3D-News Archive July 2000


Subscribe to our mailing list, and receive the latest 3D-News items by E-Mail!
Just enter your E-Mail Address below:


Stereoscopy.com WebSupport online now!
3D-News Posted: Sunday, July 30, 2000 (12:57 UTC) | Posted By: Webmaster


Questions about 3D? Suggestions? Or do you want to submit a report
about an error on our web-pages?

We've just finished to install a web-based Support system on our
servers, which will enable you - our valued customer - to submit your
queries and track when and how they are being taken care of. It's our
aim to respond to all WebSupport queries within 48 hours.

Please have a look at http://www.stereoscopy.com/support.

Comment here! - 0 Comments for this story.


Hypercosm and StereoGraphics Partner to Bring Stereoscopic 3D to Web
3D-News Posted: Tuesday, July 25, 2000 (20:36 UTC) | Posted By: Webmaster


Hypercosm, Inc., providers of the Internet's leading 3D simulation
technology, and StereoGraphics(R) Corporation, the world's leading
supplier of stereoscopic visualization products announced a strategic
partnership at SIGGRAPH 2000 today. Kicking off the partnership,
Hypercosm announced they have added full support of CrystalEyes(R) 3
wireless liquid crystal shuttering eyewear to the Hypercosm Player v.
2.0.

With this innovation, the Hypercosm Player automatically generates
alternating left eye and right eye images, perfectly synchronized with the
shuttering effect of the CrystalEyes 3 eyewear. The result is true
stereoscopic 3D that seems to leap out of the screen. The Hypercosm Player v.
2.0 detects the presence of the CrystalEyes 3 device and automatically enables
its support allowing all Hypercosm media, past, present and future, to be
stereoscopically enabled.

Stereoscopic viewing describes how we use both eyes, each with a slightly
different perspective, to perceive depth and perspective in a physical
environment. Stereo3D delivers the most realistic visual representation
possible of complex digital models, giving architects, engineers, scientists,
cartographers and medical and graphics professionals the best possible
understanding of three-dimensional information and yields levels of technical
proficiency not available using a typical 3D view.

As part of the agreement, StereoGraphics will distribute the Hypercosm
Player as well as a number of compelling examples of Hypercosm media. The two
companies will also avail themselves to cross marketing and co-promotion
opportunities. Versions of the Hypercosm Player are available free for
Microsoft Windows 95, 98, NT and 2000, Apple's MacOS, and GNU / Linux.

Fakespace Systems Expands Supplier Partnership With NASA, Announces System Installation at Glenn Research Center
3D-News Posted: Tuesday, July 25, 2000 (20:34 UTC) | Posted By: Webmaster


Fakespace Systems Inc., the world leader in immersive visualization
systems, today announced that it delivered a RAVE(TM) (Reconfigurable
Advanced Visualization Environment) System to the NASA Glenn Research
Center in Cleveland, Ohio, earlier this month. Installation of the
system, which will be used as part of a multi-facility network of
collaborative immersive environments, extends Fakespace Systems'
long-term supplier partnership with NASA.

The RAVE was purchased as a part of NASA's Intelligent Synthesis
Environment (ISE) Initiative, which aims to enable geographically dispersed
teams of engineers and scientists to collaborate in full sensory environments.

"The ISE Initiative will revolutionize the way the Agency plans, develops
and operates its missions," said Dan Goldin, NASA Administrator in a recent
statement to Congress. "ISE will develop the tools to enable NASA to rapidly
assess multiple mission concepts and systems design options and predict total
life cycle cost, schedule, risk and performance with much greater accuracy
than is currently possible."

At NASA Glenn, the RAVE will be used primarily to explore computational
fluid dynamics and structural analysis simulations in an immersive,
collaborative environment. As part of the ISE initiative, engineers and
researchers at other NASA sites, will utilize broad bandwidth links between
systems to share the immersive environment with the Glenn Research Center.
This real-time, remote collaboration will allow the researchers to work
together as if they were at the same location. Some of the additional NASA
facilities using Fakespace Systems displays as part of the ISE program include
the Langley Research Center, which has a CAVE(R) installation, and the
Marshall Research Center, where an ImmersaDesk(R) M1 system is installed.

"In this era of dramatic advances in computing power, it is essential that
government organizations collaborate with industry to make the best use of the
tremendous resources now available," said Dan Wright, president and chief
executive officer of Fakespace Systems. "We are very proud to continue a
strong collaborative relationship with NASA and contribute to advances in
visualization technology to make extremely complex data increasingly
accessible for human understanding."

For more than a decade, NASA has worked with Fakespace Systems and its
predecessor companies (Fakespace, Inc. and Pyramid Systems) to secure advanced
displays for "sense of presence" viewing and interaction with
computer-generated models and simulations. NASA Glenn purchased the very
first commercial ImmersaDesk(R) R2 in 1996 and the Fakespace BOOM(R) was
originally developed for use at NASA Ames in 1990. In an extension of this
long-standing relationship, NASA will continue to support the
commercialization of advanced technologies by allowing Fakespace Systems to
bring prospective customers and partners to the Glenn Research Center site,
and to use real NASA data in demonstrations.

The RAVE system at NASA Glenn consists of three self-contained modules,
which can be used as independent stereoscopic projection display systems or in
a variety of groupings. Each module features an eight-ft. wide by
seven-and-a-half-ft. high rigid rear-projected screen at one end of an
11-ft. deep structure containing one or more high-resolution CRT projectors.
Equipped with air casters, the modules can be raised approximately
one-inch off the ground, and one or two people can easily roll the units into
different viewing configurations. An overhead projector/mirror addition to
one module produces images on the floor to enable a four-sided immersive room.

The RAVE is an extremely flexible large-scale system designed for a
variety of immersive viewing modalities. When positioned to form an immersive
room, angled theater-like configuration, a 24-ft. flat wall, or an L-shaped
display, it provides stereoscopic visualizations that appear to have a real
dimensional presence when viewed with special shutter glasses. Head tracking
and various handheld Fakespace devices for manipulating the computer-generated
visions in real-time add to the "virtual reality" effect.

As a world leader in visualization technology and service, Fakespace
Systems provides products for better insight, communications and collaboration
in automotive, manufacturing, military, aerospace, geophysical exploration,
and scientific research organizations. The company designs and manufactures
immersive displays and interactive devices, and integrates complete
visualization solutions providing Better Ways to Create and Communicate(TM).

Fakespace Systems, a business unit of Electrohome Limited
(Toronto: ELL.X, ELL.Y), is headquartered in Kitchener, Ontario, Canada and
has U.S. offices in Novi, Michigan; Mountain View and San Diego, California;
Columbus, Ohio; and Rockville, Maryland. More information on Fakespace
Systems Inc. is available at http://www.fakespacesystems.com.

Sun Microsystems Exhibits Next Wave of Graphics Technologies at SIGGRAPH 2000
3D-News Posted: Tuesday, July 25, 2000 (20:31 UTC) | Posted By: Webmaster


Sun Microsystems (Nasdaq: SUNW) plans to take SIGGRAPH 2000 by storm
this week with demonstrations exhibiting the next wave in graphics
technologies. And literally riding that wave will be a life-like,
full-size dolphin swimming in a 1,000-gallon tank in the center of
Sun's booth. From the set of the motion picture film "Flipper," this
animatronic wonder will be a real crowd pleaser as it directly
interacts with show visitors.

Adding to the excitement in the booth will be a live auction offered by
eBay, the world's largest personal online auction service. With credits
earned within the Sun booth, visitors can place bids on items offered by Sun
and eBay, including Palm Vs, Sharper Image gift certificates, digital cameras
and more.

Sun executives with the Workstation Products Group will be in the booth to
discuss Sun's Expert3D and Java 3D(TM) technologies, the Sun Technical Compute
Farm, and advancements in digital media. Several companies who collaborate
with Sun to make the latest graphics technologies available to industries and
educational institutions worldwide will be in Sun's booth with demonstrations
of their applications running on Sun(TM) systems as well as display solutions
from other vendors.

Demonstrations at the Sun booth include:

  • Teneo Computing: Phantom Haptic Interface and GHOST Software
    Developer's Kit -- Allows users to touch and manipulate 3D digital
    objects with amazing realism.
  • Brigham and Women's Hospital, Surgical Planning Lab (SPL):
    SPL Viz -- Displays anatomical models and CT or MRI scans of a patient
    to help doctors during diagnosis and surgery.
  • WebScope, Inc.: WebScope -- Uses Java 3D technology to assist users in
    collaborating in real-time over the Internet.
  • Full Sail Recorders, Inc.: Humid -- Uses Java 3D technology to teach
    students the recording arts.
  • Improv Technologies, Inc.: Online Digital Design Studio -- allows
    users to develop and distribute interactive rich media content
    including 3D graphics and animation, 2D vector graphics and animation,
    sound, video and bitmap graphics.
  • Infobyte: Nefertari Light of Egypt -- Take a virtual tour of the
    ancient tomb of Egyptian queen Nefertari, using Java 3D technology.
  • Trimension, Inc.: R3-Lite Reality Room -- Allows work groups to work
    collaboratively and solve complex problems involving large data sets.
  • Panoram Technologies: Panoram VIP Desk -- Virtual Image Plane (VIP)
    technology provides a three panel edge-matched stereoscopic display,
    with up to 5.8 Mpixels displayed on a 46-feet by 11-feet, three-section
    image-plane.
  • Mechdyne, Corp.: MD Table -- A workbench with a minimal footprint.
    Provides an ideal immersive environment for the individual designer.
  • Nearlife, Inc.: Virtual Fish Tank -- Implemented with Java 3D, the
    "Virtual Fish Tank" was created for an interactive, 3D exhibit open to
    the public.
  • INT: J/View3D -- A high performance tool kit, which utilizes Java 3D
    technology, J/View3D is designed to simplify the creation of
    sophisticated 3D graphics for interactive data visualization and
    analysis. The J/View3D solution extends the Java 3D technology to
    offer easy creation of 3D objects, enhanced picking selection behaviors
    and support for axis annotation.
  • VRCO, Inc.: CAVELib -- Allows users to collaborate when building
    virtual environments for Spatially Immersive Displays and head-mounted
    displays.

Hypercosm Player V. 2.0 Premiers at SIGGRAPH
3D-News Posted: Tuesday, July 25, 2000 (20:28 UTC) | Posted By: Webmaster


Hypercosm, Inc., the leading provider of Internet 3D simulation
technology, announced today the release of Hypercosm Player v. 2.0.
The new release adds significant depth to Hypercosm's already feature
rich Web 3D platform. Support of products and technologies offered by
Hypercosm's new strategic partners, including Immersion Corporation
and StereoGraphics Corporation, expand the platform's breadth.

Hypercosm's Player v. 2.0 includes such new capabilities as:

  • A self-updating micro-installer. At less than 100 Kbytes, the
    micro-installer is automatically downloaded when an end-user views any
    Hypercosm media. Thereafter, the micro-installer can automatically
    update itself as needed, fetching components on demand.
  • Support for Trimmed NURBS, a high level modeling technique that will
    further shrink Hypercosm's already incredibly small media files, while
    at the same time, increasing visual fidelity.
  • Optional messages shown during the interstitial period may now include
    those in the Animated GIF format.

Hypercosm Player 2.0 also offers native support for two partner
technologies:
  • Hypercosm, Inc. has partnered with Immersion Corporation to create a
    more realistic and interactive 3D Web environment leveraging
    Immersion's patented TouchSense(TM) technology. With a compatible
    mouse, Hypercosm media will actually convey the real-time sense of
    touch as part of the Web 3D experience.
  • Hypercosm, Inc. has partnered with StereoGraphics(R) Corporation to
    bring low-cost Virtual Reality to the Web-top by incorporating support
    for CrystalEyes(R) stereo 3D glasses. All Hypercosm media displayed
    by Hypercosm Player v. 2.0 is automatically retrofitted for use with
    the CrystalEyes(R) stereo 3D glasses presenting a dynamic stereoscopic
    3D image that leaps out of the user's screen.

About Hypercosm, Inc.
Hypercosm, Inc. is privately held with corporate offices in San Jose,
California and Madison, Wisconsin. The company's technology is uniquely
differentiated from other Internet media solutions by the incredibly small
size of its content and the unparalleled degree of simulation and
interactivity it permits. The company positions itself as a player in the
Internet infrastructure area, with focus on customer care, online learning,
and entertainment.

3D-Movie in Singapore
3D-News Posted: Monday, July 24, 2000 (13:26 UTC) | Posted By: Webmaster


The Singapore History Museum (Stamford Road, Singapore) is currently
showing a 35 minute 3D movie called "The Singapore Story". The
movie "traces Singapore's history through 7 critical periods of time"
from the 14th century to present day. The movie is polarised
projected (linear) and played back from what appears to be some form
of digital source. It was hard to tell what type of projectors they
were using. The movie itself makes very sparing use of 3D. When 3D
is used, it is well aligned and has good depth and no extreme usage.
Most of the 3D imagery is computer generated graphics but there is
some 3D video at the end of the movie.

The theatre has been specially setup. Sits about 50 people and has
a silvered screen about 2.5 m high x 4.5 m wide. The entry fee is
only S$2.00 (~US$1.20) - well worth it.

News-item contributed by A. Woods, Australia

Chequemate announces $2m financial deal
3D-News Posted: Monday, July 24, 2000 (8:07 UTC) | Posted By: Webmaster


Chequemate International Inc. (Amex: DDD), doing business as C-3D
Digital Inc., the world's first 3D television network and 3D Internet
media company, announced July 14th it has rescinded a $2 million
financing deal.

"The C-3D Digital Board of Directors prevailed upon the investors to
rescind this deal because of the effect we perceived it was having on the
company's stock price," stated J. Michael Heil, Chairman and CEO of C-3D
Digital. "The cost of capital was just too high in this deal."

The original financing deal, announced on May 25, 2000, had the company
entering into two separate convertible promissory notes, each for
$1,000,000, bearing interest at the rate of 12%. Each note would be secured
by a lien on the Company's assets. The Company would receive $2,000,000 cash
from the transaction. Each note was convertible into restricted shares of the
company's common stock at one-half of the market value, but not less than
$2.00 per share. Each note would be accompanied by a warrant to purchase
200,000 shares of common stock at $1.00 per share.

"We are exploring other financing deals that would be more favorable to
the company," continued Heil.

C-3D Digital is a leading innovator in media content creation and
technology for 3D imagery and virtual reality entertainment for television and
the Internet. The company operates several synergistic divisions including
the C3D Television Network, the world's first and only broadcast network to
offer 24-hours, 7 days a week stereoscopic 3D programming; 3D.COM, its
Internet subsidiary and home to the virtual reality/3D portal/e-commerce
community center on the Web; Strata Software, a leading producer of 3D graphic
design software; and the Hotel Movie Network, a private broadcast network
focused on the hospitality industry.

The Company's Strata and Internet division combined to form the world's
first 3D virtual reality portal. The 3D.COM Virtual Reality Portal(TM)
features streaming video over the Internet, real-time online gaming and
e-commerce solutions in stereoscopic 3D. For more information, visit
http://www.3d.com.

C-3D Digital and Razor Digital Media Sign Distribution Deal: Additional Revenue Source Through 3D Video CD ROM Retail Sales
3D-News Posted: Monday, July 24, 2000 (8:02 UTC) | Posted By: Webmaster


Chequemate International Inc. (AMEX: DDD), d.b.a. as C-3D Digital
Inc., the world's first 3D television network and 3D Internet media
company, announced an agreement with Razor Digital Media.

The agreement grants Razor Digital Media the retail distribution rights
for C-3D Digital's 3D video titles, on CD ROM, and allows Razor to
electronically market these videos on their "3dmetro" web site. Razor Digital
Media specializes in the creation, licensing and distribution of stereoscopic
3D multimedia. The titles to be provided to Razor Digital Media will cover a
broad base of topics including the 3D stereoscopic coverage of the Miss
Hawaiian Tropics Competition, the Apt. 51 television show and the Planet
X-Cubed Extreme Sports television show. The 3D videos will be sold in retail
stores throughout the U.S., beginning in August 2000, as well as on the
"3dmetro" and 3D.COM web sites.

"As we build the media technology company for the 21st century, our focus
is on delivering 3D content and virtual reality experiences through as many
avenues as possible and provide an immediate and consistent revenue stream to
support continued development of 3D content and technologies," stated
J. Michael Heil, Chairman and CEO of C-3D Digital. "The agreement with Razor
Digital Media represents a major business opportunity as we share in the
revenues generated by the sale of these 3D CD ROMs."

"We're excited about licensing premium 3D content from C-3D Digital's
library of stereoscopic 3D videos," stated Jeff Fergason, President of Razor
Digital Media. "We expect the sale of these 3D videos to help stimulate sales
of our 3D Viewing System as we strive to make access to high quality,
professional level 3D content and viewing systems easier for the consumer."

C-3D Digital is a leading innovator in media content creation and
technology for 3D imagery and virtual reality entertainment for television and
the Internet. The Company operates several synergistic divisions including
C-3D Television, the world's first and only broadcast network to offer
24-hour, 7 days a week 3D stereoscopic programming; 3D.COM, its Internet
subsidiary and home to the virtual reality/3D portal/e-commerce community
center on the Web; Strata Software, a leading producer of 3D graphic design
software; and the Hotel Movie Network, a private broadcast network focused on
the hospitality industry.

The Company's Strata and Internet division combined to form the world's
first 3D virtual reality portal. The 3D.COM Virtual Reality Portal(TM)
features streaming video over the Internet, real-time gaming and e-commerce
solutions in stereoscopic 3D. For more information, visit http://www.3d.com.

Partnership with Technology Integrator to Accelerate Market Opportunities for Isee3D's Proprietary Single Lens Stereoscopy Technology
3D-News Posted: Monday, July 24, 2000 (7:58 UTC) | Posted By: Webmaster


Isee3D, Inc. (Pink Sheets: ISEDF)(CDN: EYEC) announced on June 29th
that it has signed a licensing agreement with Ithaca, New York-based
Digital Optical Technologies Inc. (DOT) to permit the rapid
integration of Isee3D's unique Single-Lens Stereoscopic ("SLS")
Technology into turnkey high resolution video imaging systems for the
"Quality Control" industrial market.

DOT has completed R&D and is finalizing a market prototype with Isee3D's
SLS technology. The resulting revolutionary product has immediate applications
in the compound high-magnification microscopy marketplace. "DOT's expertise in
integrating optical front-end hardware systems with custom software solutions
will allow us to bring our SLS technology to market in the very short term,"
says Bill Henry, C.T.O. of Isee3D.

DOT is in the final stages of negotiations with a Fortune 500 world-
leading industrial microscope manufacturer to distribute High-Resolution
Stereoscopic 3-D video imaging displays to the industrial Quality Control
Inspection market.

About Isee3D:
The Company's stock, which also trades on the Canadian Dealing Network,
Inc. under the symbol EYEC, has recently begun trading in the United States on
NASDAQ (Pink Sheets) under the symbol ISEDF.

Isee3D Inc. is a developer of software and hardware technology, which
enables the creation, transmission and display of three-dimensional
stereoscopic streaming video to be distributed over the Internet and via other
local media formats. After 13 years of offering three-dimensional ("3D")
solutions to the medical and defense industries, Isee3D, Inc. has now adapted
its technology to deliver a 3D viewing experience to Internet consumers,
through the Internet's dominant streaming media players.

Isee3D's technology consists of both hardware and software components
including customized cameras, video encoders and software plug-ins which are
used to encode, serve and playback 3D stereo content over the Internet, using
standard media file formats for RealNetworks' RealPlayer and Microsoft's
Windows Media(TM) Player. Isee3D's custom playback tools have built-in 2D
viewing capabilities to support people without 3D glasses. This combination of
components permits the broadcast of live or on-demand events using stereo
camera technologies.

Isee3D Inc. common shares are also available for trading through the
facilities of the Canadian Dealing Network, Inc. The trading symbol is
"EYEC". The number of issued shares stands at 64,700,100.

David Hutchison: Obituary
3D-News Posted: Friday, July 21, 2000 (20:49 UTC) | Posted By: Webmaster



DAVID HUTCHISON:
Oct. 18, 1946 - May 3, 2000
Some thoughts and remembrances by Susan Pinsky & David Starkman
with additional remembrances by a few of his friends



David Hutchison passed away on May 3, 2000. He died peacefully after a brave and difficult six month battle with pancreatic cancer. He was 53 years old. He was our dear friend for more than 20 years, and he was a friend to many in a wide variety of areas of interests.

David was a very private person. He had great intelligence, humor, enthusiasm and creativity. We mainly knew the 3-D facet of Hutch (as he was affectionately known to all of his friends) and we loved him for it. He also had a very strong appreciation and career in opera , a Tesla coil engineering interest, and an acting, directing and theater life, which we personally knew very little about.

We met around 1979 when he came to California and visited us. We first met due to mutual crossover interests in science fiction and 3-D. David Starkman had been a "Starlog" magazine reader since it's first issue in 1977. Hutch was a Production Assistant at Starlog, but immediately became a writer, and then Science Editor for the magazine. (See more later in this article by the former Publisher of Starlog). Before we ever met Hutch we read his wonderful articles about 3-D Sci Fi movies in issues No. 4 and 5 of Starlog in 1977. We seem to recall that this prompted us to write him and send him copies of our own "Reel 3-D News". In those days Hutch frequently came to Hollywood to cover the sci-fi movie scene, and we first met when he came to California for one of those work visits. To us meeting the Science Editor of Starlog was a great honor, but we immediately found ourselves at ease with Hutch. We became friends from that first meeting and shared our passion for everything 3-D in every way we could.

We'd meet with Hutch almost every time he had the opportunity to visit California, which seemed pretty often for a number of years. Reporting of new 3-D projects, films and 3-D opportunities was also our goal for "Reel 3-D News" and "Stereo World", so we were fortunate enough to share some 3-D experiences with him, such as the press premiere of "Captain EO" at Disneyland in 1986.

Since he came to Los Angeles regularly, Hutch also joined The Stereo Club of Southern California as a full member. We think he actually timed many of his visits so he would be able to attend the club's monthly meeting.

Hutch was a Founding member of the New York Stereoscopic Society. He helped start it years ago when a small group of New Yorkers would get together intermittently to share a PSA 3-D slide show, or judge a PSA Traveling Slide Exhibition or just enjoy 3-D together. Bit by bit it grew into an official, serious organization of people researching, sharing, teaching and shooting in 3-D. The New York Stereoscopic Society now meets quarterly at the American Museum of Natural History. On April 14, 2000, about 2 weeks before he died, the NYSS meeting included a special tribute to Hutch in recognition of his contributions to the Society. Many of his friends were able to attend, and he was, too. He was thin, weak and pale, but noticeably pleased as ever to be surrounded by 3-D enthusiasm. He was delighted by the velvet-lined boxed gold-plated polarized glasses that were presented to him as the Founder's Trophy along with a poster of the classic 3-D audience shot with a big "THANK YOU, HUTCH - THE NEW YORK STEREOSCOPIC SOCIETY" . President Greg Dinkins and the entire NYSS committee thanked Hutch for all his efforts and contributions over the years.



Dinkins wrote a memorial after Hutch passed away, in which he stated "David was a source of expert advice, unlimited connections and years of experience in all things 3D. His book Fantastic 3-D [copyright 1982] is a must read for any student of 3D in pop culture. He was a friend and mentor to many budding stereo photographers. His service on the board of the National Stereoscopic Association, his years of participation in the Stereoscopic Society of America folios, and his awards from photography clubs around the world will surely make a place for him in the 3D Pantheon. Besides all this, he had two other successful careers as an editor of Starlog magazine and as a member of the company of the Metropolitan Opera [and New York City Opera]. Most important, he was a thoughtful, decent and caring person who will be sorely missed."



He will be missed by many. Hutch and Pinsky were on the National Stereoscopic Assn. Board of Directors together and used to spend many a late evening at an NSA convention discussing the details and challenges of the nearly all volunteer organization. We often shared adjoining hotel rooms at the NSA conventions so we could all keep talking about 3-D into the wee hours.

Central Park in New York was one of his favorite subjects for 3-D photography. He shot glorious images of it in each of its seasons. His dramatic shimmering snow and ice laden trees of the park always left me breathless. Then we would see his gorgeous back-lit changing autumn colors of the park or spring flowers and miniature horses and be even more impressed. As if those beauties weren't varied enough, he also shot it in color infrared. That's where Susan learned to shoot infrared slides. Hutch gave her her first roll to try out. He also encouraged and motivated Susan to use proper duping film in making slide duplicates.

After Hutch passed away his sister wrote "David was born in Newark, NJ, Oct. 18th, 1946. He moved to Florida in 1954 and completed all schooling there. David started at U of Fl and transferred to FSU. Then moved to New York. He was a radio jock at FSU. As a teen he enjoyed photography, drama, music ( many years of piano and clarinet), science and literature. Excelled in all. Did summer theater in St. Augustine before his many summers at Cherokee in 'Unto these Hills', where he played many roles and was sound director."



In an obituary written by former Starlog owner, editor and close friend Kerry O'Quinn, he said "David Hutchison joined the STARLOG team in late 1976, the year Norman [Jacobs] and I launched this magazine. Appropriately, his first writing for us was "Science Fiction Movies in 3-D," beginning a two-part feature that explored Hollywood's brief 1950s love affair with "thrills that almost touch you through the magic of 3-Dimension." Introducing the next issue (# 5) as Editor-in-Chief, I wrote: "Hutchison gives us a delightful tour through the history and techniques of 3-D visuals. It's a subject that he has always been fascinated with (that's obvious from his knowledge and understanding), but for the first time he is being paid to discuss it."

And for the next twenty-four years, Hutch (as we called him) was paid to give our readers and our staff many delightful tours that sprang from the knowledge of his mind and the power of his passions. He had arrived at our offices a struggling actor, needing any kind of work. We needed any kind of help in the mail room, but almost immediately we learned that the tall, lean, blond boy who was quietly and efficiently stuffing envelopes had a wealth of information on various topics.

In STARLOG # 6 Hutch wrote "The Magical Techniques of Movie and TV Special Effects." This started a feature series that established STARLOG as the primary source of information on what would become one of our most popular subjects. In the next issue (the legendary Star Wars cover) he continued his special effects series by introducing readers to little-known facts about Robby the Robot, one of his favorite science fiction characters.

Hutch's articles soon led to a library of STARLOG Photo Guidebooks on Special Effects, featuring behind-the-scenes photos, technical diagrams, and explanations that revealed the secrets of movie magic. He put a bright spotlight on Hollywood artists who had mostly been invisible, before Industrial Light and Magic turned wizards into stars. He got to know everyone in the field, and they welcomed him into their workshops, knowing that his journalistic interest was rooted in genuine understanding and appreciation.

The books and articles on special effects that Hutch wrote for STARLOG inspired our readers, and every day we received mail wanting more. His books and articles inspired me too. I wanted to publish a magazine devoted entirely to filmmaking - the kind of publication I had needed when I was a kid making 8mm movies with high school friends in the backyard. Hutch was the perfect person to edit such a magazine. He huddled with Norman and me to create CINEMAGIC, a serious journal that taught the techniques of production and special effects to young, hopefulfilmmakers.

For several wonderful years CINEMAGIC was a joyous adventure for Hutch and me. We were kids at play, sharing our toys with other youngsters. Oh, it was hard work, and we both put in long hours, but it was a labor of profound love. I could not have had a better playmate.

His enthusiasm, intelligence, and meticulous devotion to accuracy and detail helped give our publications the reputation they stand on today.

In addition to our professional relationship, Hutch and I were friends. We shared many personal interests, from classical music and theater to Ayn Rand's philosophy of Objectivism. We were both fans of widescreen movie formats, starting in the days of Cinerama, CinemaScope, and VistaVision right up to present day IMAX 3-D spectaculars. We formed strong opinions oneverything, and we enjoyed disagreeing as often as we enjoyed jumping up and down with glee when something thrilled us both. A few weeks ago I attended a meeting of the New York Stereoscopic Society, an organization Hutch had pushed into being years ago.

Knowing of his cancer (he'd spent several days in the hospital earlier that week), people had traveled from all over the country in order to honor him that night. He was thanked by many involved in the art of 3-D photography for inspiration and encouragement, and he was recognized for his creative,award-winning work.

A few days before he died, I spent the afternoon with Hutch, talking about his life. He told me how he had come to love opera, a branch of theater he had first seen as "silly, stuffy, and poorly performed - which it was then." But once he saw a high-quality production, he was captured. He spent the rest of his life working nights and weekends as a super in productions at New York's Metropolitan Opera and New York City Opera.

Hutch also explained that CINEMAGIC was important to him because "the sheer drive of young filmmakers, coming up to my office to show me things they'd done in their basement, was a great privilege. Most of those guys are now working in the industry. That's why I stayed in New York - because here you're surrounded by driven people, doing the most exciting things. I'ddie of boredom anywhere else."

Like 3-D, Disney animation, IMAX, special effects, and grand opera - New York has magic. Because Hutch savored all the magic of life, and because we shared so many passions, he was one of my favorite playmates. There was no one else like him. He was an individual of his own creation.

The magic of Manhattan is noticeably less dazzling without David Hutchison, and for me life is noticeably less fun." -- Kerry O'Quinn

Richard Twichell, a fellow member of the Stereoscopic Society of America's Beta slide folio group wrote, after he heard about Hutch's death, " I was just looking at one of his slides: A winter scene in Central Park; the snow is newfallen and damp and heavy, and the picture is of a lonely path leading off into a snow covered wood. He will be sorely missed by his many friends in our group."

Hutch's dear friend of 36 years, Robert Hefley, summed up the essence of Hutch when he said "...he was alive right up until that last moment when he wasn't. He went to his editor's job at STARLOG magazine on Monday, I took him to the hospital on Tuesday, and he died at 1:00 AM almost immediately after telling the nurse who asked him how he felt that, considering the circumstances, he felt fine. He was a remarkable man, and I will miss him."

Before he died Starkman & I took time off to visit him in NY. He enjoyed the lovely little details of every day life, Central Park, his friends and his opera music. He was kind and gentle, introspective and intelligent, and extremely generous of heart and spirit. He was multi-talented, involved and interested in many areas and realistic and pragmatic to the end. We will always remember him in the area of 3-D for his many contributions, his passion and knowledge, his friendship and his book, Fantastic 3-D, aptly named for what he really was.

"Many people will walk in and out of your life. But only true friends will leave footprints in your heart." - Eleanor Roosevelt.

Hutch left many footprints in many, many hearts. He will be deeply missed.

Comment here! - 0 Comments for this story.


New Research in Display Technologies: See 3D Objects without Glasses
3D-News Posted: Thursday, July 20, 2000 (22:56 UTC) | Posted By: Webmaster


(Chicago) -- ACM SIGGRAPH has announced the content of the Emerging
Technologies: Point of Departure venue for SIGGRAPH 2000, the 27th
International Conference on Computer Graphics and Interactive
Techniques, being held 23 - 28 July 2000, at the Ernest N. Morial
Convention Center, New Orleans, Louisiana. The Emerging Technologies
program, called Point of Departure this year, showcases visionary,
creative, and provocative interactive installations. One of the
highlights of this venue is new research in display technologies. This
research enables the viewing of 3D objects without special glasses or
other intrusive devices.

The display technologies research that can be experienced in the
Emerging Technologies: Point of Departure are:

HoloSpace
Emilio Camahort - University of Texas at Austin

Enter the space of digital holograms, the display medium for the new
century. The HoloSpace contains research examples of future applica-
tions of digital holograms: collaborative design and engineering
examples, advertising and commercial applications, and 3D portraits
that require no goggles or intrusive devices, and even allow the
subject to move!

HoloSpace demonstrates full-color, full-parallax holographic
stereograms with a horizontal field of view of 110 degrees and a
vertical field of view of 98 degrees. They are as large as 3 meters x
1.2 meters and as deep as 1.2 meters. Viewers look at them from
different vantage points: above, below, and inside. Are these 3D
displays containing 4D data, or is it the other way around?

Autostereoscopic Display for an Unconstrained Observer
Ken Perlin - New York University

In this display, observers can freely change position, rotate their
heads, and maintain a true stereoscopic view without using special
eyewear. Since no fixed parallax barrier geometry could accommodate
arbitrary observer position and orientation, the system creates a
dynamically varying parallax barrier that continually changes the
width and positions of its stripes as the observer moves. Large
stripes would be easily seen by the unaided eye, so the system rapidly
animates them in a lateral direction. Each stripe is composed from
some number of very slender microstripes, each of which is a
switchable LCD element. The result: a stereoscopic display that is
continually exact for one moving user, as long as their eye position
is tracked.

Autostereoscopic 3D Workbench
Hideki Kakeya - ATR Media Integration & Communications Research Laboratories

In this reality-enhanced autostereoscopic 3D workbench, viewers
without special glasses, can perceive 3D images within their reach
with little sense of incongruity. A real image is presented in the
middle of the workspace; artificial parallax is narrowed to display 3D
objects without interfering with normal motion. Viewers can manipulate
virtual objects in the 3D workspace directly, with their own hands.

In addition to the display technologies, the SIGGRAPH 2000 Emerging
Technologies: Point of Departure features the latest research in
human-computer interfaces, augmented reality, collaborative computing,
and robotics.

For more information, see Emerging Technologies: Point of Departure.

Stereo3D Demonstrations Available at SIGGRAPH 2000
3D-News Posted: Thursday, July 20, 2000 (17:00 UTC) | Posted By: Webmaster


WHO: StereoGraphics Corporation, the world's leading supplier of
Stereo3D(TM) visualization products.

WHAT: StereoGraphics' computerized stereoscopy technology will be
demonstrated on the SIGGRAPH 2000 exhibition floor. Products
available for demonstration include the Monitor ZScreen(R) 2000
series, CrystalEyes(R) Wired and StereoGraphics' newest and
most technologically advanced product, CrystalEyes(R) 3.

WHEN: Tuesday, July 25th, 10:00 a.m. to 6:00 p.m.
Wednesday, July 26th, 10:00 a.m. to 6:00 p.m.
Thursday, July 27th, 10:00 a.m. until 5:00 p.m.

WHERE: SIGGRAPH 2000, Ernest N. Morial Convention Center (New Orleans,
LA) in the following booths:

  • 3Dlabs No. 3029
  • BARCO No. 642
  • EAI/Sense8 No. 780
  • Fakespace Systems No. 227
  • HP No. 1519
  • Hypercosm No. 1379
  • Intense3D No. 1421
  • Muse Technologies No. 219
  • Right Hemisphere No. 1078
  • Sun Microsystems, Inc. No. 819
  • SGI No. 1019
  • Trimension Systems No. 3019
StereoGraphics Corporation is the world's leading supplier of
Stereo3D(TM) visualization products. StereoGraphics' products allow
architects, engineers, scientists, and medical and graphics
professionals to visualize large, complex data sets naturally and
interactively. StereoGraphics' Stereo3D products have been in use for
over a decade in key design and engineering centers such as General
Motors, Ford, Boeing and NASA. Today, over 75,000 users utilize
StereoGraphics' products as they allow professionals dealing with
large multi-dimensional data sets to visualize images more naturally,
enabling reduced errors, enhanced design review and accelerated
time-to-market.

Stereo3D is the use of computer technology to recreate the way we
naturally see depth -- stereoscopically. Stereoscopic viewing
describes how we use both eyes, each with a slightly different
perspective, to perceive depth and perspective in a physical
environment. Stereo3D delivers the most realistic visual
representation possible of complex digital models, giving architects,
engineers, scientists, and medical and graphics professionals the best
possible understanding of three-dimensional information and yields
levels of technical proficiency not available using a typical 3D view.

StereoGraphics can be found on the Internet at www.stereographics.com.

Scanner Technologies Corporation vs. ICOS
3D-News Posted: Friday, July 14, 2000 (22:31 UTC) | Posted By: Webmaster


MINNEAPOLIS--(BUSINESS WIRE)--July 12, 2000--Elwin M. Beaty, President
and CEO of Scanner Technologies Corporation, announced July 12th the
filing of a lawsuit in United States District Court, Southern District
of New York, against ICOS (Easdaq and Nasdaq: IVIS) Vision Systems
Corporation N.V. claiming willful and deliberate infringement of U.S.
Patent numbers 6,064,756 and 6,064,757 with regard to stereo vision
inspection of BGA, CSP, and bump on wafer products. In addition to
requesting preliminary and permanent injunctions, treble damages and
attorneys' fees, the lawsuit also requests the court to compel ICOS to
recall all the inspection units previously sold in the United States
since continued use of these inspection units constitutes infringement
of Scanner's patent rights.

Imax Corporation Hires Financial Advisors to Evaluate Strategic Alternatives Including the Potential Sale of the Company
3D-News Posted: Thursday, July 13, 2000 (16:19 UTC) | Posted By: Webmaster


TORONTO, July 13 /PRNewswire/ --
Imax Corporation (Nasdaq: IMAX) (Toronto: IMX) today announced that,
consistent with its Board of Directors' and Senior Management's priority and
its commitment to realizing enhanced value for all Imax shareholders, it has
retained Goldman, Sachs & Co. and Wasserstein, Perella & Co. as financial
advisors to assist in the evaluation of potential strategic alternatives that
may be available to the Company. Accordingly, the Company's financial
advisors have been authorized to explore among other things the sale or merger
of the Company.

Imax co-CEOs Richard L. Gelfond and Bradley J. Wechsler stated, "Imax has
made tremendous strides in the last few years on several strategic initiatives
including establishing the IMAX(R) theatre network as a release window for
Hollywood films and securing a role in the digital future of entertainment.
We believe that the future for Imax can be even brighter and that significant
opportunities lie ahead."

Messrs. Gelfond and Wechsler continued, "Our priority is to maximize
Imax's long-term business potential for the benefit of its shareholders,
employees, customers and the viewing public and we believe that this may be
best accomplished by aligning ourselves with a larger entity. Our decision is
also consistent with the desire of Wasserstein Perella, our largest and one of
our original shareholders, for additional liquidity in connection with its
investment in the Company. While there can be no assurance that any potential
transaction that may arise will be more attractive than the Company's current
path, we believe that it is in the Company's and its shareholders' best
interests to undertake this effort."

Imax Corporation and its subsidiaries comprise one of the world's leading
entertainment technology companies, with particular emphasis on film and
digital imaging technologies including giant-screen images, 3D presentations,
digital post-production and digital projection. There were more than 210 IMAX
theatres operating in 26 countries around the world as of March 31, 2000.
Imax's subsidiaries include Digital Projection International, whose primary
business is the design and manufacture of high-end digital image delivery
devices, and Sonics Associates a designer and manufacturer of high-end sound
systems. Imax has forged strategic alliances and relationships with some of
the most prominent corporations in the world including Famous Players Inc. (a
subsidiary of Viacom Inc.), America Online Inc. and Loews Cineplex Corp. Imax
Corporation is a publicly traded company listed on both the Nasdaq and Toronto
stock exchanges. More information on the Company can be found at
http://www.imax.com .

Stereoscopy.com Offers 3D-News Archive
3D-News Posted: Tuesday, July 4, 2000 (0:10 UTC) | Posted By: Webmaster


Stereoscopy.com is proud to announce a new feature of the 3D-News
page. In order to allow quick loading of the page, only the last
60 days of 3D-News are being displayed on the main page.

Older 3D-News are being archived and can either be accessed through a
link on the 3D-News page, or directly at http://www.stereoscopy.com/archive.html

Any comments, or suggestions for improvement of this service are
very welcome through the "Comments" link at the bottom of this
message.

Comment here! - 0 Comments for this story.


Stereoscopy.com 3D-News (ISSN: 1612-6823) is published irregularly by Stereoscopy.com, P.O. Box 102634, 70022 Stuttgart, Germany. Editor-in-Chief: Alexander Klein. Worldwide subscriptions to the electronic version of the Stereoscopy.com 3D-News are provided free of charge. A printed version is available at a subscription price of 30.00 US-$ per year, including airmail postage. Material in this publication is copyrighted © by Stereoscopy.com. All rights reserved. Reproduction in whole or in part without written permission is prohibited.



Subscribe to our mailing list, and receive the latest 3D-News items by E-Mail!
Just enter your E-Mail Address below:


Please do not forget to visit the Stereoscopy.com Bookshop, offering the world's largest selection of books in 3D and about 3D.


Button left Back to the Stereoscopy.com 3D-News Page
Button left Back to the Stereoscopy.com Homepage
Button up Back to the Services Page

Last modified on December 2, 2003


Stereoscopy.com-Logo
Copyright © 2000- by Stereoscopy.com and Alexander Klein. All rights reserved.