3D-News Archive April 2014

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ACME Portable: First Ever Portable Workstation with 4K Resolution
3D-News Posted: Monday, April 14, 2014 (11:01 UTC) | Posted By: Webmaster

ACME Portable, the manufacturer of high-performance portable computers, showcased at NAB Show 2014 the first ever portable workstation with Ultra HD 4K display. This portable workstation, called the MegaPAC L2, is ideal for many professional works that involve 4K display, including but not limited to 3D rendering, post-production processes, and professional photography.

MegaPAC L2
A powerful portable workstation for the most visually intensive tasks, the MegaPAC L2 features two 24" vertical monitors with one display at Full HD 1080p and the other at ULTRA HD 4K resolution. James Cheng, ACME Portable's CEO, has stated: "With our significant investment in research, development and innovation, ACME Portable is able to offer solutions that empower its customers to produce professional and demanding content at 4K resolution anywhere in the world!"

The MegaPAC L2 delivers uncompromised performance for today's most demanding video and graphics intensive applications, such as 3D CAD Design Software SolidWorks® or Final Cut Pro®. With the dual 24" monitors, this portable workstation can also be used with any PCI-E capture cards, which makes this the ideal platform for a variety of applications such as in-venue broadcasting, live-to-tape production, network or local television programming and live streaming on the Web.

  • NLE Editing and Acquisition support for ULTRA HD 4K, 4:4:4, 1080p60HD or stereoscopic 3D capture, playback and monitoring within your favourite editing software
  • Visual Effects and Graphics support to capture in full color resolution RGB 4:4:4 giving the sharpest keys possible
  • Live Streaming support for high quality live or on-demand broadcasts for the web of sporting events, webcasts, podcasts or concerts.
Revolutionary dual vertical 24" monitors. Bottom monitor is at Full HD 1080p and the top monitor is ULTRA HD 4K display. Observe new details of your work with the 3840x2160 resolution and have the privilege to watch a much larger screen from the same seating position.

The latest high-performance Intel processors. Able to support full-voltage 4th generation Intel® Core Processor to the latest Intel® Xeon® 12-core Processor with possibility of dual processing. Work any demanding software with high performance

The fastest hard disk speeds. Having up to 20TB of the fastest SSD in the market, you have the option of having massive internal storage.

Flexible PCI Express expansion slots. Use your personal favourite capturing card, SSD drive or high performance graphics cards.

Portable. Easy and simple transportation to any challenging environment and location. Within just 10 seconds, you can remove the portable workstation from the case, open the monitors and start working.

Support for both Windows and any Linux Operating Systems.

LA 3-D Club To Present Epic Steampunk Animated 3D Feature WAR OF THE WORLDS: GOLIATH
3D-News Posted: Monday, April 14, 2014 (9:42 UTC) | Posted By: Webmaster

In 1899, the Earth was attacked by ruthless invaders from the planet Mars. The Martian's 80 ft tall, heat-ray spewing, Tripod battle machines laid waste to the planet, but the invaders ultimately fell prey to Earth's tiny bacteria.

Fifteen years later, Man has rebuilt his shattered world, in large part by utilizing captured Martian technology. Equipped with giant, steam-powered Tripod battle machines, the international rapid reaction force, A.R.E.S., is Mankind's first line of defense against the return of the rapacious Martian invaders. Based in a massive fortress complex at the south end of Manhattan Island, the young warriors of A.R.E.S. train under the leadership of Secretary of War, Theodore Roosevelt, and the grim General Kushnirov.

And return the Martians do. The rematch finds the multinational squad of the A.R.E.S. battle Tripod "Goliath" on the front-lines of a vicious interplanetary offensive when the Martian invaders launch their second invasion using even more advanced alien technology. In the crucible of combat, this young team helming the mighty Goliath will be tested to the limits of their endurance and courage as they fight for Mankind's very survival under the onslaught of an implacable enemy.

This is the saga of WAR OF THE WORLDS: GOLIATH, a 95-minute, animated, steampunk epic of war, comradeship and courage under fire.

Goliath Squad's fight will take them from the misty woods of upstate New York and their first encounter with the alien invaders, to the open skies and canyon lands of the New Mexican desert and ultimately, to a battle for Manhattan itself as the enemy attempts to destroy A.R.E.S. at its very heart. Combat will rage on the ground as the steam-powered battle Tripods of A.R.E.S. square off against their lethal Martian counterparts. The skies above the battlefields will be filled with the dying as the advanced fighter planes of A.R.E.S., under the command of Manfred Van Richthofen, battle against the agile Martian Flying Wings. Goliath Squad will even find themselves locked in hand-to-hand with the tentacled aliens as they confront the invaders in the steamy depths of a vast power plant turned Martian Hive.

WAR OF THE WORLDS: GOLIATH will feature selfless heroism, alien cruelty, base betrayal and passionate lovemaking framed by the life and death paradigm of total interstellar war.

Heat rays, steam-powered battle Tripods, souped up biplane and triplane fighters, a 1,500-foot long, armored battle Zeppelin and a re-imagined steampunk New York City are some of the striking visuals that are being brought to life in this epic production.

Produced by Tripod Entertainment, WAR OF THE WORLDS: GOLIATH was directed by animation veteran Joe Pearson (Epoch Ink Animation), and written by accomplished wordsmith, David Abramowitz (Highlander). Featuring the voice talents of Adrian Paul, Peter Wingfield, Adam Baldwin, Elizabeth Gracen, Jim Byrnes, Beau Billingslea, Mark Sheppard, Tony Eusoff, Rob Middleton and many others, the movie was designed by Studio Climb in Kuala Lumpur, storyboarded by an international team of top artists and designers, and animated using a combination of CG and traditional cel animation in Seoul. Audio and video post-production including music score, sound design, voice direction, mixing, visual effects, editing and stereoscopic 3D was completed at the award-winning Imaginex Studios and BaseCamp Films in Kuala Lumpur. WAR OF THE WORLDS: GOLIATH was screened to critical acclaim during the San Diego Comic Con 2012 and the Los Angeles 3D Film Festival 2012, and selected for competition at the 2012 SITGES Festival Internacional de Cinema Fantàstic de Catalunya.

Join the LA 3-D Club for a special theatrical screening of WAR OF THE WORLDS: GOLIATH including a Q&A with the director, Joe Pearson.

$5 at the door for current LA 3-D Club members
$10 at the door for non-members (admission is waived with current valid Student ID)

Saturday, April 19th, 2014, 2:00pm

Downtown Independent Theater, 251 S. Main St., Los Angeles, CA 90012, USA

Disney's Katie Fico to Keynote Immersion 2014
3D-News Posted: Monday, April 14, 2014 (9:42 UTC) | Posted By: Webmaster

The Immersive Education Initiative announced that Disney's Katie Fico will keynote IMMERSION 2014 in Los Angeles, California, this June. The award-winning Stereoscopic Supervisor at Walt Disney Animation Studios led the stereo team through the challenge of designing dimensionality for the Academy Award-winning animated film Frozen to enhance the emotional beats and further immerse the audience in a vibrant and colorful world.

In her keynote address, Frozen: The Art of 3D Storytelling, Fico will share with IMMERSION 2014 attendees the ways in which Disney uses 3D technology to create unique and deeply compelling immersive experiences.

Frozen is a sweeping epic tale, filled with magical ice and swirling snow. For the film Fico and her team utilized stereo 3D and depth to enhance the story and emotionally engage viewers in a way that is not possible with traditional movies.

Drawing on her work on Frozen, Fico will explain how stereo 3D is used as a storytelling tool today what we expect to see and experience in future Disney films.

Her keynote will also address the importance of stereo 3D as a business tool, and how this relatively new technology is already impacting the world around us.

Recently awarded with "Best Stereographer" and "Best Stereo" by the International 3D Society for her work on Frozen, Fico has worked on a number of feature films during her career at Walt Disney Animation Studios, including Dinosaur, Chicken Little, Meet the Robinsons, Bolt, Tangled, and Paperman.

"Storytelling is a way for the audience to connect with a character, to feel their emotions and be a part of their journey," she said. "The use of stereo on a Disney film is relatively new and still evolving. Yet, Disney is on the forefront of technology and an industry leader with their 3D techniques. Here at Walt Disney Animation Studios we use 3D in a way that allows the audience to feel immersed within the emotional arcs of the film. During my IMMERSION 2014 keynote address I will focus on what our stereo process is and how we use 3D as a storytelling tool and also what to expect in our future films. I will also talk about why stereo is important from a business stand point, and how stereo is impacting the world around us."

Topfun and Banaxi get 3D and 4K content
3D-News Posted: Monday, April 14, 2014 (9:41 UTC) | Posted By: Webmaster

Australian distributor 3D Content Hub has announced 3D and 4K content deals with Topfun and Banaxi.

Both companies were announcing a large list of new documentaries, short films and award-winning productions at the annual NAB Show in Las Vegas in early April. 3D Content Hub is a distributor with a large content offering of stereoscopic 3D and native 4K titles.

With this new licence agreement Topfun is adding more than 50 hours of 3D and 4K content for viewers in the Czech Republic.

Banaxi, a VOD service in Poland, Hungary and Serbia, has acquired over 40 hours of content.

"We are proud to work with companies that appreciate native 4K as opposed to upscaled HD and choses stereoscopic 3D over converted 3D", said Torsten Hoffmann, CEO of 3D Content Hub.

These partnerships also signal that "3D isn't dead" added Hoffmann. "It will remain a content niche just as many others, albeit much smaller than the initial hype had suggested" as he referred to the continuing rapid increase of 3D enabled devices in most parts of the world.

Topfun also recognises the next development within the TV display industry. "Ultra-HD is the next logical step in the evolution of large smart TVs", said Radek Prikryl.

"We are glad that we can cooperate with 3D Content Hub and believe that their high quality 3D and 4K content will significantly enrich our service, offering extraordinary viewing experience to our growing number of UHD and 3D smart TV owners", said Prikryl, member of board of Topfun Media.

"It is our pleasure to cooperate with 3D Content Hub. Their high quality 3D and 4K content will significantly enrich our selection of high quality Banaxi content", said Jan Patrick, director of Banaxi Limited.

Fraunhofer HHI Enhances Cost-Effective Hybrid 3D Production With Trifocal Camera System
3D-News Posted: Monday, April 14, 2014 (9:41 UTC) | Posted By: Webmaster

The Fraunhofer Heinrich Hertz Institute HHI, a leader in the development of mobile and fixed broadband communication networks, multimedia systems, image processing and 3D, announced the first software environment leveraging Adobe After Effects plug-ins for trifocal camera systems. This improves the workflow for flexible 3D production and makes it even more cost effective, making it possible to produce 3D cinematography with only slightly more effort than is needed for 2D. At NAB 2014, Fraunhofer HHI showcased the plug-ins together with its trifocal camera developed in association with Walt Disney Production Technology, Burbank, and ARRI, Munich.

With its After Effects plug-ins, Fraunhofer HHI has further shortened the on-set and post-production 3D processing chain and made it more cost effective. Fraunhofer HHI's trifocal camera system enables stereo material to be produced just as in a classic 2D production, which eliminates the need for special 3D camera expertise and saves both time and costs on set.

Additionally, with After Effects plug-ins streamlining the post production process, use of the trifocal camera system presents a real opportunity for cost-efficient production of future 3D cinema.

Another advantage of the system is that the question of the content's target system and screen size, which could be a 3D cinema or stereoscopic display, now only needs to be settled during actual post production.

In association with Disney and ARRI, Fraunhofer HHI has developed a trifocal camera system that can shoot 3D material without the need for on-set stenographers and continual readjustment of camera settings. The system comprises a rig of one main ARRI Alexa camera and two satellite cameras. Integration of the satellite cameras and estimation of depth maps eliminates the need for continual adjustment of camera positions, which is often time-consuming in 3D productions. The recorded material is used in post production to estimate dense depth maps which enable generation of stereo content. The joint large baseline of all three cameras also provides future-proof footage for tomorrow's glasses-free 3D displays.

Fraunhofer HHI is part of the Fraunhofer Digital Cinema Alliance. The Alliance provides a network of deep expertise and intelligence for the development of scalable technologies and international standards that allow customers to stay ahead the market.

European Association Euromax To Host Its 2014 Annual Film Event With Breathtaking New Giant Screen Documentaries
3D-News Posted: Monday, April 14, 2014 (9:40 UTC) | Posted By: Webmaster

Euromax , the European Association for giant screen, specialty and institutional documentary films, has announced its 2014 annual meeting, which will be held at Omniversum, Den Haag (The Netherlands), May 21-24. This year's industry event will be hosted in parallel to the European Network of Science Centers and Museums (ECSITE) annual conference (ecsite.eu) in collaboration with the International Giant Screen Cinema Association (GSCA).

An exciting film program accompanies the 2014 event, including eighteen new documentary films, available from leading distribution companies, most premiering for the very first time in Europe:

National Geographic Cinema Ventures: James Cameron's Deepsea Challenge 3D,
Jerusalem 3D, Mysteries of the Unseen World 3D, Pandas 3D: The Journey Home
nWave Pictures Distribution: Galapagos 3D: Nature's Wonderland, The Great
Apes 3D, Penguins 3D
IMAX Corporation: Island of the Lemurs: Madagascar
MacGillivray Freeman Films: Hidden Universe, Journey to the South Pacific
BIG & Digital: Watermelon Magic 3D, Dragons: Real Myths and Unreal
Creatures, Napa Valley Dreams
3D Entertainment Distribution: D-Day: Normandy 1944
Giant Screen Films: Wonders of the Arctic, Antarctica 3D, Tiny Giants 3D
Helifilms: The Earth Wins

Speaking about the conference, Laurent Dondey, Euromax President and CEO of Paris-based giant screen theatre La Géode commented, "We are hugely excited about our meeting this year. Each Euromax event attracts leading players from across the production, distribution and exhibition industry - we are delighted to be welcoming them once again with never-seen-before productions in Europe, 4K Digital 3D projection and Laser-illuminated technologies."

In addition to the extensive line-up of films, clips, trailers, demonstrations and discussions, this year Euromax will offer delegates of ECSITE's annual conference (hosted in Den Haag during the same week), a taste of the giant screen and institutional documentary film industry. In partnership with the International Giant Screen Cinema Association (GSCA), Euromax will be hosting a special free giant screen breakfast event for ECSITE delegates on Friday, May 23rd.

The event is expected to attract over eighty delegates from institutional theatres, museums, film production companies and distributors across the globe. Alongside the 15-perf./70-mm film and 4K Digital 3D presentations, a special demonstration workshop featuring Laser-illuminated projection from NEC Display Solutions, installed by D3D Cinema, will also be unveiled.

With an existing IMAX 15-perf./70-mm projection system, the Omniversum giant screen dome theatre is also being furnished with a state-of-the-art 4K 3D Digital projection system for the Euromax film event to allow screenings in a wide range of formats. The 4K 3D Digital System will be supplied and installed by European technical services company 2AVI, featuring the newest CP4230 projection system from US manufacturer Christie Digital Systems.

"The Euromax and GSCA associations are key resources for educational films and cinema technologies. We represent the business of educational cinema experiences worldwide, and the bridging of our associations with ECSITE will facilitate new networking, learning and business exchange opportunities," explains Beth Nicholas, Euromax General Administrator.

"We are very excited about partnering with Euromax for ECSITE this year," says GSCA Executive Director Tammy Seldon. "GSCA has had much success in our partnership with ASTC (Association of Science Technology Centers) in the US, and expanding our relationships with European science centers will bring tremendous value to the giant screen and educational cinema network worldwide."

Los Angeles Colon and Rectal Surgical Associates Advancing the Use of the da Vinci Si Robot for Colon and Rectal Surgery at Cedars-Sinai Medical Center
3D-News Posted: Monday, April 14, 2014 (9:40 UTC) | Posted By: Webmaster

The surgeons of Los Angeles Colon & Rectal Surgical Associates are now the top choice in this region for the treatment of colon cancer, rectal cancer, rectopexy and enterocele repair, using da Vinci Si surgical system. This minimally invasive technology is the latest evolution among all minimally invasive technologies in the field of colon and rectal surgery. The surgeons of Los Angeles Colon and Rectal Surgical Associates are a highly respected colorectal surgical group in Los Angeles, California, and nationally, for their expertise in all types of colorectal procedures. All of the surgeons are certified in the use of the da Vinci Si surgical robotic technology, after having undergone training and certification.

The group is actively striving to set training criteria for surgeons entering the field of colorectal robotic surgery. The surgeons of Los Angeles Colon and Rectal Surgical Associates perform their robotic operations at Cedars-Sinai Medical Center, where they are instructors in the colon and rectal surgical fellowship, and in the division of colon and rectal surgery.

The da Vinci Si robotic surgery technology increases the efficiency and precision of operative procedures through advanced imaging and physical handling of tissues. Some of the most important benefits of the imaging technology include instant image referencing, and a 3-Dimensional, stereoscopic High Definition field of vision. The evaluation of the blood supply to the operative area is evaluated in part, by fluorescent vascular imaging using indocyanine green fluorescence. This area has received wide spread attention as a technique which may lower the anastomotic leak rate. This is currently under evaluation. The system also makes use of high definition cameras to receive magnified and clear views of the operative site. In addition to colon and rectal tumors, the surgeons of Los Angeles Colon and Rectal Surgical Associates are also applying this latest technology to the treatment of benign colorectal conditions such as diverticulitis, enterocele repair, and rectal prolapse.

Minimally invasive robotic surgery systems like the da Vinci Si offer many benefits to both the surgeons and their patients. The surgeons have an extra arm and mechanical wrists (the endowrist) to aid in keeping their attention forward-focused through many different ranges of motion. The operating capability of the surgeon can improve 50 % by using the arm to hold different surgical instruments. The mechanical wrists can be used for holding and manipulating specialized instruments, including those for intracorporeal suturing and knot tying. The endowrist can move like a human wrist, offering an even higher range of motion. Moreover, robotic technology makes it much easier for surgeons to handle complex movements such as knot tying, suturing, and delicate resections.

Patients at Cedars-Sinai Medical Center may prefer this technology over open procedures because of benefits such as:

  • Decreased need for postoperative pain medications
  • Shorter hospital stays
  • Quicker recovery and return to work or daily activities
  • Less postoperative pain.
  • Improved cosmetic results
The colorectal surgeons of Los Angeles Colon and Rectal Associates are excited to be able to deliver a high level of surgical efficiency, thanks to the da Vinci Si surgical system. These experts feel that this remarkable technology is the next evolution in the treatment of colon and rectal cancer, as well as rectopexy, certain cases of diverticulitis and enterocele repair. They are working to standardize the hospital training and certification process for surgeons who want to use the robot.

3D Film Makers Rewarded at SD&A 2014
3D-News Posted: Monday, April 14, 2014 (9:40 UTC) | Posted By: Webmaster

The producers and judges of the 3D Theater session at the 2014 Stereoscopic Displays and Applications conference announced the winners of the Best of Show prizes. The purpose of each year's 3D Theatre session is to showcase the wide range of 3D content that is being produced and exhibited around the world. This year's show contained a broad selection of 42 entries from independent artists through to major studios.

Drum-roll please - the winners are:

1) Best of Show - Live Action category - "Soir de Fête" by David Robert (France).
Synopsis: Joachim, 20 or so, a nurse in a psychiatric hospital, is about to leave work to spend New Year's Eve with his family. But his patients, determined to see in the New Year in style, aren't going to let him leave. Joachim is soon out of his depth as the evening's events become more absurd. But madness is not always where you expect to find it…

2) Best of Show - Animation / CG category - "Morpheos Trailer" by John Hart (USA).
Synopsis: Travels in the fractal dimension; art of Mandelboxes, Menger sponges, hybrids, and fractal flames.

Each of the winners received a copy of the Stereoscopic Displays and Applications DVD-ROM which contains over 1500 stereoscopic focused technical manuscripts.

We thank all of the contributors who kindly allowed their 3D content to be shown at the session. Around 200 people enjoyed the 2 hour session held as part of the 25th annual Stereoscopic Displays and Applications conference located in the Hilton San Francisco Union Square Hotel.

There has been a noticeable improvement in the quality of 3D content being shown at each year's 3D Theater session and this year was no exception. This is a reflection of the maturing of the industry and the improvement in the available stereoscopic hardware and software.

The judges at this year's SD&A 3D Theater Session were Lenny Lipton (Leonardo IP), Julien Flack (Dynamic Digital Depth), and Bernard Mendiburu (freelance author and stereoscopic 3D artist). The producers were John Stern (retired), Chris Ward (Lightspeed Design Group and DepthQ Stereoscopic) and Andrew Woods (Curtin University). Management and playback of 3D content was expertly handled by DepthQ Stereoscopic. 3D content partner of the session was 3D Content Hub.

The full list of 3D content shown is as follows:

Competition Category:

1. "Metallica Through the Never" - Picturehouse (USA)
2. "Hamilton" - Ivan Ceriex - Fabien Remblier (France)
3. "The Lady Assassin" - Nguyen Quang Dung (Vietnam)
4. "Underwater Predators and Prey" - László Magyar and Dr. György Kriska (Hungary)
5. "Crime Squad: UNDERCOVER3D" - Andrew Murchie (United Kingdom)
6. "Cosmic Origins 2" - Nick Holliman, the University of York, Carlton Baugh, Carlos Frenk, Durham University (United Kingdom)
7. "Mars Views 3D (trailer)" - Martin Hans Schmitt (Germany)
8. "Quadcopter Flying Movies" - Phil Captain 3D McNally (USA)
9. "Clear Buildings" - Boris Starosta (USA)
10. "ZeitRaum, an Investigation in Space-time" - Volker Kuchelmeister (Australia)
11. "Wooden Palace of Russian Tsar" - Andrey Anokhin (Russia)
12. "Shine 3D" - Jesse Blanchard (USA)
13. "Baby Blues" - Pegasus Motion Pictures Production Ltd. (China)
14. "Atmosphere" - Ikuo Nakamura (USA)
15. "The Simple Carnival - A Geek Like Me" - Jeff Boller (USA)
16. "Soir de Fête" - David Robert (France)
17. "World's Largest Elephant Buffet" - Al Caudullo (USA)
18. "Hydrochoeruspaedia 3D" - Helio A G Souza and Ludger Pfanz (Brazil)
19. "Chasms of Silence" - Marten Berkman (Canada)
20. "Morpheos Trailer" - John Hart (USA)
21. "Aloft" - Kate Duhamel, Fountain 3 Films (USA)
22. "Foxed!" - Geneva Film Co. (Canada)
23. "3D Natural Wonders of California" - Charles Booth (USA)
24. "Horn Quest" - Ryan Suits (USA)
25. "Educational 3D Content: Tumulus" - Shibata lab, Tokyo University of Social Welfare (Japan)
26. "The Sunday Morning Drive" - Ole Schell (USA)
27. "Busan 3D" - Kwangwoon University (South Korea)
28. "Flight of the Butterflies" - SK Films Inc. (Canada)
29. "Formation of the Cosmic Web" - Ralf Kaehler (KIPAC), Carter Emmart (AMNH), Tom Abel (KIPAC) (USA)
30. "47 Ronin - Feature Trailer" - Universal Pictures, director Carl Rinsch (USA)
31. "Hsu Ji Derriere L'Ecran - Hsu Ji Behind the Screen" - Thomas Rio (France)

Demonstration Category:
32. "Puppy" - Illumination Entertainment (USA)
33. "Whoops!" - Chris Casady (USA)
34. "ORA" - Philippe Baylaucq (Canada)
35. "24 Hours of LeMons, Sonoma Raceway" - David Newman (USA)
36. "Planes 3D" - DisneyToons Studios (USA)
37. "'Being There': Avercamp: Winter landscape - Rijksmuseum - a presentation in stereoscopic 3D" - René van Gageldonk (The Netherlands)
38. "Monsters University" - Pixar Animation Studios (USA)
39. "Eurovision Young Dancers" - KUK Filmproduction (Germany)
40. "CELLmicrocosmos Cell Modeling SS2012" - Christian Bender, Tobias Hoppe, Björn Sommer (Germany)
41. "To Space & Back 3D Trailer" - Sky-Skan in association with The Franklin Institute (USA)
42. "The Blue Umbrella" - Pixar Animation Studios (USA)

The show was visually spectacular and served well to illustrate the diversity of 3D content that is being produced by stereoscopic professionals and enthusiasts alike. Another impressive aspect of the show was the large number of countries represented, 14 in total - from USA to Hungary to China, and many more in-between.

The 25th annual SD&A conference was gratefully supported by Gold Sponsors: IMAX Corporation, and DepthQ Stereoscopic by Lightspeed Design; Silver Sponsor: Volfoni; Projection Sponsors: Christie Digital, and Tekamaki; plus 3D Content Partner: 3D Content Hub.

Further information about the SD&A conference is available at http://www.stereoscopic.org

Barco launches 4K laser projector at CinemaCon
3D-News Posted: Monday, April 14, 2014 (9:39 UTC) | Posted By: Webmaster

Barco, Guinness World Record holder for the brightest digital cinema projector, introduced its first commercially available 6P laser-illuminated projector at CinemaCon.

The Barco laser projector is not only the most compact 60,000-lumen projector available, it is also the first DCI-compliant one capable of showing 4K content at 60 fps and 3D movies in full 4K resolution.

Long-time Barco customer Cinemark has announced it will be the first exhibitor to install the Barco laser projector in North America. Barco plans to place its new laser projectors in the U.S. and China during Q2 2014 and throughout the rest of the world in Q4.

"We were the first to demo a high-brightness laser projector in January 2011 and again at the Moody Gardens Digital Cinema Symposium in January 2012," said Todd Hoddick, VP digital cinema, Barco. "Since then, we have been pushing the envelope to perfect our laser projection technology and build a fully integrated solution."?

The Barco laser projector is unique in its ability to minimize speckle, even on silver screens, eliminating the need for a mechanical screen-vibrating system to achieve the desired image quality. The laser projector can replace a dual-stacked setup of xenon-based digital cinema projectors and still offer double 3D brightness in Color3D, while reducing energy levels by 40%.

"Delivering an outstanding 14 fL brightness level in 3D, nearly no crosstalk, exceptional image quality and color performance, we believe laser projectors, paired with the Dolby 3D color separation system, will wow audiences with a 3D experience like they've never seen before," said Doug Darrow, senior VP, cinema, Dolby Laboratories. "The combination of the Dolby 3D color-separation technology and custom-designed Dolby 3D glasses matches the six primary laser light wavelengths of the Barco Laser3D system to enable a truly immersive viewing experience."

Cinemaxx Selects MasterImage 3D for Rollout of 3D Screens in Indonesia
3D-News Posted: Monday, April 14, 2014 (9:38 UTC) | Posted By: Webmaster

MasterImage 3D, provider of pioneering 3D solutions for theaters, announced a partnership with Cinemaxx, a subsidiary of Indonesia's Lippo Group, to provide 3D cinema systems for Cinemaxx's rollout of cineplexes across Indonesia.

Indonesian conglomerate Lippo Group is a leading property developer with significant investment in retailing, media, hospitality, financial services, energy, IT, healthcare and education. Cinemaxx, the latest addition to Lippo Group's entertainment business, will expand the film exhibition industry in Indonesia by opening over 1,000 new screens over the next five years with 3D a prominent component of that experience. Cinemaxx will install its first MasterImage 3D systems in June 2014.

Cinemaxx selected MasterImage 3D for the premium quality of MI-HORIZON3D digital cinema system, recognized for providing bright 3D without sacrificing image quality. MI-HORIZON3D uses a three-beam optical system that eliminates discrepancies between pass-through light and reflected light to create high-brightness 3D with greater clarity and uniformity than two-way beam systems.

"MasterImage 3D and Cinemaxx are committed to provide moviegoers in Indonesia with cutting-edge 3D cinema technology, so every 3D movie experience is at its best," said Brian Riady, CEO at Cinemaxx. "The high-brightness quality of MI-HORIZON3D combined with MasterImage 3D's reputation and ownership business model made them a perfect partner for Cinemaxx."

"Indonesia is a tremendously engaged market for premium 3D viewing with a growing middle class and tech-savvy youth," said Ray Seok, Vice President of Digital Cinema at MasterImage 3D. "Cinemaxx is highly motivated and well-equipped to capitalize on this opportunity and we are honored to be their partner in bringing the best premium 3D experience together."

Zecotek Strengthens its International Patent Portfolio for 3D Display Technology
3D-News Posted: Monday, April 14, 2014 (9:38 UTC) | Posted By: Webmaster

Zecotek Photonics Inc., a developer of leading-edge photonics technologies for medical, industrial and scientific markets, announced that the Korean Intellectual Property Office has granted a Notice of Allowance for its 3D/2D switchable optical imaging system for its glasses-free 3D auto-stereoscopic display system. This Notice of Allowance adds to the other global patents, including U.S. patent number 7,944,465 covering Zecotek's glasses-free 3D auto-stereoscopic display system, as the Company moves to fully commercialize its innovative 3D technology and other photonics technology.

"As our 3D display technology gains prominence within the 3D industry, patent protection in leading technological nations, such as Korea, is key to protecting the underlying value of the technology," said Dr. A.F. Zerrouk, Chairman, President, and CEO of Zecotek Photonics Inc. "Korea is home to the world`s major display manufacturers and to receive the notice of allowance in this important jurisdiction significantly strengthens our international patent protection with respect to our glasses-free 3D display technology. The patent grant from Korea is in addition to those patents granted in United States, China, Europe, Eurasia, Russia and Australia. We will continue to vigorously protect all of the Company`s underlying technology through patents and litigation where necessary."

Zecotek's 3D display system has significant competitive advantages compared to competing systems. The 3D/2D switchable optical imaging system further improves the core capabilities of the 3D display technology by introducing a software-selectable full-resolution 2D mode with viewing angles and dynamic range/colour depth on par with conventional 2D displays. The patent covers technology for both 3D and 2D modes, dynamic adjustment of viewing angle, number and width of viewing zones as well as the functionality to dynamically control the positioning of different viewing zones.

Zecotek has overcome the main technical barriers required for flat screen form, high definition display technologies, and the Company is looking to co-develop an OLED/LED (organic light emitting diode) based, flat screen, glasses-free, true 3D HD television with a strategic partner. There continues to be significant interest in the 3D industry for a replacement for display systems which require glasses or provide limited views.

Zecotek's 3D Display System is based on the auto-stereoscopic principle, but with substantial innovative and patented improvements and represents a new and unique generation of 3D displays. It has the capability of simultaneously presenting 3D and 2D images on the same screen, and for separate views at different viewing angles. Zecotek's true, auto-stereoscopic 3D2D display system requires no eyewear and has an effective viewing angle of 40 degrees with 90 concurrent perspectives allowing for multiple views at the same time. Another unique feature of the Zecotek system is constant motion parallax within the viewing angle. Motion parallax eliminates the sense of imbalance and dizziness during normal observation which can occur with polarized and shutter glasses used with other commercial systems. Furthermore Zecotek's 3D display features the preservation of the base resolution in every perspective view irrespective of the number of such views. This is not true for any other glasses-free displays where the base resolution is divided by the number of views. Zecotek`s white paper on 3D display technology is available on http://www.zecotek.com

SENSIO Renews VOD Distribution Agreement with The Walt Disney Studios
3D-News Posted: Monday, April 14, 2014 (9:37 UTC) | Posted By: Webmaster

SENSIO Technologies Inc. announced the renewal of the 3D VOD content license agreement it had entered into with The Walt Disney Studios in March 2013, to offer a selection of 3D movies as they become available for on-demand rental on SENSIO's 3DGO! service in the U.S. and Canada. The renewal extends the term of the agreement and includes both current and upcoming 3D titles, such as the Academy Award-winning Best Animated Feature "Frozen," which recently crossed $1 billion at the worldwide box office.

"We are extremely happy to renew this agreement with Disney, with which SENSIO has had a long-term relationship," said Nicholas Routhier, President & CEO of SENSIO. "Disney's titles are very popular among our viewers and have been a major driving force behind the success of 3DGO! so far. Today's announcement is a reflection of our long-term commitment to 3DGO!, and to the distribution of high-quality 3D content at home in which we firmly believe."

3DGO! is the world's first and only dedicated 3D transactional VOD service offering the largest selection of high-quality 3D content, including some of the latest 3D Hollywood blockbuster titles, via internet streaming to 3D smart devices. The application offers consumers quick and easy access to an ever-growing library of varied 3D content which SENSIO is committed to continue developing. Neither subscription nor additional equipment is required making it a simple, inexpensive and ideal way to watch 3D in the home. 3DGO! uses the award-winning SENSIO Hi-Fi 3D technology, a unique frame-compatible technology providing high-fidelity stereoscopic images while using conventional 2D channels. 3DGO! is currently available in the US to consumers whose 3DTVs or media streaming devices support the SENSIO Hi-Fi 3D technology. For a list of compatible devices and available movies, please visit http://www.3DGO.com

Sony Computer Entertainment Announces 'Project Morpheus' - A Virtual Reality System That Expands The World Of Playstation 4 (PS4)
3D-News Posted: Monday, April 14, 2014 (9:37 UTC) | Posted By: Webmaster

Sony Computer Entertainment Inc. (SCE) today announced the development of "Project Morpheus" (Morpheus) - a virtual reality (VR) system that takes the PlayStation4 (PS4) system to the next level of immersion and demonstrates the future of gaming. SCE will continue development of Morpheus looking towards a future commercial launch.

"At SCE we view innovation as an opportunity to build on our mission to push the boundaries of play," said Shuhei Yoshida, President of SCE Worldwide Studios. "Project Morpheus is the latest example of innovation from SCE, and we're looking forward to its continued development and the games that will be created as development kits get into the hands of content creators."

Morpheus enables developers to create experiences that deliver a sense of presence - where players feel as though they are physically inside the virtual world of a game. Presence is like a window into another world that heightens the emotions gamers experience as they play. Morpheus features a visor style head-mounted display and works seamlessly with PlayStationCamera to deliver a unique VR experience right before the player's eyes. Inertial sensors built into the head mount unit and PlayStation Camera accurately track head orientation and movement so as the player's head rotates, the image of the virtual world rotates naturally and intuitively in real-time. Furthermore, in supporting games, the player can use a PlayStationMove (PS Move) Motion Controller as an object, such as a sword. Morpheus will reproduce the player's hands and sword within the game so the player feels like they are physically fighting off enemies with their sword in the virtual world.

Morpheus adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead. Sounds that players hear change in real-time depending on their head orientation, creating a highly realistic audio environment within an immersive 360-degree virtual world.

Along with PlayStation Camera, Wireless Controller for PS4, and PS Move, Morpheus will deliver immersive breakthrough entertainment experiences to gamers through the PS4 system, leveraging SCE's expertise across key areas for VR - including display/optics, audio, tracking, control, ease of use, and content.

Developers will be able to create Morpheus content for PS4, a platform which has sold over 6 million units only after 3 months and a half of its launch, and is continuing to show strong momentum. The Morpheus dedicated SDK is currently under development and will become available when ready.

During the Game Developers Conference 2014 held in San Francisco from March 19 through March 21, attendees could visit the Sony Computer Entertainment America booth to have a hands-on experience with Morpheus, which was exhibited for reference. Attendees could also enjoy exclusive technology demo such as EVE Valkyrie (CCP), a multiplayer dogfighting shooter that uses virtual reality to give the player the sense of being a real pilot in an EVE Online spaceship, Thief (SQUARE ENIX Co., LTD.), which allows players to explore the dark shadowy world of the stealth action title, "The Castle" (SCE) that shows various VR interactions utilizing PS Move,and "The Deep" (SCE), where players can observe the waters from inside a shark proof cage.

Specifications of "Project Morpheus" Prototype
Component: Processor unit, head-mounted unit
Display Method: LCD
Panel Size: 5 inches
Panel Resolution: 1920xRGBx1080 (960xRGBx1080 per eye)
Field of View: 90 degrees
Sensors: Accelerometer, Gyroscope
Connection interface: HDMI USB
Function: 3D audio, Social Screen

Legend3D Enters Strategic Partnership with Imagineer Systems
3D-News Posted: Monday, April 14, 2014 (9:36 UTC) | Posted By: Webmaster

Imagineer Systems, creators of the Academy Award-winning mocha Planar Tracking technology, announced a strategic partnership with world-renowned 2D-to-3D stereo conversion company Legend3D. Imagineer Systems recently completed an innovative R&D initiative, optimizing integration of mocha Pro with Legend3D's proprietary VFX tools. The new workflow features mocha Pro fully integrated into the Legend3D conversion and visual effects pipeline in its Southern California and India facilities. For 2D-to-3D conversions, mocha Pro is used for multiple processes including segmentation and clean plating: the process to recreate and fill in background pixels that do not exist in the 2D version. This custom development gave Legend3D access to Imagineer's engineering team, resulting in a streamlined workflow for mocha Pro and Legend3D's internal systems. With support for up to 325 artists, Legend3D represents the largest mocha Pro installation to date.

"When we began talking with Imagineer, we realized fairly quickly that it made sense strategically to partner closely with them as their technology and engineering capabilities would ideally fit our proprietary pipeline," states Anthony Lopez, Director of I.T. at Legend3D. "With the custom integration work complete, mocha conforms soundly with the rest of our technology and allows us to extract data in the form that works best for us. It fits hand in glove with our existing workflow."

Ross Shain, chief marketing officer, Imagineer Systems, comments, "Legend3D is well known to Hollywood studios for delivering the highest quality stereo 3D film conversions and visual effects. Imagineer's planar tracking, roto and object removal tools found in mocha Pro are very useful in assisting the technical process of converting a film from 2D-to-3D. Imagineer is thrilled to be working closely with Legend3D as a valued partner, and we look forward to this collaborative relationship, which will help improve our technology and the way it integrates with Legend3D's proprietary tools and conversion pipeline."

Known for work on box office hits such as The Lego Movie, Man of Steel, and Hugo, Legend3D employs some of the most talented stereo supervisors and artists who provide the highest-quality stereoscopic visual effects and conversion work in the industry. Utilizing mocha, Legend3D has also completed work on several films including The Smurfs 1 & 2, Pirates of the Caribbean: On Stranger Tides, The Amazing Spider-Man and Life of Pi. Matthew DeJohn, Stereo VFX Supervisor at Legend3D, says: "Even without the custom development, mocha is an extremely powerful visual effects tool. mocha helps us refine the final compositing pass and is an essential tool for that process. It's a best-of-breed software."

Jared Sandrew, Legend3D Creative Director, continues: "The development project with Imagineer went extremely well, as the team was very collaborative in customizing mocha to fit Legend3D's unique needs. We were able to have an open discussion to ensure the software would smoothly integrate into our processes and help us increase efficiency in our conversion workflow. We see Imagineer as a strategic partner, and we look forward to continuing development with them as we work on new feature films and other high-profile projects."

OpenFL Launches Stereoscopic 3D Support in Partnership With SunGame Corp.
3D-News Posted: Monday, April 14, 2014 (9:36 UTC) | Posted By: Webmaster

Sungame, in a working relationship with OpenFL Technologies, has developed Stereoscopic 3D (S3D) support for the free OpenFL development platform. This enables OpenFL developers, in addition to developers familiar with Flash, to quickly support glasses-free 3D devices.

OpenFL developers can leverage S3D where supported, while remaining compatible with 2D screens. Games and applications created with OpenFL can target native Windows, Mac, Linux, iOS, Android, BlackBerry and Tizen, in addition to Flash and HTML5, now with S3D capability.

"Sterescopic 3D is an innovative way to experience games and other content," said Joshua Granick, CEO of OpenFL Technologies. "We are excited to support S3D devices in OpenFL, and encourage our developers to start making their projects 3D ready."

OpenFL Technologies is the creator of the popular OpenFL open-source development platform. OpenFL enables native development for Windows, Mac, Linux, iOS, Android, BlackBerry, Tizen, as well as Flash and HTML5, from the same codebase. OpenFL enables a fast workflow, where developers can build projects using the Haxe programming language and deploy C , SWF and JavaScript applications automatically.

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Last modified on August 31, 2006

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