50" Ultra-high-resolution 4K displays and the magnificent resolution of 7680x4320 pixels derived from 2x2 3840x2160 pixels.

SD&A 3D Theater Best of Show 3D Content Winners Announced
3D-News Posted: Thursday, March 14, 2013 (16:43 UTC) | Posted By: Webmaster


Experts in stereoscopic cinema at the annual Stereoscopic Displays and Applications (SD&A) conference – the world's premier conference for 3D innovation – announced the winners of the annual 3D Theater session held February 4, 2013. The SD&A conference is held as part of the annual Electronic Imaging Symposium coordinated by the professional societies IS&T and SPIE.

The large audience at the two-hour SD&A 3D Theater session were treated to a varied selection of 42 different 3D content segments highlighting a wide range of styles from 3D content producers from around the world.

This year's judges of the SD&A 3D Theater session were: Eric Kurland, stereographer on the Oscar nominated "Maggie Simpson in The Longest Daycare" from 3-DIY and president of the Los Angeles 3-D Club; Jason Goodman, stereographer on "The Amazing Spider-Man" from 21st Century 3D; and Lenny Lipton, founder of StereoGraphics Corp. and former CTO of RealD. The judges were impressed with the high quality and inventiveness of the content, and had a challenging task to choose the winning entries from among a strong field.

Two Best of Show prizes were awarded at the SD&A 3D Theater session:

The Best of Show award for 3D live action went to "Ninety Three Million Miles" from Site-Eye Time-Lapse Films (directors: Brian McClave and Gavin Peacock) (UK).

The Best of Show award for 3D CGI went to "Nuts & Robbers" from ToonBox Entertainment Ltd. (Canada) and Redrover Co., Ltd. (South Korea).

The full list of 3D content segments screened during the SD&A 3D Theater session was as follows:

Competition Category

  • Ninety Three Million Miles – Site-Eye Time-Lapse Films (directors: Brian McClave and Gavin Peacock) (UK)
  • Nuts & Robbers – ToonBox Entertainment Ltd. (Canada) and Redrover Co., Ltd. (South Korea)
  • 3D Clouds Throughout the Day – Masuji Suto (Japan)
  • The Art Of Flight 3D – Red Bull Media House in association with Brain Farm Digital Cinema (USA)
  • Cosmic Encounters – Jürgen Hansen & Simone Stripp (France)
  • Bolts & Blip: Battle of the Lunar League - Movie Trailer – ToonBox Entertainment Ltd. and Redrover Co., Ltd. (Canada)
  • The Best of 3DGuy – Al Caudullo (USA)
  • Fugaku Hyakkei - 3D Converted Ukiyo-e Japanese Woodblock Prints – Waseda University, Toppan Printing Co., Ltd (Japan)
  • Get Lost in 3D – Andrew Woods (Australia)
  • Anvil – Per Nyman (Sweden)
  • Prometheus Cave – Zaza Lomidze (Georgia)
  • Moonglow - The Lives – Chang Hae-Rang (South Korea)
  • Stereoscopic Memories from Catalonia – Lluís Dubreuil (Spain)
  • Transmutation – Volker Kuchelmeister?(Australia)
  • Balloon in the City – Cheers Elephant (band), Ryan Suits (director) (USA)
  • The Charlatan – Ray Zone (USA)
  • Canals of Amsterdam – Masuji Suto (Japan)
  • China Cup International Regatta 2012 – Film Magic Limited (Hong Kong)
  • Sawdust Teaser – Wayne Schoenfeld and Anthony Coogan (USA)
  • Dream Defenders – Tiny Island Productions Pte Ltd (Singapore)
  • The Collection – Andrew Murchie (UK)
  • The Chopin Shorts Collection: 3D; Papa's Boy – BreakThru Films (producer: Hugh Welchman) (Poland)
  • The Chopin Shorts Collection: 3D; Spirits of the Piano – BreakThru Films (producer: Hugh Welchman) (Poland)
  • Make Every Second Count: Jim Dellevalle's Chapter – Nat Bartholomew (USA)
  • The End of the Dark Ages of the Universe – Ralf Kaehler (SLAC), Marcelo Alvarez (CITA) & Tom Abel (SLAC) (USA)
  • Eastern State Penitentiary – Terry Wilson (USA)
  • Soulmates 3D – The S3D Centre (Canada)
  • Storm Surfers 3D – 6ixty Foot Films (Australia)
  • Digital Darkroom: The Art of 3D – Steven Kochones (USA)
  • Skyscrapers – OK Go (USA)


Demonstration Category
  • Finding Nemo 3D – Pixar Animation Studios (USA)
  • Flying Swords of Dragon Gate – Bona Entertainment Company Limited (China)
  • A Day in the Life of an Audi Driver – Audi Le Mans – Chris Curtis for Passion Pictures (UK)
  • Karatchi Scramble – Chris Casady (USA)
  • Hooked – Parus Studio in collaboration with Tritone Studio (Latvia)
  • James Stewart 3D – GoPro Media Team (USA)
  • London 2012 Olympic Games – Olympic Broadcasting Service (UK)
  • Titans of the Ice Age – Giant Screen Films (USA)
  • Mapping Change in Sierra Nevada Forests – Steven McQuinn (USA)
  • Intel 3D-TRI-GATE Trailer – KUK Filmproduction Munich (Germany)
  • The Last Reef – Giant Screen Films (USA)
  • La Luna – Pixar Animation Studios (USA)


Two other prizes were awarded at the 2013 SD&A conference:

The prize for the best use of 3D during the technical presentations was awarded to Jim Defillipis for his keynote presentation "Coverage of the London 2012 Olympic Games in 3D" which included a behind-the-scenes documentary which showed the 3D cameras used at the 2012 Olympics in 3D action.

The prize of the best demonstration at the conference was awarded to John Toeppen and Jason Buchheim for their "Giga-pixel Immersive Stereoscopic Panoramas".

Congratulations to all our award winners.

The annual Stereoscopic Displays & Applications (SD&A) conference is the world's premier conference for 3D innovation. It is the largest and longest running technical conference dedicated to the discussion of technical stereoscopic imaging topics. The next conference runs February 3-5, 2014 in downtown San Francisco.

The SD&A conference is part of the IS&T/SPIE Electronic Imaging Symposium held in San Francisco, California. The conference program includes a range of exciting and useful special sessions, as well as research-based oral and poster presentations dedicated to stereoscopic imaging topics. Special sessions include the 3D Theatre, showing the latest stereoscopic footage; and live demonstrations of stereoscopic displays and applications.

Further information about the SD&A conference is available at http://www.stereoscopic.org

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