3D-News Archive July 2006

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Stereoscopy.com moved to faster Webserver
3D-News Posted: Monday, July 31, 2006 (17:00 UTC) | Posted By: Webmaster

On July 31st, Stereoscopy.com changed to a new, much faster webserver. The webspace is also greatly expanded, so there will be room for improved contents in the coming months.

A server change always requires the re-installation of lots of software running (usually quietly) in the background, to feed databases, the links table, a support system etc. It may therefore happen on this new server that you receive an error message - and any feedback (WHAT happened WHERE and WHEN) would be greatly appreciated. Please refer to http://www.stereoscopy.com/contact for ways to get in touch with me.

In late September, Stereoscopy.com will be celebrating its 10th anniversary - and one way to say "thank you" to all our users is to provide this faster webserver.


Alexander Klein

REAL D Digital 3D Presentation of Columbia Pictures' MONSTER HOUSE 3D Earns $2.4 Million Domestically Opening Weekend
3D-News Posted: Sunday, July 30, 2006 (18:23 UTC) | Posted By: Webmaster

The REAL D Digital 3D presentation of Columbia Pictures' MONSTER HOUSE 3D exceeded industry expectations, grossing $2.4 million opening weekend on only 178 screens in 162 theatre locations. The combined earnings for the 2D and 3D presentations of MONSTER HOUSE also surpassed box-office expectations, grossing $22 million opening weekend.

The 3D per-theatre location average for MONSTER HOUSE was more than $15,000 opening weekend, July 21. More than 11% of the gross for MONSTER HOUSE came out of the 178 screens that were playing the film in the REAL D Digital 3D format -- this means that less than 5% of theatres showing MONSTER HOUSE delivered more than 11% of the box-office gross.

"REAL D Digital 3D greatly enhances a film's box office performance, and this weekend's 3D presentation of MONSTER HOUSE exceeded our highest expectations," said Michael V. Lewis, Chairman, REAL D. "Audiences bought tickets to MONSTER HOUSE 3D early, helping to contribute to a near sell-out of REAL D screenings nationwide."

MONSTER HOUSE 3D audiences received comfortable, lightweight glasses that enabled them to view the motion picture in the REAL D Digital 3D format. Unlike traditional anaglyph (red and blue) 3D, REAL D Digital 3D leverages digital cinema projection technology to eliminate eye fatigue, ensuring moviegoers enjoy the most comfortable 3D viewing experience possible.

Phantograms: a 3D Photography Exhibit
3D-News Posted: Tuesday, July 25, 2006 (15:52 UTC) | Posted By: Webmaster

On August 5, 2006, the Front Porch Gallery (2903 Carlsbad Blvd, Carlsbad, CA 92008, USA) will open "Phantograms: a 3D Photography Exhibit".

The exhibition is shown until September 10th and is open Wednesdays, Thursdays & Fridays from noon to 6 pm and Saturdays & Sundays from 11 am to 5 pm.

Virtual Reality World Teaches Deaf Children Math Skills
3D-News Posted: Tuesday, July 25, 2006 (15:36 UTC) | Posted By: Webmaster

Purdue University is using technology employed in the films "King Kong" and "Lord of the Rings" to create colorful characters in a Virtual Reality world who teach deaf children math.

Computer graphics technology students are working in Purdue's Envision Center for Data Perceptualization with high-tech cameras and "cybergloves" that can translate body and hand motions into digital images. The resulting cartoon rabbit, robot and pig use sign language in fun, interactive environments projected on the walls and floor of a "cave" of screens that surrounds the deaf students.

They wear lightweight stereoscopic glasses so the virtual reality images appear three-dimensional. A device monitors the student's head position so the environment is consistently redrawn to match the user's perspective. A wrist tracker and telemetric "pinch gloves" monitor the student's hand and finger movements allowing interaction with the virtual environment and prompting responses from the characters.

The virtual reality program is designed to provide early elementary school age students with disabilities with a number of active, individualized learning conditions:

  • The ability to control their environment.
  • The ability to engage in learning activities at their own pace.
  • The ability to repeat activities as needed.
  • The ability to see or feel items or processes in concrete terms.
  • The ability to practice daily living tasks in a safe and barrier- free environment.
  • Motivation to succeed.
For example, in a virtual candy store environment the student communicates to the storekeeper in sign language, some of which is specific to mathematics. Pinch gloves allow students to count candies and to add and subtract by putting candy on or off the counter. The task can be repeated over and over at the student's own pace while providing consistent and understandable feedback.

"Learning is the development of one experience into a new experience," said Ronnie Wilbur, professor and chair of Purdue's audiology, speech sciences and linguistics department who has served as a consultant to the College of Technology during the project. "Immersive learning environments such as this are more effective than traditional computer software."

The project's supervising professor, Nicoletta Adamo-Villani, said virtual reality helps break down some of the barriers deaf children experience.

"Environments are more stimulating when students are able to interact with the subject and travel through the scenes," said Adamo-Villani, assistant professor of computer graphics. "Hands-on experiences equate to a better understanding of mathematical concepts in real- world situations."

Adamo-Villani said research shows that humans process visual information 60,000 times faster than textual information and that an eight-week virtual reality program can improve student math skill scores by 16 percent. She said that learning enthusiasm remains even after the novelty of virtual reality fades.

"Our mission is to be a worldwide leader in virtual learning environment development," said Laura Arns, the associate director of the Envision Center who is helping develop this virtual reality application. "We want to advance industry-leading concepts, software and services while fostering an environment of empowerment, creativity and commitment."

The program is being designed to overcome the barriers deaf children experience in learning math skills. Those barriers include:
  • Significant delay in reading comprehension.
  • Parents' inability to convey math concepts in sign language.
  • Difficulty taking advantage of supplemental learning opportunities, such as television shows and dinner-table conversation.
Adamo-Villani hopes by reducing the impact of these barriers, the program can help increase the number of deaf students who go on to study science, technology, engineering and mathematics - fields in which they are statistically underrepresented. Background research for the application revealed that deaf students historically have had difficulty gaining entry into higher education that leads to these careers.

"As a leading educator in these fields, Purdue is dedicated to increasing access for deaf students," Adamo-Villani said.

Because research shows that children prefer bright colors, student programmers are working to ensure that the program is as colorful as possible. Also, certain colors increase alpha waves directly linked to awareness and improve students' attention span and elicit emotional responses. Specific examples in the Purdue program include shelves lined with jarfuls of hard candies and Chef Pig's icing- smeared apron.

The programmers continue the time-consuming task of calibrating and cleaning up data, tasks necessary to make the characters' movements as smooth and lifelike as possible.

"Fluid, non-mechanical motion is fundamental to learning sign language effectively," said Edward Carpenter, the graduate research assistant working directly with the five undergraduate programmers who have dubbed themselves "Dented Can, LLC." "That's why we have invested our efforts in developing natural gestures that are appealing to children."

Undergraduate David D. Jones never expected to be mastering complex skills such as environment modeling, character modeling and rigging, motion-capture data application and programming for interaction in 3- D space so early in his academic career. He said he is excited that his work will be utilized for years to come to help others learn - a prospect that he said far outshines any class project grade he will receive.

"I truly hope that this program plants some of the seeds necessary to develop good math skills in those children," said Jones, who continues his computer graphics training as a graduate student at Purdue fall semester. "Who knows, maybe someday they'll be as fortunate as I was and get to apply those skills to something interesting and worthwhile."

Gifted children attending academic camps at Purdue came to the Envision Center this summer to test the system and provide feedback. In the fall, a portable version of the virtual reality application will be taken to Indianapolis and introduced to classrooms at the Indiana School for the Deaf.

"Three years of inventive, collaborative work have created a tool I am eager to see used to open new horizons for deaf students," Wilbur said.

Adamo-Villani credits the university's investment in information technology and its emphasis on internal and external collaboration for making the new instructional tool possible. She and her students from the Department of Computer Graphics Technology have been working with the Envision Center for Data Perceptualization; Information Technology at Purdue; the College of Liberal Arts' Department of Speech, Language and Hearing Sciences; and the Indiana School for the Deaf to develop the virtual reality program.

Premiere of 'The Ant Bully' Sunday, July 23
3D-News Posted: Thursday, July 20, 2006 (14:33 UTC) | Posted By: Webmaster

From Academy Award-nominated filmmaker John A. Davis ("Jimmy Neutron: Boy Genius") and producers Tom Hanks and Gary Goetzman ("The Polar Express"), the animated family adventure "The Ant Bully" tells a witty and heartwarming story about a 10-year-old boy who embarks on a remarkable journey. New in town, friendless and tormented by a neighborhood bully, young Lucas Nickle has been taking out his frustration on the innocent ant hill in his yard. But one day the ants retaliate. Using a magic potion, they shrink Lucas down to ant size and sentence him to live like an ant in their colony. In this strange new world Lucas will learn important lessons about friendship, get a whole new perspective on life and ultimately find the courage to stand up for himself.

Warner Bros. Pictures presents, in association with Legendary Pictures, a Playtone Production, in association with DNA Productions: Julia Roberts, Nicolas Cage, Meryl Streep, Paul Giamatti, Regina King, Bruce Campbell and Lily Tomlin star in "The Ant Bully," written for the screen and directed by John A. Davis, based on the book by John Nickle. Produced by Tom Hanks, Gary Goetzman and John A. Davis, the film is executive produced by Keith Alcorn, Diana Choi Sachs, Steven Shareshian, Thomas Tull and William Fay, with Alex Johns serving as co-executive producer. Music is by John Debney.

"The Ant Bully" will simultaneously debut in select IMAX theaters as "The Ant Bully: An IMAX 3D Experience." Digitally converting the film's original 3D modeling into IMAX 3D, and featuring proprietary IMAX DMR(R) (Digital Re-mastering) technology, it offers moviegoers an additional and uniquely immersive perspective on Lucas' adventures into this wondrous new world.

For more information, see http://www.theantbully.com

DDD Group plc Demonstrates DDD Mobile 3D Mobile Solution With Texas Instruments at Wireless Japan
3D-News Posted: Thursday, July 20, 2006 (14:15 UTC) | Posted By: Webmaster

DDD Group plc announced that the 3D prototype handset based on High Tech Computer Corporation's (HTC) Faraday(TM) model is being exhibited in the Texas Instruments Incorporated (TI) booth at the Expo Comm Wireless Japan trade show being held in Tokyo, Japan between July 19th and July 21st.

DDD was invited to participate at Wireless Japan by TI through DDD's membership of TI's OMAP(TM) Developer Network. OMAP Developer Network members deliver the software applications driving next-generation mobile entertainment and productivity, paving the way for innovative 2.5G and 3G wireless handsets by delivering compelling applications and services.

The prototype 3D handset showcases a wide variety of popular mobile content including branded wallpapers, videos and animations and includes DDD's real time 2D to 3D conversion solution for both photos and video captured using the built-in camera. The DDD Mobile software, which resides on the mobile telephone handset, provides a comprehensive 3D content solution taking full advantage of the powerful features of TI's OMAP processors.

Chris Yewdall, Chief Executive of DDD said: "Japan and the neighboring countries in Asia represent the most fertile markets for advanced handset applications such as DDD Mobile. Many of the latest 3D 'glasses-free' mobile displays are being developed by leading companies in the region. We are looking forward to demonstrating our 3D solution on TI's OMAP platform to the local handset makers and network operators with a view to securing further licensees for our market leading products."

Markus Tremmel, worldwide manager of Texas Instruments' Cellular Systems Ecosystem commented, "3D capabilities represent an opportunity for handset manufacturers and operators to enhance the user experience of wireless entertainment for their customers and subscribers. DDD Mobile combined with TI's OMAP processor provides a visually compelling 'wow' factor for mobile applications."

The Wireless Japan exhibition allows DDD and TI to publicly demonstrate the high impact 3D viewing experience delivered by the sample handsets to a wide range of prospective customers including handset manufacturers, display manufacturers, mobile network operators and mobile content providers in Japan's advanced mobile society.

Digigear, Inc. Introduces 3D Picture Frame: EZ3D Photo Print
3D-News Posted: Tuesday, July 18, 2006 (7:07 UTC) | Posted By: Webmaster

DigiGear, Inc., a leading manufacturer of innovative products for the exploding digital photography marketplace, is launching its most exciting product to date, EZ3D Photo Print. This product gives anyone the ability to take any digital photo and turn it into a stunning 3D photo in three EZ steps and in just minutes.

Previously, in order to make 3D photos, you would have to use special cameras, 3D glasses or other complicated means in order to make a 3D photo. Well that has all changed with the introduction of EZ3D Photo Print. It is a product that is a perfect addition to the exploding print-at-home market. Plus, the product is so easy to use that all age groups can take advantage of it, including, Moms, Dads, kids, and even seniors. It is a product that spans all generations.

EZ3D Photo Print comes complete with everything you need to get started. (However, you will need a Windows based computer, and photo-quality printer, and photo paper works best!) At the center of the product is the EZ3D Photo Print software which is easily loaded on your PC and is compatible with Windows 98, 2000, ME and XP operating systems. Once loaded on the PC, all you have to do is to open the EZ3D software, select your image you wish to make 3D and import the image into the EZ3D software. Then the next step is to use the built-in rendering tool to outline the item in the photo you wish to make 3D. After you have done this, all you do is hit “print” and your EZ3D image will print out on your printer. Now just take this digital print and mount it behind the included EZ3D Photo lens and place it in the EZ3D frame and you now have your favorite EZ3D photo.

The EZ3D Photo Print starter kit includes the software, one EZ3D Photo Frame, one 4” x 6” lens for landscape photos and one 6” x 4” lens for portrait photos. This package retails for $29.99. For printing additional photos, the EZ3D Photo Print Refill kit is available and includes two 4” x 6” landscape lenses, two 6” x 4” portrait lenses and four EZ3D Photo Frames. The refill kit retails for $24.99.

EZ3D Photos make great gifts and are perfect additions to any desk, mantel, or coffee table. You can make great “eye-popping” photos of your family, friends, pets and more. You can even add text or a message to make your EZ3D Photo more personal. You will have so much fun turning your boring 2D photos into brilliant 3D photos. You are only limited by your imagination.

Currently you can find EZ3D Photo Print at a number of specialty retailers including B&H Photo Video, Meritline, Samy's Camera, Newegg.com, Amazon.com and a host of independent photo retailers.

REAL D Brings Monster House in Digital 3D
3D-News Posted: Tuesday, July 18, 2006 (7:05 UTC) | Posted By: Webmaster

REAL D announced domestic theater locations that will present Columbia Pictures' animated Monster House in the REAL D Cinema format. Monster House in 3D will be released in the REAL D Cinema format – the largest 3D cinematic format worldwide – day-and-date with the motion picture's 2D release on July 21, 2006. Monster House is the second release in REAL D and the second motion picture to employ the ground-breaking "Performance Capture" innovation developed by Sony Pictures Imageworks.

Since the unprecedented success of REAL D Cinema's presentation of Disney's Chicken Little in digital 3D, the REAL D Cinema footprint has more than doubled and is now the largest 3D cinema footprint globally. More than 215 screens at more than 200 individual theatre locations worldwide will present Monster House in the REAL D digital 3D cinema format. Thirty-nine exhibitors worldwide are now equipped to present content in the REAL D digital 3D cinema format.

New exhibitors joining the REAL D digital 3D cinema format for the presentation of Monster House include Cinemark USA, Inc. (17 screens); Carmike Cinemas, Inc. (17); UltraStar Cinemas (5); Emagine Theatres (2); Metropolitan Theatres Corporation (1); and, Goodrich Quality Theaters (1). Additionally, several REAL D premier exhibition partners have installed additional screens for the digital 3D presentation of Monster House: National Amusements added 14 REAL D Cinema systems for a total of 25; Regal Entertainment Group added 17 for a total of 34; and, Rave Motion Pictures Theaters added 14 for a total of 23.

"Audiences want more than just great content from their local multiplex – they want new and exciting entertainment experiences they can't get elsewhere," said Michael V. Lewis, Chairman, REAL D. "We're thrilled to work with Sony Pictures and our exhibition partners to put the fun back into going to the movies by delivering 'Monster House' in REAL D."

"New technologies are changing everything related to making, distributing and watching movies, and REAL D's digital 3D cinema format is helping create an entirely new artistic palette that lets filmmakers tell stories in more engaging and exciting ways," said Steve Starkey, Producer of 'Monster House' and principal in ImageMovers.

In Columbia Pictures' comedy thrill-ride Monster House, three kids (newcomers Mitchel Musso, Sam Lerner and Spencer Locke) cross over to the other side of the street to unlock a mystery and experience the greatest adventure of their lives. DJ (Musso), the kid across the street, has the plan. Jenny (Locke), the newcomer, has the brains. And Chowder (Lerner), DJ's best friend, doesn't have a clue.

For the digital 3D presentation of Monster House, audience members will receive comfortable, lightweight glasses enabling them to view the film in the REAL D Cinema format. REAL D Cinema glasses for Monster House are styled like classic sunglasses and are provided free with movie ticket purchase. Unlike traditional anaglyph 3D, REAL D Cinema uses state-of-the-art digital cinema technology to eliminate eye fatigue and ensure that moviegoers enjoy the most comfortable 3D viewing experience possible. In addition, Imageworks 3D carefully optimized every frame of the movie to produce a superior 3D experience.

New book on Dakota Photographers
3D-News Posted: Thursday, July 13, 2006 (22:02 UTC) | Posted By: Webmaster

The history of the American Frontier West has been written about since its beginning. Its visual history has been photographed from about 1850. The writers have been well documented but photographers with few exceptions were not noted for their efforts to record what today we would call historic people, places and events.

Dakota Territory has always had an aura of the "Wild West". Many people and institutions collect the photographic record of the territory and two states. Book collectors know authors but many photo collectors, museums and historical societies have no idea who were the "authors" of the photos they possess.

A new book, "They Captured the Moment" will help not only collectors and institutions but also genealogists. Here one will find three indices of those who recorded the visual history of Dakota Territory as well as North and South Dakota from 1853 to 1920.

The photographers are arranged by 1) surname, 2) town, and 3) year they began operation. The three indices are separated by two photograph sections that deal with Daguerreotypes, Ambrotypes, Tin Types, Carte-de-Visites, cabinet cards, stereographs, real photo postcards and a variety of other formats. A total of 100 photographs, most never before published, are provide with illuminating captions. These photos will help bring life to the work of over 1,700 photographers listed.

This project took over twenty years of research. Robert Kolbe (Sioux Falls) with the help of Brian Bade (Rapid City) have now published their work. It will be the primary research tool for anyone interested in Dakota's visual history.

Robert Kolbe is a former teacher who has owned and operated an antique book and clock repair shop for 35 years in Sioux Falls. He is currently in his 5th term as a Minnehaha County Commissioner.

Brian Bade is a retired fighter pilot with the South Dakota Air National Guard. He lives in the Black Hills of South Dakota and operates a bookstore that specializes in rare, regional books in Rapid City.

"They Captured the Moment" by Robert Kolbe with Brian Bade is available in hardcover for $42.50 plus 6% SD tax, shipping and handling. Softcover edition is available for $29.95 plus 6% SD tax, shipping and handling. The book is available from Dakota Photo, 1301 S Duluth Ave., Sioux Falls, SD 57105, USA or by calling 1 605 332-9662.

Scientists Now Feel Age May Not Be a Limiting Factor to Developing Better Vision
3D-News Posted: Thursday, July 13, 2006 (21:53 UTC) | Posted By: Webmaster

Imagine going through life seeing the world in two dimensions. You are told by some of the finest doctors that nothing can be done and yet after undertaking optometric vision therapy when you are almost 50 years old you can suddenly see 3D! You sit down in your car, fascinated that the steering wheel and the rear view mirror are popping out at you in their own space. A whole new world is opening up right in front of your eyes.
That's what happened to Dr. Susan Barry, associate professor of biological sciences at Mount Holyoke College in Massachusetts. Crossed-eyed since infancy despite three surgeries between the ages of 2 and 7 to straighten her eyes, she adapted to a life without stereoscopic vision. But as she approached 50 she began to experience new vision problems.

Despite being told by doctors that nothing could be done, she was treated by Dr. Theresa Ruggiero, a developmental optometrist and Board Certified Fellow of the College of Optometrists in Vision Development. Dr. Ruggiero prescribed special glasses and a program of optometric vision therapy which allowed Dr. Barry to use her two eyes together and for the first time in her life see in depth. She gained stereoscopic vision.

Barry's case has achieved some notoriety with a major article written by Oliver Sacks, M.D. in the New Yorker and she has been interviewed with Dr. Sacks and Nobel Prize winning neurobiologist, David Hubel, M.D., on National Public Radio. The prevailing theory that there are critical periods in early visual experiences and brain development beyond which normal two-eyed vision will not develop may not always apply. The conclusion of the show points out that it may be possible to regain stereoscopic vision, if you see the right doctor.

Thousands of other adults and children have benefited from the development of better vision through a program of optometric vision therapy. Vision is a complex process that involves over 20 visual abilities and more than 65% of all the pathways to the brain.

"Many vision problems that affect eye coordination, eye focusing and eye movement abilities which often interfere with stereoscopic vision, reading, learning and many activities of daily life can be treated successfully with vision therapy," reports Dr. Drusilla Grant, President of the College of Optometrists in Vision Development.

Optometric vision therapy involves a prescribed program of visually- directed procedures to eliminate inadequate vision skills and develop them correctly. For more information on vision therapy, visit the web site of the College of Optometrists in Vision Development, http://www.covd.org

SENSIO releases Hollywood classic 3D movies on DVD
3D-News Posted: Thursday, July 13, 2006 (21:51 UTC) | Posted By: Webmaster

Technologies SENSIO Inc. announced that it will release the following 3D movies from Universal Studio Home Entertainment: Creature from the Black Lagoon, Jaws-3D, It Came from Outer Space, Taza Son of Cochise, Revenge of the Creature, in SENSIO(R)'s 3D format. The pairing will bring blockbuster hits to movie buffs in full colour, full resolution SENSIO(R) 3D.

"SENSIO is obviously thrilled to be able to provide viewers with 3D movies from a major Hollywood studio", says Richard LaBerge, SENSIO's Executive Vice-President and CMO. He adds, "thanks to SENSIO's superior technology these movies will now be viewed in full color and full DVD resolution in home theatres. We're convinced that the library of 3D movies in SENSIO(R) 3D will continue to grow".

The SENSIO(R) 3D technology which is found in the S3D-100 processor has been designed for easy integration in any audio/video ("A/V") equipment such as, A/V receivers, HDTVs, Satellite receiver and DVD players. "Because of its universal video output, anyone in the future who will own A/V equipment with SENSIO's 3D technology inside will be able to watch 3D content on any type of displays in 3D or 2D" says Nicholas Routhier, SENSIO's President and CEO. "Our goal is to become the world standard in 3D such as Dolby and DTS have become for sound. As such, the SENSIO(R) 3D technology has generated great interest from major consumer electronic manufactures"

SENSIO has gained worldwide recognition by working on groundbreaking 3D projects such as the 2005 release The Adventures of Shark Boy & Lava Girl by acclaimed producer Robert Rodriguez and a special 3D episode of the critically acclaimed Drama series Medium. "SENSIO is being recognized by the entertainment industry as the most advanced 3D company, with techniques and technologies that create the most immersive 3D experience there is" says Nicholas Routhier. "We have also received great reviews from producers such as Steve Oedekerk (Bruce Almighty, Santa vs the Snowman) and major studios including DreamWorks, who use our 3D technologies as well."

Northrop Grumman Gets Virtual Prototyping System
3D-News Posted: Thursday, July 13, 2006 (21:46 UTC) | Posted By: Webmaster

Mechdyne Corporation has announced that its subsidiaries, Fakespace Systems Inc. and VRCO Inc., have delivered a large-scale virtual prototyping system to Northrop Grumman in Bethpage, New York. The stereoscopic projection display from Fakespace, and VRCO software used to add interactivity to 3-D applications, make it easy for aircraft design teams to envision and communicate complex concepts thereby helping to shorten the time required to deliver new aircraft to market.

The display and software components of the prototyping system create a complete solution for advanced visualization using 3-D applications from Dassault Systemes. Fakespace developed a custom, portable projection system that displays stereoscopic images. VRCO, a Dassault Systemes' CAAV5 development partner, provided its CDVI software (Catia Drivers for Visualization and Interaction), which enables intuitive interaction with native computer models.

The transportable visualization system from Fakespace provides an interchangeable flat-screen display, so that 3-D models can be shown on an eight-by-six foot screen or on a four-by-three foot screen for use in smaller conference rooms. These large screens create a more realistic scale image, as compared to a desktop display, while stereoscopic viewing provides a realistic sense of depth that is especially useful with spatially complex designs. The system packs easily into self-contained crates for portability and sets up in about 15 minutes, enabling users to transport it to convenient locations where collaborative design decisions improve the work process and speed the delivery of new aircraft.

CDVI software allows engineers and designers to access advanced interaction devices while working with native CAD data, saving the time and risk of porting data to and from VR enabling viewers. In the system provided to Northrop Grumman, CDVI enables virtual wands (with six degrees of freedom manipulation and navigation) as well as user motion tracking to be used directly with Dassault Systemes' V5 applications, including Catia, Enovia, and Delmia. Advanced interaction tools improve and speed design reviews since users can view and manipulate the stereoscopic virtual models in many of the same ways they would work with real physical prototypes at a fraction of the cost.

DDD Awarded Further Patents Covering 2D to 3D Conversion and Transmission
3D-News Posted: Thursday, July 13, 2006 (21:38 UTC) | Posted By: Webmaster

DDD Group plc announced that it has been granted two further patents from the United States and Canadian patent offices of its key "Dynamic Depth Cueing" ("DDC") technology. DDC is a core DDD technology that enables existing photo, film or video images to be converted for display in stereo 3D.

The new US patent extends the existing US 2D to 3D conversion patents with a series of automated image analysis and 3D depth calculation techniques designed to improve the productivity of DDD's high quality, offline 2D to 3D conversion process. Automation of the post-production 2D to 3D conversion process is a key requirement in the emerging market for 3D digital cinema as studios seek cost effective methods to repurpose new and existing films for release on 3D screens.

The new Canadian patent complements the previously issued DDC Canadian patent that describes the conversion of existing 2D content libraries to 3D. The new encoding component allows delivery of 3D enhanced content in a format that remains compatible with today's 2D distribution formats. The patent addresses the need for studios and broadcasters to transmit one broadcast signal or produce a single content file that can be viewed in 2D or 3D depending on the viewer's preference and display capabilities. The DDC encoding patent addresses a growing range of emerging mass-market 3D distribution platforms including digital cinema, DVD and broadcast television.

DDC regenerates 3D information that is not recorded when a conventional film or video camera is used. Once the 3D information is recreated, it is then used to manipulate the underlying 2D image, allowing 2D images to be transformed to 3D for a wide variety of 3D display formats ranging from large format IMAX® films to the latest generation of mobile telephone 3D displays.

Dr. Julien Flack, Chief Technology Officer of DDD, commented, "The automated image analysis and depth reconstruction techniques are an important addition to our growing international patent library. With the recent arrival of the 3D digital cinema market, automating the post production conversion process reduces the cost of a feature length movie conversion, improving the financial viability of releasing converted movies for studios who are keen to take advantage of the growing number of 3D capable screens."

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Last modified on August 31, 2006

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